MOSUL OIL controlled by multiple Major Powers

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TeaLeaf
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MOSUL OIL controlled by multiple Major Powers

Post by TeaLeaf »

I know this bug has been reported already, but in a different form.
But I may have additional information that makes killing the bug easier:

I'm currently loosing the Mosul Oil with the CW after complete conquest of Iraq (by CW).
It shows up in the oil-resources list of the CW but is FORCED to "No Path". CW can't make any changes to this resource.
Italy also has it in their oil-resources list and they are allowed to make changes but cannot do so as the game (of course) says that Italy has "no cities or factories to transport the resource to".

Finally, the trade agreements list shows that Iraq has a One Turn trade agreement with Germany, for 1 oil resource...

And while we wait until this bug is killed (if ever):
Does any1 know a work-around? Like removing the trade-agreement and/or removing Italy as controller of the resource (in the GAM-file)?
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Joseignacio
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Re: MOSUL OIL controlled by multiple Major Powers

Post by Joseignacio »

TeaLeaf wrote: Wed Aug 30, 2023 6:15 pm I know this bug has been reported already, but in a different form.
But I may have additional information that makes killing the bug easier:

I'm currently loosing the Mosul Oil with the CW after complete conquest of Iraq (by CW).
It shows up in the oil-resources list of the CW but is FORCED to "No Path". CW can't make any changes to this resource.
Italy also has it in their oil-resources list and they are allowed to make changes but cannot do so as the game (of course) says that Italy has "no cities or factories to transport the resource to".

Finally, the trade agreements list shows that Iraq has a One Turn trade agreement with Germany, for 1 oil resource...

And while we wait until this bug is killed (if ever):
Does any1 know a work-around? Like removing the trade-agreement and/or removing Italy as controller of the resource (in the GAM-file)?
A bug with sending resources to factories in the Production phase? No way, I cannot believe it. I have been told it works perfectly, you must not be following the manual and tutorials. /end sarcasm
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TeaLeaf
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Re: MOSUL OIL controlled by multiple Major Powers

Post by TeaLeaf »

Hehheh yeah MWiF still deals economic damage to the CW in addition to the Axis with their Battle for the Atlantic.

I find myself fiddling with the .GAM-file several hours every time I play MWiF.
But I must admit I depend on the 'Layman's Guide' for that fiddling and at the moment I am at a loss there. I don't know the codes to look for and to change in this case.

I hope some1 does know a workaround so this oil is not lost indefinitely.
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Centuur
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Re: MOSUL OIL controlled by multiple Major Powers

Post by Centuur »

Can you post a gamesave, so we can investigate?
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rkr1958
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Re: MOSUL OIL controlled by multiple Major Powers

Post by rkr1958 »

TeaLeaf wrote: Thu Aug 31, 2023 11:13 am Hehheh yeah MWiF still deals economic damage to the CW in addition to the Axis with their Battle for the Atlantic.

I find myself fiddling with the .GAM-file several hours every time I play MWiF.
But I must admit I depend on the 'Layman's Guide' for that fiddling and at the moment I am at a loss there. I don't know the codes to look for and to change in this case.

I hope some1 does know a workaround so this oil is not lost indefinitely.
Assuming you can transport it someplace, and if over seas have the "spare" CPs in place to do so, I just increase by 1 the saved oil of the MP who controls that oil point.
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TeaLeaf
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Re: MOSUL OIL controlled by multiple Major Powers

Post by TeaLeaf »

Centuur wrote: Thu Aug 31, 2023 2:12 pm Can you post a gamesave, so we can investigate?
Ofc, I :geek: be happy to!
GW2023.zip
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TeaLeaf
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Re: MOSUL OIL controlled by multiple Major Powers

Post by TeaLeaf »

rkr1958 wrote: Thu Aug 31, 2023 6:57 pm (...)
Assuming you can transport it someplace, and if over seas have the "spare" CPs in place to do so, I just increase by 1 the saved oil of the MP who controls that oil point.
yeah I think I remember you posted a way to do this a while ago. I searched your layman's guide (which has saved me countless times already) but only found out that I can increase a saved oil in the GAM file like that by a value of 256, correct? (Ofc, if all the right transport logistics are in place, we don't want to cheat ;) )

The point is... which values are the saved oil points of the CW???
I 'm sorry, I feel like this is something I should know, seeing how many times I edited the GAM file already but I just couldn't find it in your guide :( .
If you could tell which code to look for I can easily increase that by 256, thanks in advance!
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rkr1958
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Re: MOSUL OIL controlled by multiple Major Powers

Post by rkr1958 »

TeaLeaf wrote: Fri Sep 01, 2023 3:27 pm
rkr1958 wrote: Thu Aug 31, 2023 6:57 pm (...)
Assuming you can transport it someplace, and if over seas have the "spare" CPs in place to do so, I just increase by 1 the saved oil of the MP who controls that oil point.
yeah I think I remember you posted a way to do this a while ago. I searched your layman's guide (which has saved me countless times already) but only found out that I can increase a saved oil in the GAM file like that by a value of 256, correct? (Ofc, if all the right transport logistics are in place, we don't want to cheat ;) )

The point is... which values are the saved oil points of the CW???
I 'm sorry, I feel like this is something I should know, seeing how many times I edited the GAM file already but I just couldn't find it in your guide :( .
If you could tell which code to look for I can easily increase that by 256, thanks in advance!
999-Unit-Definition-and-Representation-Game-File-Records-1.png
999-Unit-Definition-and-Representation-Game-File-Records-1.png (85.4 KiB) Viewed 826 times
999-Unit-Definition-and-Representation-Game-File-Records-2.png
999-Unit-Definition-and-Representation-Game-File-Records-2.png (84.51 KiB) Viewed 826 times
999-Unit-Definition-and-Representation-Game-File-Records-3.png
999-Unit-Definition-and-Representation-Game-File-Records-3.png (10.36 KiB) Viewed 826 times
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Centuur
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Re: MOSUL OIL controlled by multiple Major Powers

Post by Centuur »

TeaLeaf wrote: Fri Sep 01, 2023 3:15 pm
Centuur wrote: Thu Aug 31, 2023 2:12 pm Can you post a gamesave, so we can investigate?
Ofc, I :geek: be happy to!

GW2023.zip
MWIF is correct. There is no path for the Mosul oil available. There is only 1 CP in the Arabian Sea, thus allowing only 1 oil to be send out of Iraq overseas. The railroad is blocked, since Syria is Vichy controlled. No bug.
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BrianJH
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Re: MOSUL OIL controlled by multiple Major Powers

Post by BrianJH »

Centuur wrote: Fri Sep 01, 2023 8:21 pm
TeaLeaf wrote: Fri Sep 01, 2023 3:15 pm
Centuur wrote: Thu Aug 31, 2023 2:12 pm Can you post a gamesave, so we can investigate?
Ofc, I :geek: be happy to!

GW2023.zip
MWIF is correct. There is no path for the Mosul oil available. There is only 1 CP in the Arabian Sea, thus allowing only 1 oil to be send out of Iraq overseas. The railroad is blocked, since Syria is Vichy controlled. No bug.
No MWIF is NOT correct. CW should be allowed to at least save the Mosul oil in place, or transport it to either Baghdad or Basra and save it there. He cant do that because of an erroneous trade agreement in place between Germany and Iraq, locking out the Mosul oil from CW control. That trade agreement should have been removed upon CW complete conquest of Iraq. Bug indeed.
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Orm
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Re: MOSUL OIL controlled by multiple Major Powers

Post by Orm »

BrianJH wrote: Sat Sep 02, 2023 2:58 am
Centuur wrote: Fri Sep 01, 2023 8:21 pm
TeaLeaf wrote: Fri Sep 01, 2023 3:15 pm

Ofc, I :geek: be happy to!

GW2023.zip
MWIF is correct. There is no path for the Mosul oil available. There is only 1 CP in the Arabian Sea, thus allowing only 1 oil to be send out of Iraq overseas. The railroad is blocked, since Syria is Vichy controlled. No bug.
No MWIF is NOT correct. CW should be allowed to at least save the Mosul oil in place, or transport it to either Baghdad or Basra and save it there. He cant do that because of an erroneous trade agreement in place between Germany and Iraq, locking out the Mosul oil from CW control. That trade agreement should have been removed upon CW complete conquest of Iraq. Bug indeed.
Or CW should be able to use the oil, in situ, for reorganization. That is if the oil option is used.
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TeaLeaf
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Re: MOSUL OIL controlled by multiple Major Powers

Post by TeaLeaf »

Thanks for the reactions guys!

Ofc it's a bug, the game basically says to the CW: "this resource is not yours, only the controller of this resource may touch it"... which is humbug if you look at the map ;). CW should at least be allowed to save it in place, Bagdad or Basra, given the current situation, but it can't. And Italy should NOT have this resource in its resource lists (production planning, oil resources), being able to manage it -only to be told it can't because it has no valid destination to transport it to.
rkr1958 wrote: Fri Sep 01, 2023 5:48 pm
TeaLeaf wrote: Fri Sep 01, 2023 3:27 pm
rkr1958 wrote: Thu Aug 31, 2023 6:57 pm (...)
Assuming you can transport it someplace, and if over seas have the "spare" CPs in place to do so, I just increase by 1 the saved oil of the MP who controls that oil point.
yeah I think I remember you posted a way to do this a while ago. I searched your layman's guide (which has saved me countless times already) but only found out that I can increase a saved oil in the GAM file like that by a value of 256, correct? (Ofc, if all the right transport logistics are in place, we don't want to cheat ;) )

The point is... which values are the saved oil points of the CW???
I 'm sorry, I feel like this is something I should know, seeing how many times I edited the GAM file already but I just couldn't find it in your guide :( .
If you could tell which code to look for I can easily increase that by 256, thanks in advance!
999-Unit-Definition-and-Representation-Game-File-Records-1.png
999-Unit-Definition-and-Representation-Game-File-Records-2.png
999-Unit-Definition-and-Representation-Game-File-Records-3.png
Thanks, Ronnie!
I 'm planning to do these steps:
1) First production phase I 'm going to save the Irkuk oil in Mosul (coordinates 71, 71);
2) After that production I 'll search the GAM-file for an entry 36423 (71*512+71, Mosul) which also has ,201, 69, 1936 in the same record-cluster;
3) I assume this should be the oil saved at Mosul and increase the value there (which should be 256) to 512;
4) After this I default Irkuk Oil back to Bahrain;
5) I 'll have to manually increase the oil in Mosul every turn (to a max value of 1024, because: stacking limits);
6) Note to self: park a GAR unit next to Mosul to prevent PARTs spawning on the saved oil.
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rkr1958
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Re: MOSUL OIL controlled by multiple Major Powers

Post by rkr1958 »

TeaLeaf wrote: Sat Sep 02, 2023 3:50 pm Thanks for the reactions guys!

Ofc it's a bug, the game basically says to the CW: "this resource is not yours, only the controller of this resource may touch it"... which is humbug if you look at the map ;). CW should at least be allowed to save it in place, Bagdad or Basra, given the current situation, but it can't. And Italy should NOT have this resource in its resource lists (production planning, oil resources), being able to manage it -only to be told it can't because it has no valid destination to transport it to.
rkr1958 wrote: Fri Sep 01, 2023 5:48 pm
TeaLeaf wrote: Fri Sep 01, 2023 3:27 pm

yeah I think I remember you posted a way to do this a while ago. I searched your layman's guide (which has saved me countless times already) but only found out that I can increase a saved oil in the GAM file like that by a value of 256, correct? (Ofc, if all the right transport logistics are in place, we don't want to cheat ;) )

The point is... which values are the saved oil points of the CW???
I 'm sorry, I feel like this is something I should know, seeing how many times I edited the GAM file already but I just couldn't find it in your guide :( .
If you could tell which code to look for I can easily increase that by 256, thanks in advance!
999-Unit-Definition-and-Representation-Game-File-Records-1.png
999-Unit-Definition-and-Representation-Game-File-Records-2.png
999-Unit-Definition-and-Representation-Game-File-Records-3.png
Thanks, Ronnie!
I 'm planning to do these steps:
1) First production phase I 'm going to save the Irkuk oil in Mosul (coordinates 71, 71);
2) After that production I 'll search the GAM-file for an entry 36423 (71*512+71, Mosul) which also has ,201, 69, 1936 in the same record-cluster;
3) I assume this should be the oil saved at Mosul and increase the value there (which should be 256) to 512;
4) After this I default Irkuk Oil back to Bahrain;
5) I 'll have to manually increase the oil in Mosul every turn (to a max value of 1024, because: stacking limits);
6) Note to self: park a GAR unit next to Mosul to prevent PARTs spawning on the saved oil.
Assuming you have a CP chain in place from the Arabian sea on then you can always use the oil for reorg. If that's the case you could always increase a saved oil somewhere else and use that oil during reorg as a surrogate for the wayward Irkuk oil.
Ronnie
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TeaLeaf
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Re: MOSUL OIL controlled by multiple Major Powers

Post by TeaLeaf »

rkr1958 wrote: Sun Sep 03, 2023 4:47 pm
TeaLeaf wrote: Sat Sep 02, 2023 3:50 pm Thanks for the reactions guys!

Ofc it's a bug, the game basically says to the CW: "this resource is not yours, only the controller of this resource may touch it"... which is humbug if you look at the map ;). CW should at least be allowed to save it in place, Bagdad or Basra, given the current situation, but it can't. And Italy should NOT have this resource in its resource lists (production planning, oil resources), being able to manage it -only to be told it can't because it has no valid destination to transport it to.
rkr1958 wrote: Fri Sep 01, 2023 5:48 pm
999-Unit-Definition-and-Representation-Game-File-Records-1.png
999-Unit-Definition-and-Representation-Game-File-Records-2.png
999-Unit-Definition-and-Representation-Game-File-Records-3.png
Thanks, Ronnie!
I 'm planning to do these steps:
1) First production phase I 'm going to save the Irkuk oil in Mosul (coordinates 71, 71);
2) After that production I 'll search the GAM-file for an entry 36423 (71*512+71, Mosul) which also has ,201, 69, 1936 in the same record-cluster;
3) I assume this should be the oil saved at Mosul and increase the value there (which should be 256) to 512;
4) After this I default Irkuk Oil back to Bahrain;
5) I 'll have to manually increase the oil in Mosul every turn (to a max value of 1024, because: stacking limits);
6) Note to self: park a GAR unit next to Mosul to prevent PARTs spawning on the saved oil.
Assuming you have a CP chain in place from the Arabian sea on then you can always use the oil for reorg. If that's the case you could always increase a saved oil somewhere else and use that oil during reorg as a surrogate for the wayward Irkuk oil.
I wasn't sure I could use the oil for reorganizations... but it seems that particular usage of this oil is not lost.
As long as CW can at least use it for reorg i see no need to fiddle with the GAM \O/
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rkr1958
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Re: MOSUL OIL controlled by multiple Major Powers

Post by rkr1958 »

TeaLeaf wrote: Sun Sep 10, 2023 5:01 pm
rkr1958 wrote: Sun Sep 03, 2023 4:47 pm
TeaLeaf wrote: Sat Sep 02, 2023 3:50 pm Thanks for the reactions guys!

Ofc it's a bug, the game basically says to the CW: "this resource is not yours, only the controller of this resource may touch it"... which is humbug if you look at the map ;). CW should at least be allowed to save it in place, Bagdad or Basra, given the current situation, but it can't. And Italy should NOT have this resource in its resource lists (production planning, oil resources), being able to manage it -only to be told it can't because it has no valid destination to transport it to.

Thanks, Ronnie!
I 'm planning to do these steps:
1) First production phase I 'm going to save the Irkuk oil in Mosul (coordinates 71, 71);
2) After that production I 'll search the GAM-file for an entry 36423 (71*512+71, Mosul) which also has ,201, 69, 1936 in the same record-cluster;
3) I assume this should be the oil saved at Mosul and increase the value there (which should be 256) to 512;
4) After this I default Irkuk Oil back to Bahrain;
5) I 'll have to manually increase the oil in Mosul every turn (to a max value of 1024, because: stacking limits);
6) Note to self: park a GAR unit next to Mosul to prevent PARTs spawning on the saved oil.
Assuming you have a CP chain in place from the Arabian sea on then you can always use the oil for reorg. If that's the case you could always increase a saved oil somewhere else and use that oil during reorg as a surrogate for the wayward Irkuk oil.
I wasn't sure I could use the oil for reorganizations... but it seems that particular usage of this oil is not lost.
As long as CW can at least use it for reorg i see no need to fiddle with the GAM \O/
But that's the rub with this bug. Nobody can use that oil. I'm my CF Take 3, MWIF keeps adding the Mosul Oil as trade to Germany even though the USSR and Germany are at war & the USSR completely conquered Iraq several turns ago. It shows as TS from the USSR & TR to Germany but as "No Path". The only way to get this oil back for the USSR is to made an edit. In my game, since the Soviets have a controlled rail path to Soviet cities I just increase 1 saved oil somewhere else.

In your case, where the CW conquered Iraq, if the CW has a convoy chain from the Arabian Sea on then you should be able to use the oil point for reorg but can't because of the bug. The workaround I'm suggesting is to increase CW saved oil by 1 somewhere else and use the edited +1 oil as a surrogate for the Mosul oil "blocked" by the MWIF bug.

You'll lose the oil otherwise. MWIF won't allow the CW to use that oil.
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Ronnie
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TeaLeaf
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Re: MOSUL OIL controlled by multiple Major Powers

Post by TeaLeaf »

I can confirm that (in my case) the CW can use the mosul oil for reorganization (they did that last turn).

In general, Major powers can use an oil resource for reorg even before it is transported and saved somewhere and this is what the CW in my case was still allowed to do. But only this and nothing else was allowed, so the resource wasn't allowed to be transported to a factory for production or city/port for saving.
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