I wish I could see enemy skills

Turn-based strategy/RPG game from Age of Games, a talented team from Italy.
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FroBodine
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I wish I could see enemy skills

Post by FroBodine »

I wish that I could click on an enemy unit, and mouse over their special skills to see what they do. Same as I can do with my own units. This would be extremely useful, especially since there are so many skills.

Sure, this information is in the manual, but it is a hassle to have to alt-tab out of the game to check the manual.
ComradeP
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RE: I wish I could see enemy skills

Post by ComradeP »

Yeah, I miss that as well, particularly in the later missions where the enemy gets better skills.
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FabioBelsanti
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RE: I wish I could see enemy skills

Post by FabioBelsanti »

ORIGINAL: jglazier

I wish that I could click on an enemy unit, and mouse over their special skills to see what they do. Same as I can do with my own units. This would be extremely useful, especially since there are so many skills.

Sure, this information is in the manual, but it is a hassle to have to alt-tab out of the game to check the manual.

Yes, you're right.

It would be helful to have a "info" button-screen with also the terrains effects on a specific unit.

We had some tech problem to do these things and sincerely I don't know if we can do an upgrade for this problem.

And yes, right now, all the enemies units info are in the manual ;)
Fabio Belsanti
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P.M.Studios & Age of Games
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FroBodine
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RE: I wish I could see enemy skills

Post by FroBodine »

We can mouse over our own units skills, so why is it technically improbable to do the same thing for enemy units? If their information did not disappear when you moved the mouse away from the unit, you would be able to mouse over and see their skills.

Well, I'm having fun with the game. The AI is nearly non existent. As ComradeP said in another thread, the AI will either attack with no regard to their own losses, or the odds. Or, they will just sit there and do nothing, instead of trying to find a weakness in my units and attack. There are some things I wish the game had, which we have already discussed.

But, overall, it's a fun game. With a few improvements to the user interface, a few more options previously discussed in this forum, better AI, and a good skirmish mode, it could be a fantastic game.
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FabioBelsanti
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RE: I wish I could see enemy skills

Post by FabioBelsanti »

ORIGINAL: jglazier

We can mouse over our own units skills, so why is it technically improbable to do the same thing for enemy units? If their information did not disappear when you moved the mouse away from the unit, you would be able to mouse over and see their skills.

Well, I'm having fun with the game. The AI is nearly non existent. As ComradeP said in another thread, the AI will either attack with no regard to their own losses, or the odds. Or, they will just sit there and do nothing, instead of trying to find a weakness in my units and attack. There are some things I wish the game had, which we have already discussed.

But, overall, it's a fun game. With a few improvements to the user interface, a few more options previously discussed in this forum, better AI, and a good skirmish mode, it could be a fantastic game.

I'm glad to know that you like the game.

We'll do our best to improve this and our future games.

Thanks for your feedbacks.
Fabio Belsanti
Managing Director & Lead Designer
P.M.Studios & Age of Games
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Dragoon.
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RE: I wish I could see enemy skills

Post by Dragoon. »

I fully support this idea and hopefully it can be realized. Especially on enemy heroes I would like to know the about their special abilities beforehand instead to play guinea pig.
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