Given that mass of scar tissue and personal (oftentimes agonizing) experience, their comments should not be dismissed as simply "old school".
Apparently I wasn't able to clear up what I meant by "old school" in my later post. I had no intention of "dismissing" those comments.
All I wanted to say was that MWiF will offer players who know the game, but have never had a chance to play vs. a live opponent, the opportunity to do so, and I think that's going to force players of all skill and knowledge levels to adjust to a variety of styles of play they may not be used to . . . precisely because they know how to play the game well.
Maybe I'm wrong about it all, but the larger the pool of available opponents becomes, the more the standards will be tested. That's what I believe. I'm not dismissing those opinions on how to play the game. I'm trying to learn from them. As you say, though, there is no perfect way to play, and I expect a lot of imperfect play to generate a few new standards.
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Back in the mid-90s, I used to play Axis & Allies with the same 3 or 4 people every night for an entire summer. (No, I am not comparing the games in terms of complexity, though this was the "revised" edition, which was more complex than the original). It got to the point that we each knew how to play the game almost perfectly with each major power, so the game became a little boring . . . the die rolls determined the winner, rather than strategy.
One night, in our second game -- a game we were playing more out of habit than for fun -- I decided to open up with an insane move. It worked, and eventually the maneuver was named after me among our friends, because we discovered that it was crazy, but almost indefensible. Over time, we each started trying things like this. Some worked brilliantly, and some failed.
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So, my point is simply this: there might be a fairly standard way to play successfully, and I respect that and want to learn it myself, but with an expanding supply of opponents soon to be available through MWiF, even the world's greatest player is going to get into trouble now and then because he/she hasn't anticipated some action -- because it's not part of what is usually thought to be a sensible way to play.
Always listen to experts. They'll tell you what can't be done and why. Then do it!
-Lazarus Long, RAH