Naval Interception bug - game breaking v4.2.3.2

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Majorball68
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Joined: Thu Nov 21, 2013 11:47 pm

Naval Interception bug - game breaking v4.2.3.2

Post by Majorball68 »

Loaded aircraft from US West Coast onto a 4 MP trans and moved into Hawaiin Islands or Christmas island sea zone whether the intercept succeeds or not it forces the transport to stay in the sea zone unable to enter Honolulu port. It happens whether the trans tries to fight through or the Jap subs miss the interception roll. The only options for the transport are the 0 or 1 box of the sea zones.

It doesn't matter if the subs commit or don't commit to battle. A CV TF with 2CV and 2 CA was able to move into Honolulu. If I move the same CV TF with a 4MP transport the CV TF has the same problem. Somewhere in the patch update something is happening with the movement points as any surface ship with more than 4MP can pass thru no problems.

Rolled back to V4.2.2 and there were no issues.
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Majorball68
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RE: Naval Interception bug - game breaking v4.2.3.2

Post by Majorball68 »

Only choices available are 0 and 1 box.

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ViktorKormel
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RE: Naval Interception bug - game breaking v4.2.3.2

Post by ViktorKormel »

I have checked this one too from time to time, it is a problem with last patch...[:(]
What if if what if
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Majorball68
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RE: Naval Interception bug - game breaking v4.2.3.2

Post by Majorball68 »

Bringing this to the top. Did any of the mods look at this issue?
CanInf
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RE: Naval Interception bug - game breaking v4.2.3.2

Post by CanInf »

thanks for flagging this! I will probably back track a version now that you've pointed this out. And just in the nick of time! my regulars Saturday bashing is tomorrow (I am axis, it's late 44)
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Majorball68
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RE: Naval Interception bug - game breaking v4.2.3.2

Post by Majorball68 »

ORIGINAL: CanInf

thanks for flagging this! I will probably back track a version now that you've pointed this out. And just in the nick of time! my regulars Saturday bashing is tomorrow (I am axis, it's late 44)

Yeh, every time we have naval units moving into a zone whether the other players chooses to intercept or not it wont let them pass thru. Quite frustrating as we are having to roll back to previous revision from some naval moves as it is the only way to progress the turn.
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