embarking land units while moving a TRS

Post bug reports and ask for game support here.

Moderator: Shannon V. OKeets

Post Reply
jjdenver
Posts: 2474
Joined: Thu Nov 01, 2007 11:07 pm

embarking land units while moving a TRS

Post by jjdenver »

Hi, rule says TRS can embark a unit when it moves through a port. In a game I'm in, JP has a TRS in Fukuoka (4spd,4range) that moves to CS,Seoul, tries to embark an INF then back to CS and SCS (4 move). But holding down the control key doesn't seem to work. Is this something broken in 4.2.3.2?
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
User avatar
Courtenay
Posts: 4396
Joined: Wed Nov 12, 2008 4:34 pm

Re: embarking land units while moving a TRS

Post by Courtenay »

I do not know if it is broken in the current version, but I do know that I have been able to do this in earlier versions.

What I never tested is if it was possible to do this in return to base, which to my surprise I discovered was actually legal.
I thought I knew how to play this game....
User avatar
Orm
Posts: 30322
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

Re: embarking land units while moving a TRS

Post by Orm »

I just did it in version 4.2.2. Moved a CA to a port by <CRTL> left click and then got the embark in port form, and loaded the CA with a DIV, and then continued moving.
000.jpg
000.jpg (127.28 KiB) Viewed 813 times
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
eouellet
Posts: 143
Joined: Thu Feb 01, 2018 5:35 pm

Re: embarking land units while moving a TRS

Post by eouellet »

I just tried the same and it does not work. Once the land unit is loaded the TRS can't be selected for moving again even though it has still movement points. Yet, once you load the unit in Seoul, if do "undo" the TRS stays in Seoul and it gets all its movement points back, so you can load again and do a lot extra milage here... Clearly two bugs here (that won't be fixed until AI is done anyway).
jjdenver
Posts: 2474
Joined: Thu Nov 01, 2007 11:07 pm

Re: embarking land units while moving a TRS

Post by jjdenver »

Can I load using an earlier version (I have 2.7.1 installed) and make the move using that then re-save and continue using 4.2.3.2 or will that break the game?

EDIT: I tried with 3.2.0 and 2.7.1 neither seem to work. But I know this was working in some earlier version, I think 2.7.1 because I've done it before. :(

EDIT 2: I guess manually editing the file is the only work-around.
User avatar
craigbear
Posts: 769
Joined: Tue Jan 21, 2020 2:30 am
Location: Calgary, Alberta

Re: embarking land units while moving a TRS

Post by craigbear »

Sounds like you can undo and continue the move (keeping in mind maintaining proper movement points).
jjdenver
Posts: 2474
Joined: Thu Nov 01, 2007 11:07 pm

Re: embarking land units while moving a TRS

Post by jjdenver »

craigbear wrote: Tue Sep 27, 2022 1:58 pm Sounds like you can undo and continue the move (keeping in mind maintaining proper movement points).
Thanks craigbear but can you be more specific? I don't understand what you are saying.
User avatar
Orm
Posts: 30322
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

Re: embarking land units while moving a TRS

Post by Orm »

Are you guys sure that you do not select the TRS to be dropped in port when you load the unit on the TRS. Because that stops the TRS from continue moving. And easy to do. I usually do it every time that I want to do this, and have to re-do it to get it to work.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
jjdenver
Posts: 2474
Joined: Thu Nov 01, 2007 11:07 pm

Re: embarking land units while moving a TRS

Post by jjdenver »

Orm wrote: Wed Sep 28, 2022 7:32 am Are you guys sure that you do not select the TRS to be dropped in port when you load the unit on the TRS. Because that stops the TRS from continue moving. And easy to do. I usually do it every time that I want to do this, and have to re-do it to get it to work.
Thanks for the reply but I don't understand anything you said. :lol:

Can you say it all another way? How do you "select the TRS to be dropped in port"?
User avatar
Orm
Posts: 30322
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

Re: embarking land units while moving a TRS

Post by Orm »

I am sorry for the delay. Will answer shortly.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
Orm
Posts: 30322
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

Re: embarking land units while moving a TRS

Post by Orm »

jjdenver wrote: Thu Sep 29, 2022 5:59 am
Can you say it all another way? How do you "select the TRS to be dropped in port"?
Example on how the TRS become dropped in port.

1) Picking up TRS + CA in Suez.
2) Sailing the force to Alexandria by <CTRL> left click
3) Left clicking on the TRS to select the TRS as unit to embark TERR in Alexandria (this causes the TRS to stay in port)
4) Left clicking on 'Load Unit' button to embark the TERR onto the TRS.
5) Continue to move the naval force to its final destination
6) Cursing as the TRS stays in port while I continued to move the CA.
Note that this can be achieved without the escorting CA.

The mistake I do each time as I do this was done in step 3) when the TRS was left clicked on in port. This signalled to MWIF that the TRS was to be staying in port. You want to make sure that the form says '0 units being dropped off'. Easiest way to fix this is re-click on the TRS (or on select none). On my picture below I made the error and the TRS will stay in port. Edit: Compare to previously posted picture.

Although, with that said it might very well be that you do it right all the time, and you have a bug.
000.jpg
000.jpg (132.21 KiB) Viewed 695 times
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
jjdenver
Posts: 2474
Joined: Thu Nov 01, 2007 11:07 pm

Re: embarking land units while moving a TRS

Post by jjdenver »

Thank you. Yes this is what I'm doing. I just tested again and can now transport the unit. Huzzah. :)
User avatar
Joseignacio
Posts: 2970
Joined: Fri May 08, 2009 11:25 am
Location: Madrid, Spain

Re: embarking land units while moving a TRS

Post by Joseignacio »

Thanks, I didnt know that that text existed, to check the game is doing things wrong, or the system is so unfriendly we make it wrong by mistake.

Will probably be helpful and my number of curses will diminish.
jjdenver
Posts: 2474
Joined: Thu Nov 01, 2007 11:07 pm

Re: embarking land units while moving a TRS

Post by jjdenver »

Hi, in this game Japan is trying to move 2 SCS (any 2) + 2 TRS from Fukuoka into the Chinese Harbor with 6(2)3 and 5-3 INF, pick up both then take them to SCS sz 0 box. But game is crashing when we try to load both units onto the 2 TRS after control left-clicking to move the task force into the port. Can someone help resolve it? This is using 4.4.1 version.
Attachments
Naval Movement.zip
(1.58 MiB) Downloaded 4 times
User avatar
Centuur
Posts: 9055
Joined: Fri Jun 03, 2011 12:03 pm
Location: Hoorn (NED).

Re: embarking land units while moving a TRS

Post by Centuur »

Using the latest version, I can do what you've described without any problems.
Peter
User avatar
rkr1958
Posts: 29621
Joined: Thu May 21, 2009 10:23 am

Re: embarking land units while moving a TRS

Post by rkr1958 »

jjdenver wrote: Thu Mar 23, 2023 1:21 am Hi, in this game Japan is trying to move 2 SCS (any 2) + 2 TRS from Fukuoka into the Chinese Harbor with 6(2)3 and 5-3 INF, pick up both then take them to SCS sz 0 box. But game is crashing when we try to load both units onto the 2 TRS after control left-clicking to move the task force into the port. Can someone help resolve it? This is using 4.4.1 version.
Done. zipped game file (Naval Movement SCS.GAM).

By the way. I did the move the easy way. I moved the 2 TRS & 2 CAs out to the China Sea, loaded the HQ & inf units, and put the task force in box 1 (China Sea). I picked a box that didn't have any other units in them. I then closed, edited the game file and moved everything from the China Sea 1-box to the South China Sea 0-box.

P.S. I just noticed that the CW has 16 saved oil in Malaya & Borneo! That has to be a tempting target for Japan!
Attachments
Naval Movement SCS.zip
(1.58 MiB) Downloaded 10 times
Transpot-SCS-Move.png
Transpot-SCS-Move.png (785.94 KiB) Viewed 552 times
Ronnie
User avatar
rkr1958
Posts: 29621
Joined: Thu May 21, 2009 10:23 am

Re: embarking land units while moving a TRS

Post by rkr1958 »

Centuur wrote: Thu Mar 23, 2023 3:06 pm Using the latest version, I can do what you've described without any problems.
Wow ... we must be in-phase today. That's two tech issues that we've posted on at approximately the same time!
Ronnie
jjdenver
Posts: 2474
Joined: Thu Nov 01, 2007 11:07 pm

Re: embarking land units while moving a TRS

Post by jjdenver »

Thank you so much for the help. Yes Japan is tempted by the saved oil but Japan has been having the worst game ever and is very feeble. A combination of war with USSR, some silly mistakes, good Chinese defense, and the worst strat bombing and ground strike rolls I've ever seen. Japan didn't hit a ground strike until I think mid 1941. Japan had Chungking and Chengtu but failed to destroy the factory and managed to leave Chungking open for a 1-5 CAV to run from Kunming and retake it. Ridiculous stuff. Then USA made their first war roll and now Japan is in a huge mess.
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
Post Reply

Return to “Tech Support”