Weekly Spotlight: Sonneneve

Sovereignty: Crown of Kings is a turn-based fantasy strategy game for the PC. It offers a intuitive yet deep province system, allowing you to raise armies, conduct diplomacy, scout enemy battle lines, rally heroes to your banner, send them on quests, cast spells and go to war. In Sovereignty, the player chooses one of 35 Realms in a bid for dominance of the map. Play is conducted in a series of turns as a single player game. Each Realm has a unique culture and history, which translates directly into different play-styles. Each realm has its own mix of unit types and spell trees. Their diplomatic relations, economies and histories vary. A player may choose a new realm and experience the game in a very different way. Fantasy heroes, troops, races and spells complement the rise to power.
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Breca
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Weekly Spotlight: Sonneneve

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This weeks spotlight is on Sonneneve, realm of the high elves...


Sonneneve is the wondrous forest realm of the High Elves. The trees are old here and grand, and shafts of sun find their way through the thick canopies overhead and stand like a cathedral of light upon the soft forest floor. Sonneneve is traditionally considered to be the most advanced of the elven nations. It excels in the arts, diplomacy and leadership.

Like Brogen Hur, Sonneneve signed pacts recognizing the legitimacy of human expansion as a matter of self-preservation during the relentless advance of the Boruvian Empire. However, unlike the dwarves, Sonneneve did not bend to the Code of War, which the elves simply take to be an institution that legalizes continued human expansion. Sonneneve would dearly love to bring the Wood Elves of Aevinwode to some mutual and lasting policy, and it views the Night Elves of Sirucil with remorse and sadness, as a parent might an errant child.

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Breca
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RE: Weekly Spotlight: Sonneneve

Post by Breca »

Sonneneve's flag...



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Breca
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RE: Weekly Spotlight: Sonneneve

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Sonneneve's Units



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Breca
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RE: Weekly Spotlight: Sonneneve

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Sonneneve's Druid


When a Druid serves with distinction, she may become a Legendary Hero. The player may choose one additional ability for her permanently:

Green Ley Lines: For the remainder of this battle, all Units you own convert their attacks to Nature damage. If you are in a Province with a Landmark, your Units gain an additional +3 Heal.
Sacred Grove: Play this card only if you are the Defender. Destroy all enemy units currently occupying an Objective hex.

Only one card may be played per turn.



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Breca
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RE: Weekly Spotlight: Sonneneve

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Sonneneve's Ranger...

When a Ranger serves with distinction, he may become a Legendary Hero. The player may choose one additional ability for him permanently:

Relentless Tracker: Choose one Unit with Forester. That Unit gains Scout, Shackles, +3 Attack and +1 Move for the remainder of your turn.
Concealed Fire: Choose 1 Archer Unit you control. That unit retreats from battle. All remaining Archers you control reset their attack, if they have attacked already this turn.

Only one card may be played per turn.



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Breca
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RE: Weekly Spotlight: Sonneneve

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Sonneneve's Sorcerer...

When a Sorcerer serves with distinction, he may become a Legendary Hero. The player may choose one additional ability for him permanently:

Blue Ley Lines: For the remainder of your turn, all Units you own convert their attacks to Illusion damage. If you are in a Province with a Landmark, your Units gain an additional +3 Speed.
Fountain of Wonders: Discard this card. Then exchange all remaining cards with your opponent.

Only one card may be played per turn.



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Breca
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RE: Weekly Spotlight: Sonneneve

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Sonneneve's Spell Tree focuses on the glory of sun and nature:

Level 1
Wood Lore: The woodlands provide. Any Light Forest you own gains +1 Economy.
Elven Way: A Unit you own permanently gains Foresthome and -15% Upkeep.

Level 2
Sunbeam: A shaft of sun sears undead flesh. Target 1 undead unit in a province you own. That unit takes 60-100 Nature damage.
Morning Glory: The sun shines in radiant glory. All Evil units in your realm receive -2 Morale.
Singing Shafts: The air hums with arrows. All Archers in your stack gain Sharpshooter for 1 turn.

Level 3
Sea Storm: Hard winds and rain drive the seas. All ships in the sea zone take 10 Damage.
Sylvan Rebirth: Fresh green sprouts rise from burnt husks. Restore any forest province you own to full Economy.

Level 4
Spring Bloom: New life bursts forth with the coming of spring. Recharge Time of Nature spells is -1 and War spells is +1. Cancels Winter's Grip. May not be cast if Summer Haze or Autumn Harvest are in effect.

Level 5
Majesty: Your realm exudes majestic presence. Gain a +5 to your overall diplomacy while this spell is in effect.
Lifespring: The Lifespring bubbles forth. All non-Undead units have a 10 Heal while in this province.



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Breca
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RE: Weekly Spotlight: Sonneneve

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Sonneneve's Landmark in Ledia



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ASHBERY76
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RE: Weekly Spotlight: Sonneneve

Post by ASHBERY76 »

Racial leaders yay.Shame that Dyrad butt is still covered by those icons.

Are you going to get some AAR's showing the gameplay in the future.How is the A.I development going?
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Breca
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RE: Weekly Spotlight: Sonneneve

Post by Breca »

We'll have some videos following the Home of the Wargamers event with Lordzimoa presenting...

Good Hunting!

Breca
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RedArgo
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RE: Weekly Spotlight: Sonneneve

Post by RedArgo »

Excellent, looking forward to the videos.
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Breca
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RE: Weekly Spotlight: Sonneneve

Post by Breca »

Sonneneve Unit spotlight: Elven Longbows.

Elven Longbows rank among the finest Archers in the lands, and are especially adept at shoot-and-scoot tactics in forestland.

When Elven Longbows receive their first combat Medal, they may gain one additional ability of your choice:

Ranged Attack +1
Sharpshooter: This Unit cannot be counterattacked by an enemy Ranged unit.

When Elven Longbows receive their second combat Medal, they may gain a final ability of your choice:

Ranged Attack +1:
Evasion: This Unit may not be captured. If a capture is called, it returns to the owner's deploy pool.



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