ORIGINAL: Joseignacio
As for me, I will play AI, like (i believe) 95% - 99 of the possible buyers.
It may well be that 95% of the regular Matrix Games customers who, in turn, purchase WiF will play AI only. That actually makes a lot of sense, because that style of game is the publisher's bread and butter. Let me add, however, that Matrix is a low-volume publisher of what they, themselves, refer to as "niche" computer games.
Conversely, ADG has sold a boatload of boardgames that appeal to a completely different audience with completely different gameplay preferences, the sheer numbers of whom dwarf those associated with the customer base of Matrix games. And its not my intention to slag Matrix games with that comment. As I stated somewhere else in this thread, AI-only gamers would be lost without them.
Assuming that the game gets published and isn't so buggy and/or unfaithful to the boardgame as to turn a "traditional" WiF player completely off, then I'll probably purchase it. I'll spend some time studying the game, learning the GUI, planning moves and the like. Then, I'll look for a game with other wargamers. I seriously doubt that I'll ever open an AI game. I have no interest, whatsoever, in World Flames: AI Edition.
PoE (aka ivanmoe)
BTW: Here are the Matrix Games that I own; note the relative absence of hex/turn based games:
Battles in Italy
Battle of Britain 2
Carriers at War
CC3-CoI
CC4-WaR
CC5-TLD
CCMT
Conquest of the Aegean
Crown of Glory
Empires in Arms
Harpoon 3
Highway to the Reich
LGAA
Panzer Command Kharkov
Panzer Command OWS
Tin Soldiers Julius Caesar
Uncommon Valor
War between the States
War in the Pacific