Weekly Spotlight: Brogen Hur

Sovereignty: Crown of Kings is a turn-based fantasy strategy game for the PC. It offers a intuitive yet deep province system, allowing you to raise armies, conduct diplomacy, scout enemy battle lines, rally heroes to your banner, send them on quests, cast spells and go to war. In Sovereignty, the player chooses one of 35 Realms in a bid for dominance of the map. Play is conducted in a series of turns as a single player game. Each Realm has a unique culture and history, which translates directly into different play-styles. Each realm has its own mix of unit types and spell trees. Their diplomatic relations, economies and histories vary. A player may choose a new realm and experience the game in a very different way. Fantasy heroes, troops, races and spells complement the rise to power.
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Breca
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Weekly Spotlight: Brogen Hur

Post by Breca »

This week's spotlight is on one of the two dwarven realms, Brogen Hur.

In the early years of human expansion, the dwarves of Brogen Hur fought against the rising tide. And in those wars, the dwarves blunted every Boruvian assault on their citadel. But more humans came, and the dwarves knew that their own numbers dwindled with every battle. They knew it was a matter of time. Thus it came to be that Brogen Hur joined Sonneneve to sign a lasting truce, accepting human expansion as final. And Brogen Hur went one step further. It recognized and adhered to the Code of War, thereby falling under the umbrella of "civilized realms" to conduct open trade, as well as enjoying the mutual security that the Code offers. Today, Brogen Hur is considered by most in the civilized West as a solid trading partner, if a proper relationship can be struck.


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Breca
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RE: Weekly Spotlight: Brogen Hur

Post by Breca »

Brogen Hur's armed forces:



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Breca
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RE: Weekly Spotlight: Brogen Hur

Post by Breca »

Brogen Hur's flag:


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Breca
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RE: Weekly Spotlight: Brogen Hur

Post by Breca »

Brogen Hur's Spell Tree:

Level 1
Battering Ram: Grants any Standard Infantry Unit the Siegecraft ability for 3 turns.

Level 2
Bless: Stack gains +1 Morale for 8 Turns.
Dwarven Steamworks: Cast on any Mountain or Hill province you own. For 15 turns, Mountain Economy is +2 or Hill Economy is +1
Stormfront: A Storm gathers. All Units lose Flying while in this province.

Level 3
Earthpower: Cast on any Unit in a Hill or Mountain. That unit permanently gains Mountainhome and Crushing Blow. This spell may not target Phantoms.
Lodestone: Target any Hero. That Hero may not move for 2 Turns.
Alchemy: A Mountain or Wasteland province you own gains +2 Economy.

Level 4
Earthquake: All affected provinces take 1 Damage to Economy. Any Forts in those provinces take 20 Damage.
Prosperous Growth: Your Economy grows! Permanently increase your province's Economy by 1 (max 10).

Level 5
Stoneskin: Target Unit gains Immunity: Iron for 1 Turn.

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Breca
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RE: Weekly Spotlight: Brogen Hur

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Brogen Hur's Warlord...

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When a Warlord serves with distinction, he may become a Legendary Hero. The player may choose one additional ability for him permanently:

Valor: All Units you own heal 10 Life and gain Brave for the remainder of the battle.
Ancestral Glory: When fighting in any province you owned at the start of the game, all Units you own heal fully and then gain +2 Att, +2 Def and Brave for the remainder of combat.

Only one card may be played per turn.
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Breca
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RE: Weekly Spotlight: Brogen Hur

Post by Breca »

Brogen Hur's Merchant Prince


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When a Merchant Prince serves with distinction, he may become a Legendary Hero. The player may choose one additional ability for him permanently:

Caravaneer: For the remainder of your turn, all Units you control may travel over Road at 1/2 movement cost. For every Road hex thus traveled, that unit heals 5 Life.
Shrewd Negotiator: Skip your next turn. Choose one Human Unit your enemy controls. That Unit retreats from this battle.

Only one card may be played per turn.
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Breca
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RE: Weekly Spotlight: Brogen Hur

Post by Breca »

Brogen Hur's Battlemage



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When a Battlemage serves with distinction, she may become a Legendary Hero. The player may choose one additional ability for her permanently:

Scorched Earth: All Units take 20 War damage. Any Units in Wasteland take 40 damage instead.
Red Ley Lines: For the remainder of this battle, all Land Units you own convert their attacks to War damage. If you are in a Province with a Landmark, your Land Units gain an additional +1 Attack.

Only one card may be played per turn.
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ASHBERY76
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RE: Weekly Spotlight: Brogen Hur

Post by ASHBERY76 »

Leader pictures not being racial based looks a little strange.
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Breca
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RE: Weekly Spotlight: Brogen Hur

Post by Breca »

Heroes should be seen more as a "Character Class." There are 15 such Hero classes in Sovereignty. Once in a while, Realms are lucky enough to have a Hero come to court and offer services. Each Realm has 3 possible Hero types who will offer services. So a dwarven realm like Brogen Hur, which has opened its doors to treaties and trade with the expansionist human realms, may attract a Warlord, a Merchant Prince or a Battlemage.

The Warlord will also offer services to a number of other realms that suit his style, whether human, dwarven or other.

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Emilio84
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RE: Weekly Spotlight: Brogen Hur

Post by Emilio84 »

I have two questions:
1) Do Brogen Hur share with Cor Vilaad some os his units (specifically Axemen, Heavy crossbows, Earth Mage and Ballista)? I ask this because in one of the images showing automatic battle between the Iron Barony and Cor Vilaad shows this units as core of the Cor Vilaad's army.
2) What is the maximum number of heroes that can be hired by one realm at the same time?.

Salutes.
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Breca
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RE: Weekly Spotlight: Brogen Hur

Post by Breca »

Cor Vilaad does share similarities with Brogen Hur, but while Brogen Hur signed treaties with the civilized world, the Dwarves of Cor Vilaad view human expansion with hatred. They are far more aggressive, and their units reflect that (which we will find in an upcoming realm spotlight).

For the moment, Cor Vilaad does field Axemen and Heavy Crossbows. Instead of an Earth Mage, Cor Vilaad has a Rock Priest who has some ability to heal, whereas the Earth Mage is more of a short range spellcaster.

Realms may have a max of 2 to 4 Heroes, depending on the realm. This is part of the balancing that grants more heroes to realms that are considered more "militant".
Emilio84
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RE: Weekly Spotlight: Brogen Hur

Post by Emilio84 »

No weekly spotlight today?
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Breca
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RE: Weekly Spotlight: Brogen Hur

Post by Breca »

The stalwart dwarves of Brogen Hur may defend their home at Hammerhold...



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Breca
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RE: Weekly Spotlight: Brogen Hur

Post by Breca »

Brogen Hur's Unit spotlight: Dwarven Infantry

Dwarven Infantry are the backbone of Brogen Hur's regular army. They tough, if somewhat plodding, though they make up for that in familiar terrain, moving easily through Mountain and Hill.

When Dwarven Infantry receive their first combat Medal, they may gain one additional ability of your choice:

Attack +1
Resilient: Unit has a 50% chance to take half damage from any physical attack

When Dwarven Infantry receive their second combat Medal, they may gain a final ability of your choice:

Tower Shield: vs. Ranged attack: +3 Defense
Guardian: Guardians also have a "hard-line" ZOC that negates phased and phantom movement of Reconaissance and Phantoms and Units with Mobility that move adjacent to them. They are also immune to Charge.



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