New 07.00.01.00 Public Beta Update Available Now!

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Joseignacio
Posts: 2967
Joined: Fri May 08, 2009 11:25 am
Location: Madrid, Spain

Re: New 07.00.01.00 Public Beta Update Available Now!

Post by Joseignacio »

Well, I have not played those games, although I know of EiA from my board game friends' comments, so forgive me if I am wrong, but I have always heard that WIF is the bigger Strategic Monster game in the world, the tactical one being Advanced Squad Leader.

And that counting only the maps and the counters, not to speak of the rules which are incredibly complicated and affect one another in ways that sometimes even veteran players get dumbfounded and need to ask in the Mail List for support.

Then comes the optionals, which can change absolutely the game, in fact they make different games. FiF changes strategic bombardment and so strategic warfare, punishes USSR because it needs to build only in factories, not in cities, and rail factories... and production. In the presence of the Enemy makes the naval warfare completely different, punishing first Germany and later USA. Bounce Combat changes absolutely the air combat for tactical bombing and strat bomb, because of the increase in possible losses in bombers even while escort is intact. Planes in Flames introduces a great number of planes that afect the war very seriously compared with no PiF, and so on.

As I say, I dont know your games, but according to what I hear from those who played them and according to what I know of MWIF, I do not think they are comparable.
Last edited by Joseignacio on Tue May 06, 2025 2:57 pm, edited 3 times in total.
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Joseignacio
Posts: 2967
Joined: Fri May 08, 2009 11:25 am
Location: Madrid, Spain

Re: New 07.00.01.00 Public Beta Update Available Now!

Post by Joseignacio »

BTW, I own EiA but I am just to old and so too lazy to start learning complex rules of games unless I am specially motivated. And contrary to some players I dont like playing games running like a chicken without a head because of not knowing but a bare tutorial.
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jaeenox
Posts: 16
Joined: Sat Dec 12, 2020 2:23 pm

Re: New 07.00.01.00 Public Beta Update Available Now!

Post by jaeenox »

Joseignacio wrote: Tue May 06, 2025 1:31 pm Anyone can post whatever he feels like, but I would like not to see so much wishful thinking here, asking for impossible things instead of being practical and asking for possible things.

Anyone who has played board WIF, or enough MWIF for the matter, knows perfectly well that it is impossible at this time to make an AI for a game with such complicated rules, so many different units that allow different strategies (like MAR or PARA for example) which permit invasions, paradrops by surprise, naval support, air combat..., not to speak of complicating the situation with optionals, which affect directly to strategy and tactics greatly, like "In The Presence Of The Enemy".

Besides, according to the comments of some of the best informed in the forum, there is few communication between Steven and the Beta Testers, and even at smaller maps like the introductory Barbarossa, which is very limited in scope and mainly about land combat and only two powers, the AI doesnt advance, and nowadays after one or two years is still far from complete. In spite of Steven experience in AI in his previous career, and his great interest in developing one for MWIF.

So, calling for advances on this matter, which does not go forward and it is clearly undoable, is also calling for diverting resources for other matters that should be possible, like more scenarios, resolving the growing bugs number, et al.
I don't think the poster that I answered was asking for a fully complete functional AI and neither am I. I would just like access to what is available. It's pretty obvious this Steve person has checked out, if he is not even communicating with the official beta testers. What could it hurt to release what is available to the public. Maybe someone else could do better.
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