ORIGINAL: Shannon V. OKeets
A couple of comments here:
1 - MWIF should make naval moves much easier (less time consuming), assuming the player knows what he wants to do. The units are easier to access (compared to large stacks in over-the-board games) and it is easier to see all the other units at sea (even when those are large stacks). The naval review details and summary forms were designed specifically for that purpose. Not to say that all the complexities of performing the Commonwealth naval moves go away, but they should be mitigated significantly.
2 - The non-phasing player could very well need to make a decision about naval interception. So, the Axis player needs to be available during those "30 minutes", just in case.
3 - I expect PBEM games to be able to transition to NetPlay and back again later. But games that start as NetPlay will not have that option. One consideration is that PBEM is only for two players while NetaPlay can have up to 6 players (3 per side).
First about 2) Only one player per side need sometime to be involved in interception, could always buzz or take the decision for an ally in predetermined portion of the sequence of play and on predetermined theater.
The only part missing for a complete integration of netplay and PBEM in a whole multiplayer unique option is to have PBEM for more than 2 players.
It would be great to have this option as a 2 players PBEM could become a 3 players game by intoducing a new player. Same for a three players becoming a four players game. Same for a 4 becoming a 3 ...
It would be even greater if PBEM & Netplay allow the option of spectator watching the game. Best way to interest and recrut future new players [:D]
In fact i think that multiplayer (Netplay or PBEM) must been as near as possible to what can happen to a real WiF game.
To be honest i had a distant experience with WiF (Version 4 of the rules and only two players) but i had much more with Empire in Arms and Europa Universalis (what a rule nightmare [X(]).
In my experience the game must be very flexible to go to the end :
- allow a player to be added during a game, to resign, to change.
- allow player to be on leave for one day or two : leaving his country to another player or being frozen and playing alone at the start of next session with others players having a veto for any move that could be a problem in the timewrap.
- allow player to take a short break to drink a beer, listen to music, chat, smoke, make a phone, watch a movie ... in a time when not involved. If presence needed, that player is quickly called back.
That will cover computer problems, connection problems, not at home problems, firewall problems, etc that can hinder a multiplayer game.
Last chrome for a multiplayer game would be the option of doing a draft before the actual game. Planning the D-Day or Barbarossa before the time to play it to speed the game when the real time come. Of course the option to stop or edit it must remain.
You spend a lot of time to translate WiF to CWiF. Just take the time to adapt the interface to humans that will play it over a very long time and have a real and social life to interfere with CWiF [:-]