Vessoi's Spell Tree focuses on raids, rage and the harsh elements:
Level 1
Berserk Fury:Grants any Infantry unit +1 Attack and Berserker for 1 Turn.
Trapper's Trick: Target Standard Infantry gains Shackles for 4 Turns.
Level 2
Thievery: Send an agent across your borders. For 1 Turn, the target province has a -2 Economy, while your Capitol gains a +2 Economy.
Level 3
Frozen Hoofprints: Winter grips the field. All Cavalry suffer -2 Move and -2 Initiative. Further, Cavalry may not charge.
Nomadic City: Relocate your Capitol to an adjacent province you own.
Level 4
Rager's Day: All Units you own gain Berserker for 1 Turn.
Troll's Blood: The ignoble grunt is granted regenerative power. Any Standard Unit's Heal stat becomes 10 Permanently. This unit may not be a Healer or a Mass Healer.
War Machine: Your war machine sends more units to the meat grinder. Every unit you own gains Expendable for the duration.
Level 5
Natural Order: Only the strong survive. Once per turn, a random unit in the target province is destroyed. That unit may not have an Attack greater than 1.
Hallowed Ground: Target the site of a major battlefield. Cancel's any negative spell. Province may not be the target of any negative spell. [permanent]
