Map Texture-Alpine-Coastline Mod

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AxelNL
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Location: The Netherlands

RE: Map Texture-Alpine-Coastline Mod

Post by AxelNL »

ORIGINAL: Shellshock

ORIGINAL: paulderynck

These looked great to me, except like the boardgame map, I have trouble discerning between forest and jungle.
Yeah. Jungle is problematic. It's basically a forest, but a different kind of forest. I'll have to see if I can come up with something better in the future.
ORIGINAL: AxelNL

Shellshock - do you have the file for the rippling sand? I think I like it.

No problem. I just gave you your own Orange [8D] bar on the download site if you wish to try it out. Since you already have the other files you just need to put the new desert bitmap file in your Terrain Bitmap folder, and put the new Coastal Page bitmaps 4 to 8 in your Coastal Bitmaps folders. They're the only coastal hexes pages that have desert terrain. Anything north of the Page 04 bitmap doesn't have any.

If you see any anomalies or problems with it let me know. [:)]

Cheers

The Khaki Brits feel right at home now! [:)][8D]


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2014_07_08..p_Window.jpg
2014_07_08..p_Window.jpg (280.62 KiB) Viewed 344 times
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Shellshock
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RE: Map Texture-Alpine-Coastline Mod

Post by Shellshock »

ORIGINAL: WarHunter

Like the textures you put into the various terrain. On my monitor things were just a little to green.
So i played around with the jungle, forest and clear terrain.

Olive drab was added to the jungle. Brightened the forest, and lightened the clear terrain.
Also found the minor ports to easy to miss with the light blue. Especially when they are in the water. Made them more white.

Yes! Feel free to experiment with it. I find I'm still tinkering with it myself. At the end of the day I think it all still beats the 4th edition map from 1989 with the plain white clear terrain [:)] (although at the time I thought that map was awesome)
ORIGINAL: paulderynck

Looks good, but I have trouble with the islands to the northeast as to whether they are all jungle.

I know. Thanks goodness for the mouseover feature which will tell you defintively. I guess I could revert to my clever scheme of planting a palm tree on every jungle island, but the overall effect would be cartoony. [:D]

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ORIGINAL: AxelNL


The Khaki Brits feel right at home now! [:)][8D]

Masters of blending into the background terrain those canny Brits. [;)]

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Shellshock
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RE: Map Texture-Alpine-Coastline Mod

Post by Shellshock »

ORIGINAL: WarHunter


Gonna have to learn how to use that vector program in inkscape.

They make for awesome ink. [:D]

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Viktor_Kormel_slith
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RE: Map Texture-Alpine-Coastline Mod

Post by Viktor_Kormel_slith »

I love this mod!
Sorry, for my bad english! "Wiffing" since 1990 to the tomb!
chemkid
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RE: Map Texture-Alpine-Coastline Mod

Post by chemkid »

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chemkid
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RE: Map Texture-Alpine-Coastline Mod

Post by chemkid »

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Alpinebitmaps.zip
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jesperpehrson
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Re: Map Texture-Alpine-Coastline Mod

Post by jesperpehrson »

This mapmod looks really neat but the link is long gone it seems. Anyone have it saved somewhere?
PBEMgames played
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- Plan Blau OV as Soviet
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rkr1958
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Re: Map Texture-Alpine-Coastline Mod

Post by rkr1958 »

jesperpehrson wrote: Sun Mar 30, 2025 9:05 pm This mapmod looks really neat but the link is long gone it seems. Anyone have it saved somewhere?
Does the attachment above not contain the graphic mod? I was able to download that (i.e., "Alpinebitmaps.zip")
Ronnie
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jesperpehrson
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Re: Map Texture-Alpine-Coastline Mod

Post by jesperpehrson »

It does include the alpine hexes but not the rest of the hexes mentioned in the first post.
PBEMgames played
- Korea 50-51 MV as communist
- Agonia y Victoria xx as Republican
- Plan Blau OV as Soviet
- The great war xx as Central Powers
- DNO XX as Soviet
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