Land Combat - City Attack 4.2.3.2

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ssiviour
Posts: 773
Joined: Fri Aug 08, 2014 7:14 pm
Location: Australia

Land Combat - City Attack 4.2.3.2

Post by ssiviour »

What am I missing ... or is it a Bug ?

4.2.3.2 but also earlier versions

Germany is attacking Gomel with 9 Land units, 6 from across the river, 3 not
There are 2 HQs and a 2 Factor ENG included, the ENG is using it's Special Ability
Neither HQ is providing HQ Support, neither side is flying any Ground Support
The defending units are 1 INF & 1 CAV, neither has been Ground Struck

Final Odds 39:8
Using 2D10 Land CRT the odds given are 9.75
This is the correct ratio, but does not seem to have allowance for +1 each HQ & +1 each ENG factor attacking a city, followed for -1 for the Defenders in a city

The final odds should be +12.75 by my calculations???

Attached should be a H2H file of the game, which is Netplay
Attachments
H2H - Land Combat Declaration.zip
(1.58 MiB) Downloaded 8 times
GOMEL.jpg
GOMEL.jpg (540.86 KiB) Viewed 237 times
Gomel 2.jpg
Gomel 2.jpg (239.25 KiB) Viewed 237 times
Gomel 3.jpg
Gomel 3.jpg (263.13 KiB) Viewed 237 times
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paulderynck
Posts: 8465
Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

Re: Land Combat - City Attack 4.2.3.2

Post by paulderynck »

I forget where this is stated, but city mods can never net to more than zero.
2D10 chart does state only one HQ mod can apply.
Paul
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Joseignacio
Posts: 2970
Joined: Fri May 08, 2009 11:25 am
Location: Madrid, Spain

Re: Land Combat - City Attack 4.2.3.2

Post by Joseignacio »

At least in the MWIF 2d10 chart
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ssiviour
Posts: 773
Joined: Fri Aug 08, 2014 7:14 pm
Location: Australia

Re: Land Combat - City Attack 4.2.3.2

Post by ssiviour »

Ok, Thanks Guys

so I understand now, all the bling added just cancels the negative city modifiers ....

Unfortunately I failed to take Gomel .....
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