
And I would love to read more about the decision process of the AIO.
Moderator: Shannon V. OKeets
Yes. If there is no decision to be made by the other side, the current decision maker just moves on to his next decision and the whole shebang is sent over as a single email.ORIGINAL: brian brian
oh, and I am presuming the program can always eliminate an email step where there is no decision to be made ... i.e. there are no nearby HQs, defensive SB/GS possibilities, or table choice to be made in land combat. or heck, even select-casualty decisions. when none of those are possible, the whole attacker impulse right through the re-org phase could arrive in a single email with all results bundled inside?
ORIGINAL: Shannon V. OKeets
Well, if you ask the guys who want to play over the internet, NetPlay is the most important thing to do first.[;)] And if you ask the guys who want to play by email, the PBEM system needs to be worked on first.[:D]
I need them all to work.[8D]
Controlling the other side's units are not part of the PBEM design. The Standing Orders are for that.ORIGINAL: brian brian
ORIGINAL: Shannon V. OKeets
Well, if you ask the guys who want to play over the internet, NetPlay is the most important thing to do first.[;)] And if you ask the guys who want to play by email, the PBEM system needs to be worked on first.[:D]
I need them all to work.[8D]
this isn't quite the thread for it, so I'm posting this AI/Real quote in the PBEM thread, but really I think both NetPlay and PBEM need each other.
Maybe NetPlay wouldn't need PBEM, ...IF... once you connect to the other player, your game is immediately 'synced' on both machines. This would be needed so large complicated moves, such as a land impulse on the eastern front, or a global naval impulse, could be 'composed' offline. If that could be done and then emailed to the other machine, that would work fine - and then you are partially doing a PBEM. I really doubt many folks would want to play pure NetPlay, with pieces only moved while two or more machines are connected.
PBEM would be hugely aided by being able to switch to live NetPlay at certain points, such as a critical land-combat phase on the eastern front, or naval combat featuring activations over the globe in the same impulse. [quick PBEM naval combat idea .... make all first round combats in all areas simultaneous, handled in the same email. A definite change to the sequence of play though.]
I can't recall the thinking on how much MWiF 1.0 will handle the two types of game play being interchangeable though I think there has been a decision.
Another idea/question....if there is a powerful 'override' feature in the game that could let other people, yes even the Enemy Team Leader perhaps, move pieces/make decisions, things could be speeded up greatly in PBEM. Such a feature would have to have each side/player agree and maybe require a password or something. Maybe the phasing email that comes in would include an option to approve decisions made to your non-phasing pieces, so the phasing player couldn't secretly move your infantry off an important hex in some other unnoticed corner of the war. That way the side making decisions could roll through say an air combat using live internet chat or a phone call, and enter the non-phasing player's choice of a "DX" result in air combat, for example.
ORIGINAL: lomyrin
Playing PBEM using CWiF where the phasing player is expected to take reasonable actions for the nonphasing player, unless specifically told not to do so, I have found that only 1 to 3 emails per impulse have been needed from S/O39 to M/A40 and then gradually increasing in number as the fighting gets more widespread and involved. By the time Russia and Germany are at war it increases to perhaps 6 emails per impulse and after the US gets into the war a furhter increase is usual.
By J/A43 typically some 350 emails have been sent. Of course this method of playing leaves a lot of decision making to the phasing player for the nonphasing one. This is the area where the MWiF standing orders should be able to work a lot better for the nonphasing player than the past CWiF play. Hopefully the total number of Emails can be reduced compared to my CWiF experiences.
Lars
Not much. They all need this decision made -and once you make it, you are unlikely to change your mind later. Being able to find a specific country using alphabetical order is probably easiest.ORIGINAL: Neilster
Any value in putting the countries most likely to be aligned at the top of the list? Saves trawling through Angola, Argentina etc.
Cheers, Neilster
ORIGINAL: Shannon V. OKeets
Not much. They all need this decision made -and once you make it, you are unlikely to change your mind later. Being able to find a specific country using alphabetical order is probably easiest.ORIGINAL: Neilster
Any value in putting the countries most likely to be aligned at the top of the list? Saves trawling through Angola, Argentina etc.
Cheers, Neilster
Is it the type of list where you can type FREX 'r' and be taken to the first entry beginning with 'R'. If so, there should be no issue.ORIGINAL: Shannon V. OKeets
Not much. They all need this decision made -and once you make it, you are unlikely to change your mind later. Being able to find a specific country using alphabetical order is probably easiest.ORIGINAL: Neilster
Any value in putting the countries most likely to be aligned at the top of the list? Saves trawling through Angola, Argentina etc.
Cheers, Neilster
PBEM Standing Orders are already more comlpex than I would like. Further subdivisions of the information would make it more so - in my opinion. This list runs to a third partial 'page', so it isn't that long. If we were listing all the countries (250+) then I would agree with you. But only minor countries can be declared war on.ORIGINAL: micheljq
ORIGINAL: Shannon V. OKeets
Not much. They all need this decision made -and once you make it, you are unlikely to change your mind later. Being able to find a specific country using alphabetical order is probably easiest.ORIGINAL: Neilster
Any value in putting the countries most likely to be aligned at the top of the list? Saves trawling through Angola, Argentina etc.
Cheers, Neilster
Or maybe 3 sections, potential Axis minor countries, potential Allies minor countries, and a third one for the others which, in most campaigns, we won't deal with them?
No. See my reply in the immediate previous post.ORIGINAL: paulderynck
Is it the type of list where you can type FREX 'r' and be taken to the first entry beginning with 'R'. If so, there should be no issue.ORIGINAL: Shannon V. OKeets
Not much. They all need this decision made -and once you make it, you are unlikely to change your mind later. Being able to find a specific country using alphabetical order is probably easiest.ORIGINAL: Neilster
Any value in putting the countries most likely to be aligned at the top of the list? Saves trawling through Angola, Argentina etc.
Cheers, Neilster
Is this really so ?ORIGINAL: Shannon V. OKeets
But only minor countries can be declared war on.
I believe all the territories in a sea area for which starting control is not specified are considered to be controlled by the power that is listed next to the sea area's name. There is no such thing as neutral territory in WiF, only neutral countries.ORIGINAL: Froonp
Is this really so ?ORIGINAL: Shannon V. OKeets
But only minor countries can be declared war on.
There are Territories that I would like to be authorized to DoW them.
For example, when Free France gets conquered and New Caledonia was Free French, as a Territory it becomes neutral. What force is preventing Japan to DoW New Caledonia to invade it and benefit from its generous resource point ?
Same for Island and Greenland. What force on Earth prevents the Germans from DoWing Island after it have became neutral when Denmark fell ?
Oh oh.... I'm reading the rule, and I see that RAW 9.2 How to declare war only speaks about Major Powers and Minor Countries. Would this be this all mighty rule that prevents the Germans their rights on neutral Island, or the Imperial Japan his deserved rights on neutral (finally liberated from French influence) New Caledonia ???
Well well, digging deeper into the rules, I find that I find no restrictions indeed to enter a neutral territory. Would this be allowed without even DoWing it ? RAW 11.11.5 Active major powers only speaks about entering major powers or minor countries, not territories, only the last sentense says "units cannot enter a country controlled by another power on their side without permission of the owner."
By saying "country" it can encompass territories, but again it don't talks about neutral Territories.
So I think I'm going to ask this to Harry Rowland.
Initialy, yes, but when a Minor Country is completely conquered, the Territories it controlled become neutral again. As I said in my examples, this can happen with New Caledonia (it happened in a game I played), with Iceland, Greenland, Crete....ORIGINAL: coregamesI believe all the territories in a sea area for which starting control is not specified are considered to be controlled by the power that is listed next to the sea area's name. There is no such thing as neutral territory in WiF, only neutral countries.ORIGINAL: Froonp
Is this really so ?ORIGINAL: Shannon V. OKeets
But only minor countries can be declared war on.
There are Territories that I would like to be authorized to DoW them.
For example, when Free France gets conquered and New Caledonia was Free French, as a Territory it becomes neutral. What force is preventing Japan to DoW New Caledonia to invade it and benefit from its generous resource point ?
Same for Island and Greenland. What force on Earth prevents the Germans from DoWing Island after it have became neutral when Denmark fell ?
Oh oh.... I'm reading the rule, and I see that RAW 9.2 How to declare war only speaks about Major Powers and Minor Countries. Would this be this all mighty rule that prevents the Germans their rights on neutral Island, or the Imperial Japan his deserved rights on neutral (finally liberated from French influence) New Caledonia ???
Well well, digging deeper into the rules, I find that I find no restrictions indeed to enter a neutral territory. Would this be allowed without even DoWing it ? RAW 11.11.5 Active major powers only speaks about entering major powers or minor countries, not territories, only the last sentense says "units cannot enter a country controlled by another power on their side without permission of the owner."
By saying "country" it can encompass territories, but again it don't talks about neutral Territories.
So I think I'm going to ask this to Harry Rowland.
There is code to convert territories to minor countries. I have looked at it in passing though I have not validated it. I am not sure how you conquer one if these things, since they do not have a capital or factory. Perhaps that is in the code too.ORIGINAL: Froonp
Initialy, yes, but when a Minor Country is completely conquered, the Territories it controlled become neutral again. As I said in my examples, this can happen with New Caledonia (it happened in a game I played), with Iceland, Greenland, Crete....ORIGINAL: coregamesI believe all the territories in a sea area for which starting control is not specified are considered to be controlled by the power that is listed next to the sea area's name. There is no such thing as neutral territory in WiF, only neutral countries.ORIGINAL: Froonp
Is this really so ?
There are Territories that I would like to be authorized to DoW them.
For example, when Free France gets conquered and New Caledonia was Free French, as a Territory it becomes neutral. What force is preventing Japan to DoW New Caledonia to invade it and benefit from its generous resource point ?
Same for Island and Greenland. What force on Earth prevents the Germans from DoWing Island after it have became neutral when Denmark fell ?
Oh oh.... I'm reading the rule, and I see that RAW 9.2 How to declare war only speaks about Major Powers and Minor Countries. Would this be this all mighty rule that prevents the Germans their rights on neutral Island, or the Imperial Japan his deserved rights on neutral (finally liberated from French influence) New Caledonia ???
Well well, digging deeper into the rules, I find that I find no restrictions indeed to enter a neutral territory. Would this be allowed without even DoWing it ? RAW 11.11.5 Active major powers only speaks about entering major powers or minor countries, not territories, only the last sentense says "units cannot enter a country controlled by another power on their side without permission of the owner."
By saying "country" it can encompass territories, but again it don't talks about neutral Territories.
So I think I'm going to ask this to Harry Rowland.
But the answer to the question is within the rules :
RAW 13.7.1 Conquest
Complete conquest
7th para
Each remaining territory and conquered home country it controls becomes controlled by the major power with the greatest influence in that country or territory (see incomplete conquest above). If no-one has any influence there, that territory or home country becomes neutral. Each neutral territory may subsequently be declared war on as if it were a minor country.
So territories in that case are treated as minor countries. They can be DoWed, and IMO they count as minor countries for US Entry effect.