
Commander Napoleon At War 1805 Expanded Mod
- Hellfirejet
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RE: Commander Napoleon At War 1805 Expanded Mod
Flags added to French ship types except Privateers.[:)]


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- Agathosdaimon
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RE: Commander Napoleon At War 1805 Expanded Mod
so i guess i should redownload it then ? i downloaded it the first time, i think last year so if you have added more since then then i will get it
- Agathosdaimon
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RE: Commander Napoleon At War 1805 Expanded Mod
i have gotten the mod now again and all running good - just a query, is it now the case with the mod that do less damage or something?
I have been playing the 1813 campaign scenario over and over and no matter what i do i no matter how much i pummel an enemy unit they lose strength very slowly -and the very fact that i need to expend so much to just defeat one unit, which the ai replenishes every new turn, means i have never enough free to actually take berlin
is this mod related or just the way in which hte scenario was created? it seems completely impossible to take both berlin and vienna in the short time of the scenario, so i just try and go for berlin.
it may be the fault of the scenario design because it has contradicting parts - if i were to take berlin too soon then i would surely lose it as the ai can outnumber and surround me; but if i just to play a longer strategy of just trying to get berlin only at the scenario end, by then the ai has too much in the fray that -
thus this could be game design fault or if some of the combat mechanics have been altered by the mod, which make it harder to inflict massive damage on the ai.
I have been playing the 1813 campaign scenario over and over and no matter what i do i no matter how much i pummel an enemy unit they lose strength very slowly -and the very fact that i need to expend so much to just defeat one unit, which the ai replenishes every new turn, means i have never enough free to actually take berlin
is this mod related or just the way in which hte scenario was created? it seems completely impossible to take both berlin and vienna in the short time of the scenario, so i just try and go for berlin.
it may be the fault of the scenario design because it has contradicting parts - if i were to take berlin too soon then i would surely lose it as the ai can outnumber and surround me; but if i just to play a longer strategy of just trying to get berlin only at the scenario end, by then the ai has too much in the fray that -
thus this could be game design fault or if some of the combat mechanics have been altered by the mod, which make it harder to inflict massive damage on the ai.
- Hellfirejet
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- Location: Fife Scotland
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RE: Commander Napoleon At War 1805 Expanded Mod
Most of the work I did on the mod was for the 1805 Grand Campaign!So far I have not altered any of the other scenarios,what I did do thou was change the general text file a little,which affects the game as a whole.The biggest change here is the AI now defends its Capital city much better making it a harder nut to crack.
Make it so!
- Agathosdaimon
- Posts: 1043
- Joined: Sun Jul 08, 2012 2:42 am
RE: Commander Napoleon At War 1805 Expanded Mod
ah right, well as long as its not cheating then that is good though truly the 1813 scenario seems impossible to even get a draw on let alone victory as france- i hope there is someone out there with mod installed who has played been able to win the 1813 scenario
RE: Commander Napoleon At War 1805 Expanded Mod
Just bought this game and applied the mod. It is far better than the original setup. I cannot wait for the new mod to be applied to Commander The Great War. I'll post more of a review after I play this mod awhile. [:)]
- Agathosdaimon
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- Joined: Sun Jul 08, 2012 2:42 am
RE: Commander Napoleon At War 1805 Expanded Mod
okay having played now the mod some more i can definitely say there the 1813 scenario is broken in terms of its balance issues
i played this in the normal version to see what was differnet and found that in the modded version that science is no longer working prooperly - it moves too slow to be able to even be used - moves at about 1% per turn whereas in the normal game my research of fire discipline was up to 13% by turn 3 while in the mod it is only at 3%
also the damage you do to the ai seems to be disproportionately weaker now, so that one is unable really take out any ain without a massive use of forces which makes it iimpossible to give any attention to the cities
also the build times have been increased which further makes the 8 turn scenario unwinnable - or even undrawable. line infantry takes only 1 turn to build int he normal version but 3 turns to build in this version.
so i think the french player should be able to do damage closer to the original - in one instance in the modded scenario i sent more experience heavy cavaly agains some lesser experience light cav and still it was one 1 damage each, and tehn in the next turn it was 2 damage each - this seems quite wrong
the damage amounts seem mostly lower but also within these far more haphazard so as to make it unreliable regarding what works against what
i hope perhaps that you may be able to play this scenario and tweak it some more so as to get these gameplay issues corrected for it
thanks!
i played this in the normal version to see what was differnet and found that in the modded version that science is no longer working prooperly - it moves too slow to be able to even be used - moves at about 1% per turn whereas in the normal game my research of fire discipline was up to 13% by turn 3 while in the mod it is only at 3%
also the damage you do to the ai seems to be disproportionately weaker now, so that one is unable really take out any ain without a massive use of forces which makes it iimpossible to give any attention to the cities
also the build times have been increased which further makes the 8 turn scenario unwinnable - or even undrawable. line infantry takes only 1 turn to build int he normal version but 3 turns to build in this version.
so i think the french player should be able to do damage closer to the original - in one instance in the modded scenario i sent more experience heavy cavaly agains some lesser experience light cav and still it was one 1 damage each, and tehn in the next turn it was 2 damage each - this seems quite wrong
the damage amounts seem mostly lower but also within these far more haphazard so as to make it unreliable regarding what works against what
i hope perhaps that you may be able to play this scenario and tweak it some more so as to get these gameplay issues corrected for it
thanks!
RE: Commander Napoleon At War 1805 Expanded Mod
Thank-you for your continued work!
There's a simple answer to every complex question - and it's wrong.
-Umberto Eco
-Umberto Eco
RE: Commander Napoleon At War 1805 Expanded Mod
This is a lot of fun! Thanks for the mod. I'd like to second the motion for a 1792 mod if you're still into this game...
RE: Commander Napoleon At War 1805 Expanded Mod
I'd love to use this mod, but as of the time of this post, I can't find an active download link.
enemy sighted—enemy met
- Agathosdaimon
- Posts: 1043
- Joined: Sun Jul 08, 2012 2:42 am
RE: Commander Napoleon At War 1805 Expanded Mod
i will see if i have it in my folders still and pm you if i do
- Agathosdaimon
- Posts: 1043
- Joined: Sun Jul 08, 2012 2:42 am
RE: Commander Napoleon At War 1805 Expanded Mod
sadly, i cant find my copy of the mod. I think i put it all on a hard drive that sadly died
- Hellfirejet
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RE: Commander Napoleon At War 1805 Expanded Mod
I have a new download link for the 1805 Enhanced mod,plus I have extended the amount of game turns,for the 1813 Scenario enjoy!
Make it so!
- Agathosdaimon
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- Joined: Sun Jul 08, 2012 2:42 am
RE: Commander Napoleon At War 1805 Expanded Mod
great stuff - i will get on to trying the extended 1813 scenario - see if it possibly becomes winnable and not just stalemate at most
- Agathosdaimon
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- Joined: Sun Jul 08, 2012 2:42 am
RE: Commander Napoleon At War 1805 Expanded Mod
how does the download work - the download button of zippyshare just takes one to malware-esque looking phoney ads and such
- Hellfirejet
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- Joined: Fri Oct 15, 2010 1:19 pm
- Location: Fife Scotland
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RE: Commander Napoleon At War 1805 Expanded Mod
ORIGINAL: Agathosdaimon
how does the download work - the download button of zippyshare just takes one to malware-esque looking phoney ads and such
Hi, New link now available:
http://www.filedropper.com/commandernapoleonatwar1805scenarioexpandedmod09102016
IGNORE THE BIG GREEN START DOWNLOAD BUTTON.
Download file using the Download This File Button highlighted with the arrowed click here.[;)]

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Make it so!
- Agathosdaimon
- Posts: 1043
- Joined: Sun Jul 08, 2012 2:42 am
RE: Commander Napoleon At War 1805 Expanded Mod
I have tried the mod now - but for 1813 it still shows as only being 9 turns long also it seems now even harder - siege artillery takes 8 turns to build which makes it useless for a 9 turn scenario
also with the mod have you done something to make it harder to kill units? it seems actually impossible to even kill a single enemy unit, even when using more experienced troops with cavalry hitting from behind and with artillery on top of them, even light cavalry and light infantry seem impervious and normal cannons do mostly nothing to anybody. there does not seem to be any rhyme or reason as what you can do to better your odds and even when the odds show as being like 4:1 in my favour, i still often take more damage than the enemy and only do a small amount to them which then they replenish fully at the start of the next turn.
I think the mod needs more tweaking to make the game still playable at the moment it is less so
also with the mod have you done something to make it harder to kill units? it seems actually impossible to even kill a single enemy unit, even when using more experienced troops with cavalry hitting from behind and with artillery on top of them, even light cavalry and light infantry seem impervious and normal cannons do mostly nothing to anybody. there does not seem to be any rhyme or reason as what you can do to better your odds and even when the odds show as being like 4:1 in my favour, i still often take more damage than the enemy and only do a small amount to them which then they replenish fully at the start of the next turn.
I think the mod needs more tweaking to make the game still playable at the moment it is less so
- Agathosdaimon
- Posts: 1043
- Joined: Sun Jul 08, 2012 2:42 am
RE: Commander Napoleon At War 1805 Expanded Mod
also research doesnt seem to be working - at least in the 1813 scenario, it is as though it is all closed and nothing is done regardless of points and money i spend - was this how it was originally? its a short scenario so i guess the research may be pointless, but it would be good if one could at least develop one or two improvements which could at least mean getting a city at the last moment - getting berlin to at least end with a stalemate.
- Hellfirejet
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- Joined: Fri Oct 15, 2010 1:19 pm
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RE: Commander Napoleon At War 1805 Expanded Mod
ORIGINAL: Agathosdaimon
I have tried the mod now - but for 1813 it still shows as only being 9 turns long also it seems now even harder - siege artillery takes 8 turns to build which makes it useless for a 9 turn scenario
also with the mod have you done something to make it harder to kill units? it seems actually impossible to even kill a single enemy unit, even when using more experienced troops with cavalry hitting from behind and with artillery on top of them, even light cavalry and light infantry seem impervious and normal cannons do mostly nothing to anybody. there does not seem to be any rhyme or reason as what you can do to better your odds and even when the odds show as being like 4:1 in my favour, i still often take more damage than the enemy and only do a small amount to them which then they replenish fully at the start of the next turn.
I think the mod needs more tweaking to make the game still playable at the moment it is less so
I don't understand 1813 scenario should now be 51 game turns long see screen shot.

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- Hellfirejet
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- Joined: Fri Oct 15, 2010 1:19 pm
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RE: Commander Napoleon At War 1805 Expanded Mod
ORIGINAL: Agathosdaimon
also research doesnt seem to be working - at least in the 1813 scenario, it is as though it is all closed and nothing is done regardless of points and money i spend - was this how it was originally? its a short scenario so i guess the research may be pointless, but it would be good if one could at least develop one or two improvements which could at least mean getting a city at the last moment - getting berlin to at least end with a stalemate.
1813 scenario now ends 31st January 1816
NB:Within the Documents folder on your PC,look for the file Commander-Napoleon at war
Delete this file,then play the game as you normally would,the game should start as if its a new install,the scenarios should all now run properly.
IE: 1813 SCENARIO LASTING 51 TURNS

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Make it so!