Stay at sea 2

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Gratch1111
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Joined: Mon Dec 20, 2010 10:21 pm
Location: Sverige

Stay at sea 2

Post by Gratch1111 »

So last turn I had 8 Jap convoys in China sea, and had to return one of them to base for the end of phase button to light up, this turn I had to move an additional 3 convoys to base for it to light up. That means that I now have 2 resources in China that cant get to Japan because I had to base my convoys.

I thought I could keep my convoys at sea? I have no other ships at sea that I can send to base for the end of phase button to light up. Feels like a bug......?
Gratch1111
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Joined: Mon Dec 20, 2010 10:21 pm
Location: Sverige

RE: Stay at sea 2

Post by Gratch1111 »

Now the same thing happened with the UK, a convoy, out of 2, had to return to base for the end of turn phase button to light up
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Mayhemizer_slith
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RE: Stay at sea 2

Post by Mayhemizer_slith »

You should check that convoys are staying at sea durin ”stay at sea” phase. Sometimes for some reason they are not staying.

If that happens, reload using autosave ”stay at sea” and fix it to keep production running.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Joseignacio
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RE: Stay at sea 2

Post by Joseignacio »

I have also had occasional problems with convs at sea not returning when they should (after cancelling the Sentry condition), or not dying in a combat when they were sunk.

This is happening from the latest hotpatch, I recommend to go back to the previous.

Also game getting hanged when two US TRS, withing movement and range couldnt reach the US coast. Not only it didnt let me bit the game kind of hanged.
Gratch1111
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RE: Stay at sea 2

Post by Gratch1111 »

I think you missunderstood, I have to move them to port to get the next pahse button to light up. They are not moving by themselves to port
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Mayhemizer_slith
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RE: Stay at sea 2

Post by Mayhemizer_slith »

I understood it, I try to say same thing with other words.

Even if convoy is set to stay at sea, sometimes it changes without player doing it. If ship is not staying at sea, it must return to port before you can move to next phase. You cannot decide to stay at sea in return to base phase.

Reload autosave stay at sea and you will see those CP are not set to stay at sea.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Joseignacio
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RE: Stay at sea 2

Post by Joseignacio »

You have always to return the CONV which need to return to base or the green light will not come.

However, the matter is why those conv had to be returned to base. According to the mwif procedures, if I am not wrong, you should not need to be asked to bring those ships back unless you cancel the "Sentry" status that they acquire when they reach any sea and stay there.

The matter is why those conv had a different status. Normally I would say maybe you accidentally changed the "sentry" status, but the last patch has made a lot of bad things to convs and not only convs.

For instance, I decided to return all my Atlantic Ocean convs to base because of the strong presence of GE subs that I could not counter at the moment, theoretically if I cancel the sentry status, the conv need to change status to RTB but some did and others changed to "stay at sea", dont know why, and I was not able to remedy this. That's why I say something wrong happened with convs the last patch.

Also, when removing the last conv (that could RTB, not those that the game wouldnt let me RTB) from a certain sea (Central Ath, ,I believe) the game kind of hanged, there was a symbol like the game was working but it didn t move forward, maybe in 5 minutes, the game was moving swuiftly earlier. We could not go on.

With the AM player I had 2 transports needing 2 "seas" and 3 "movements" to reach USA coast and both had 3 "seas" and 4 "movement" so both should be able to reach,,, but the game hanged too.

We tried a lot of savegames going back phases to try to solve it and we couldnt, so we had to uninstall all, install the game till the previous hotpatch and return to a savegame that was compatible with that hotpatch, we were lucky we still had one. We only lost like 6 hours of playing and had to start like 2 hours of play backwards but we could go on.

I reported the bug but it seems to have passed unadverted.

Take an advice, go back to the previous hotpatch and everything will be solved for your CONV.
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Joseignacio
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RE: Stay at sea 2

Post by Joseignacio »

ORIGINAL: Mayhemizer_slith

I understood it, I try to say same thing with other words.

Even if convoy is set to stay at sea, sometimes it changes without player doing it. If ship is not staying at sea, it must return to port before you can move to next phase. You cannot decide to stay at sea in return to base phase.

Reload autosave stay at sea and you will see those CP are not set to stay at sea.

You are correct in the highlighted, however in my case I cancelled sentry, to rtb and half my conv became "rtb" and the other half "staying at sea" , which is obviously a bug.
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