Macedonian Fleet

Hannibal: Rome and Carthage in the Second Punic War is a new and innovative turn-based strategy game that puts you in command of the Carthaginian military during a period of total war over land and sea with the young Roman Republic. With this military juggernaut of the ancient world at your disposal, you will vie for control over Italy, Carthage, Spain and the Mediterranean Sea using a combination of strategic political maneuvering and sheer tactical skill both on land and sea. Play consists of two layers; the first is a strategic layer where you must prudently steer your forces to the destruction of Rome’s army and the ultimate destruction of the Republic and city itself. At your disposal are a variety of unit types and historical commanders from which to form your armies. On the tactical scale, when meeting the enemy in battle, skilled leadership and a knack for war come into play as you use a simple but engaging battle system to best your opponents.

Moderator: mercenarius

Post Reply
User avatar
Treefrog
Posts: 703
Joined: Wed Apr 07, 2004 3:11 am

Macedonian Fleet

Post by Treefrog »

What is your experience in playing the Macedonian Aid card?

I am concerned that in doing so if the Macedonian fleet cannot stay at sea in face of the Roman navy, you'll have to commit an army to defend a port. Defending ports is typically not how Carthage wins the game.

"L'audace, l'audace, toujours l'audace."
User avatar
NefariousKoel
Posts: 1741
Joined: Tue Jul 23, 2002 3:48 am
Location: Murderous Missouri Scum

RE: Macedonian Fleet

Post by NefariousKoel »

I always thought of them as a nice little way to damage the Roman navy, for a brief period, but never plan on using resources to keep them around. Even getting both Macedonian events off, it's just not feasible for me to stick around defending a port if the Roman hammer starts dropping on it, IMO.

As you alluded, that's not how to win. But using the Macedonian units to attrit the Romans, for a short time, can be a nice boost or diversion.
nalivayko
Posts: 141
Joined: Thu Mar 31, 2005 2:50 pm

RE: Macedonian Fleet

Post by nalivayko »

I'd rather review the alternatives - a card is to be played one way or the other.

First place: Gallic Aid - for me a no brainer. Three units are instantly added to your army. Passage through Gaul is safe (here goes Mago collecting 3-4 additional Gallic units and Hadsrubal does not have to wait for Genoa to fall) and one unit is guaranteed in recruitment no matter how many cities in Gaul you own. There are no strings attached - so far I haven't seen Romans collecting all Gallic cities and sending an army to Gaul. Of course, there is always a first - can't wait to play this card again for the seconf time.

Second place: Pontic Aid. Two units added in Carthage and two Roman fleets "diverted" (euphemism for "deleted") to the East. While Macedon Aid is a gamble (while my last use of it saw four Roman squadrons sunk, you never know just how those encounters will go), Pontic Aid guarantees reinforcements and kills.

Finishing third: Macedon Aid. It may still be useful, especially if you are bored and would want to try a different strategy (I would recommend against it if you are still struggling to beat Rome on Hard). I would (and did) play this card when you plan to establish yourself for several turns in Etruria or Apulia (especially in Tarentum). It does help if Syracusae is on your side - then you definitely can use extra squadrons to clean the seas of the Romans east of the Messina Strait. Also, if there is a large enemy army besieged in Ancona, Macedon navy comes in handy, preventing the Romans from slipping away (at the very least, it diverts some Roman attention to the Adriatic).

nalivayko
Posts: 141
Joined: Thu Mar 31, 2005 2:50 pm

RE: Macedonian Fleet

Post by nalivayko »

Well, I may wish to reconsider... while the first Macedon Aid card is not spectacular, the second one is nothing to sneeze at. Behold the Macedon army (my apology for the large image, but this baby needs to be seen at all it's Macedon glory).

Image
Attachments
macedons.jpg
macedons.jpg (304.05 KiB) Viewed 187 times
PJJ
Posts: 167
Joined: Sat Jul 10, 2004 1:31 pm

RE: Macedonian Fleet

Post by PJJ »

Those Macedonians are a tough bunch to beat in a fight and quite useful when defending a major city, as they can absorb (and deal) so much damage. But you never know how long they are available to you, because the Romans can get rid of them quite easily with certain cards. I played one game yesterday at hard difficulty and had the Macedonians for only two turns - they didn't have time to do anything useful. But sometimes you get lucky and have them for several turns. If Philip wins a battle he's promoted to a rank 7 general, making his army even tougher to crack. In one game I had a promoted Philip wreak havoc on the Romans with his big army of Macedonians and Italians.

The Macedonian fleet can be quite useful if Syracuse is allied with Carthage. It forces the Romans to divide their fleets, which makes it easier to defeat them one at a time and win at least a partial naval supremacy.
"But here we are in a chamber pot, about to be shitted upon."

-French General Auguste Ducrot before the Battle of Sedan, September 1870
nalivayko
Posts: 141
Joined: Thu Mar 31, 2005 2:50 pm

RE: Macedonian Fleet

Post by nalivayko »

My thoughts exactly. A turn after this screenshot was taken Macedon army and fleet both had sailed home :) But, as you pointed out, alliance with both Syracusae and Macedon gave me a considerable edge at sea. I did not achieve naval superiority, but Romans were forced to concentrate their entire fleet at the Strait of Messia, leaving the rest of Italy open for landings.

Phillip-wise, I think it would be a shame to put his army under his own command. These monsters are better used under Hannibal or Hadsrubal, they are like Gaul infantry combined with African infantry (in game terms) and then some more. I doubt I could force myself to mark any Macedon unit as eliminated, certainly not the Elite unit.

Even with Roman diplomacy counter card, I still think Macedon Aid is a viable alternative. Besides, it's still possible to gather Gallic Aid from Syracusae Revolts/Gallic Aid combo later in the game, I usually get two of these cards anyway. There are games, of course, when Syracusae comes onboard without any extra persuasion.
User avatar
Treefrog
Posts: 703
Joined: Wed Apr 07, 2004 3:11 am

RE: Macedonian Fleet

Post by Treefrog »

The 2 Macedonian aid cards demonstrate how the game builds in "what if" scenarios and other random events.

A player can't start the game with the idea of a "Macedonian Gambit" because he doesn't know when or if he'll get one or both cards. But as the game unfolds, "opportunity" may present itself. Commanders that seize opportunity may be more successful than those that ignore it.

In the long run, the card play can make each game a little different.
"L'audace, l'audace, toujours l'audace."
nalivayko
Posts: 141
Joined: Thu Mar 31, 2005 2:50 pm

RE: Macedonian Fleet

Post by nalivayko »

Almost agree. I did start my other game with "Macedon gambit" in mind, eben though it felt lonely at first without my Gallic reinforcements. The card is there right from the start for both standard and alternative moves. Also, I am not sure about 2 cards. I played mine three times (my first fleet was wiped out).
Post Reply

Return to “Hannibal: Rome and Carthage in the Second Punic War”