Patch 1.1 (Upcoming)

Sovereignty: Crown of Kings is a turn-based fantasy strategy game for the PC. It offers a intuitive yet deep province system, allowing you to raise armies, conduct diplomacy, scout enemy battle lines, rally heroes to your banner, send them on quests, cast spells and go to war. In Sovereignty, the player chooses one of 35 Realms in a bid for dominance of the map. Play is conducted in a series of turns as a single player game. Each Realm has a unique culture and history, which translates directly into different play-styles. Each realm has its own mix of unit types and spell trees. Their diplomatic relations, economies and histories vary. A player may choose a new realm and experience the game in a very different way. Fantasy heroes, troops, races and spells complement the rise to power.
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Breca
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Patch 1.1 (Upcoming)

Post by Breca »

Since it has been some time since the last patch went live, we are posting this progress update to let you all know that we are still working on the next patch, and what sort of things to expect from it.

The patch will of course include bug fixes - a more stable and playable game experience in general, there will be new things for your Agents to do, and the biggest things is that we will be improving the AI to provide a more fun and challenging game.

So far, we are about 50% done with the changes and improvements. Details of what we are doing in each area are below:

Agents: Incite Rebellion
Your Agents will now be able to Incite Rebellion in another Realm - Agents on this mission will move from province to province, spreading lies and discord as they go - each province affected will have an increased chance to have Rebels spawn in it each turn.

Agents: Counter-Spy
Any Agent left at home doing nothing will now engage in Counter-Spying activities in your realm. This means that for every Agent you leave at home, there is a chance for them to uncover any Agents belonging to other realms operating inside your borders - if an Agent is disvocered, they will flee back to their home, and you will have the option to apply a diplomatic penalty.

AI: Resources and Gold
The AI will be better at managing its resources and gold stockpiles - It will allocate funds to various activities to avoid running out of money for certain things. It will also be better at making use of the marketplace (which is also being improved and fixed) and trading for the resources it needs.

AI: Units
The AI will be better at choosing units to purchase - no longer spamming the cheapest unit all the time. It will also be better at organising it's units into armies and making use of them.

AI: Espionage
The AI will make proper use of it's Agents, sending them on covert missions (where practical, some realms only have a single Agent). It will also use the new Counter-Spy and Incite Rebellion missions detailed above.

AI: Personality
The AI will be getting more personality - expect the Iron Barony AI to be an aggressive warmonger, while Crivia will use Agents to meddle in the affairs of others. These changes will add a lot more fun and believability to the world of Sovereignty.

AI: War
The AI will be getting a new approach to how it decides who (and when) to go to war with, this will be partly connected to the addition of more personality, so that ancient blood fueds will actually play a part in how the game unfolds. The AI will also be getting improvements in how it carries out wars. It will have specific targets and goals for each war which it will attempt to carry out.
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jack54
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RE: Patch 1.1 (Upcoming)

Post by jack54 »

Thank You.... sounds great! [:D]
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Gecco21
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RE: Patch 1.1 (Upcoming)

Post by Gecco21 »

Tactical battle without hero? Would be great!
cosmoO
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RE: Patch 1.1 (Upcoming)

Post by cosmoO »

Does this patch include a fix with the Intel graphics problem, with the partial dark map screen?
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JReb
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RE: Patch 1.1 (Upcoming)

Post by JReb »

I wouldn't hold my breath waiting for this patch. This game appears dead and the developers do not respond any longer. This thread was started in May and now we are approaching October with no news of any kind.

I bought this game in EA and thought they had something special going with this title.

What a shame. The excitement has worn off for this title and now a patch will hardly do much to reignite the excitement many had when this came out.

Bummer! [&:]
My shrink says I have anger management and conflict resolution issues....and I'LL FIGHT ANYBODY THAT DISAGREES!
ErissN6
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Location: France

RE: Patch 1.1 (Upcoming)

Post by ErissN6 »

I'm no longer waiting despite the few the devs say, as even them can't tell when this so patch will happen and that's a shame even I can understand why they can't tell (a rushed game do is badly built, difficult to be patched).
However I still hope.
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Khanti
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RE: Patch 1.1 (Upcoming)

Post by Khanti »

ORIGINAL: cosmoO

Does this patch include a fix with the Intel graphics problem, with the partial dark map screen?

A real question [&:]
If such patch will ever come ... it will be good.
═══
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
BYPAKO1981
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RE: Patch 1.1 (Upcoming)

Post by BYPAKO1981 »

when?.... [:(]
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Sieben_slith
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RE: Patch 1.1 (Upcoming)

Post by Sieben_slith »

[>:] The old thread with all the "broken promises" complaints has been deleted. I don't give this one any more credence. After following this game for what seems like years, it's still not ready or even supported. I give up. It's gone from my HD to make room for something I can actually play, but I've saved the downloaded copy just in case. [>:]
A soldier has a hard life, and but little consideration.

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TheGrayMouser
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RE: Patch 1.1 (Upcoming)

Post by TheGrayMouser »

You guys do know there is a new open beta patch available on the steam version?
VirtuaKim
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RE: Patch 1.1 (Upcoming)

Post by VirtuaKim »

I think I asked the devs on Steam once in EA and they told me they'd support the game "forever". What a shame - for Matrix, too. I thought with them in the background that wouldn't happen. One more lesson learned regarding early access.
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Breca
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RE: Patch 1.1 (Upcoming)

Post by Breca »

We have a major update in beta on Steam right now. This includes the first phase of the AI overhaul and a number of important game fixes. Because it fundamentally rebuilds how the AI operates, we chose to put that patch on beta first to work out the kinks before go-live.

Good Hunting!

Breca
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