Wish List: Suggestions for a future patch

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

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nukkxx5058
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Wish List: Suggestions for a future patch

Post by nukkxx5058 »

HI,
so far, I have 3 suggestions:

1- better sounds on strategic map mode (i'd like to listen to my units moving, bugle, drums, boots :-)

2- movement arrows visible in the strategic mode. I'd appreciate to see deployment arrows to gave a visual of the global picture.

3- a button in detailed combat to swith to "instant auto resolution"f I start to be bred with a battle or simply, if I have to stop urgently the game.


Guys, continue the wish-list :-)
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) :-)
bluemonday
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RE: Wish List: Suggestions for a future patch

Post by bluemonday »

ORIGINAL: nukkxx

HI,
so far, I have 3 suggestions:

1- better sounds on strategic map mode (i'd like to listen to my units moving, bugle, drums, boots :-)
I'll pass on this. That kind of stuff seems pointless.
2- movement arrows visible in the strategic mode. I'd appreciate to see deployment arrows to gave a visual of the global picture.
Seconded. It's important to see where I'm moving my units from. And an UNDO key would be nice also. Currently you cannot undo orders.
3- a button in detailed combat to swith to "instant auto resolution"f I start to be bred with a battle or simply, if I have to stop urgently the game.
Hit 'q'. It will not instantly auto-resolve, but it will play the rest of the battle out automatically.
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SLTxDarkknight
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RE: Wish List: Suggestions for a future patch

Post by SLTxDarkknight »

an undo button hmmm, i guess that would be like sending a rider after the courier you sent out with the orders, wouldnt that take away from realism?
"How many things apparently impossible have nevertheless been performed by resolute men who had no alternative but death."
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nukkxx5058
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RE: Wish List: Suggestions for a future patch

Post by nukkxx5058 »

no, because when you are planning your orders i strat. mode, the unit doesn't actually move before the turn's resolution phase. So, before to press "end turn button" you theoritically still have time to cancell the order. no ?
and anyway, gameplay would be much better with this button (it's not a RTS !!!) until validated (by "end turn" it should be possible to change orders.
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Uncle_Joe
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RE: Wish List: Suggestions for a future patch

Post by Uncle_Joe »

ORIGINAL: SLTxDarkknight

an undo button hmmm, i guess that would be like sending a rider after the courier you sent out with the orders, wouldnt that take away from realism?

Yeah well there are times when you mis-click too and that has nothing to do with changing your mind. I HATE when I spend a long time doing a turn, accidentally click somewhere and miss and have to reload or eat it (as Spain one time, I accidentally had my Fleet picked up after checking its status and went to pick up a Merchant and misclicked and sent my entire Fleet to it's doom against the Brits...)
bluemonday
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RE: Wish List: Suggestions for a future patch

Post by bluemonday »

I agree with Uncle_Joe - it is simply too easy to mis-click. I am not big on role-playing that I am a commander, so the alleged "realism" objection doesn't bother me in the least, but if the intention were to make players "send couriers" I would expect each order to have a confirmation dialogue: "Send Grande Armee I to Flanders? OK/CANCEL". This would obviously be pretty clunky so I'm glad that hasn't been done. But the fact that it's easy to accidentally click the mouse and then have an entire carefully-planned turn ruined (and have to go back to an auto-save - how "realistic" is that?) makes the lack of an Undo button a real problem.
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Cyrano
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RE: Wish List: Suggestions for a future patch

Post by Cyrano »

Took a day off to play at home :):

Nukkxx et al. are absolutely correct. Many undo buttons are needed, not just for movement orders, but notably also for treaties. If, as I understand it, this is all built around WEGO, there should be no limit to the amount of changes you can make before hitting the "resolve" button...THEN you're stuck.

2: I strongly second Nukkxx's suggestion that movement arrows persist after moving a unit. One area (and there aren't many) where I prefer the EUII presentation (yes, I realize it's RT) is that movement arrows would slowly "fill" as a unit moved. No need for that here, but arrows to a province would be a welcome reference.

3: You guys are aware of the text that pops up in the options box, viz.: "still under development", right? No harm, just looks messy.

4: While the mini-map zoom is nice, having more than one level of zoom on the main map would be even better. Particularly zoom OUT.

NOT a request, a compliment: LOVE the fullscreen mode. Well implemented.

Best,

Jim
"Cyrano"
:/7)
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SLTxDarkknight
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RE: Wish List: Suggestions for a future patch

Post by SLTxDarkknight »

LoL Joe been there several times move my dutch fleet and accidently send them all to davey jones locker vs the Brits...so I can see that line of thinking and have been converted[&o]
"How many things apparently impossible have nevertheless been performed by resolute men who had no alternative but death."
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Beorn
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RE: Wish List: Suggestions for a future patch

Post by Beorn »

It might be nice to have either a tutorial on detailed battles, or an option to set up a practice battle. As it is, you inevitably mess up your first game when you come to your first major battle, just learning the basic workings of the thing.

(It might also be a good idea to have a simple message saying "Quick battle due to less than 30,000 combatants)
Hanal
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RE: Wish List: Suggestions for a future patch

Post by Hanal »

As mentioned in another thread, the ability to easily save the game during a tactical battle is a must!!!!!
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sol_invictus
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RE: Wish List: Suggestions for a future patch

Post by sol_invictus »

I have finished studying the manual and will start my first game tonight. The rules that jumped out at me as maybe needing a second look are:

1. On page 24 it states that Depots are free to build but have an upkeep cost. On page 28 on the build chart it lists Depots as costing 50 money.

2.This is simply opinion, but I think that the chance for Lancers to break an infantry square is to high. Instead of 40% maybe 20-30% unless the infantry is disordered. Also when it is raining I think this chance goes up to 60% for Lancers and 40% for other regular types of cavalry. Again, I would lower these chances a bit. I could agree with the percentages against disordered Infantry.

3.Likewise, I think the Artillery penalty of 80% is to high for firing at targets that are lower than the firing unit. I think that 60% would be plenty of penalty.

4. I think that the non-French nations are able to produce Corps to easily and to early. Historicly, non-French nations didn't embrace Corps organization until after 1806. Being able to produce Corps so early in the game has to diminish one of France's advantages early on.

5. As I understand it, Austria and Prussia get both Feudal Militia and Landwehr that are tied to their Feudalism level. I think that Landwehr should be separate and opposed to Feudalism as the Landwehr reforms were a liberal reform used to create large national armies, as opposed to the former autocratic type military establishments. To create Landwehr, Prussia and Austria should have to lower their Feudal dues and risk the civil unrest. That is the reason that Austria was very loathe to embrace the Landwehr reforms since it couldn't really trust an armed and ethnicly poliglot citizenry and only raised large numbers in 1808 and later; these being mostly German. Prussia, being much more ethnicly cohesive, made a better go at it, but only raising large numbers in 1813 and later.

6. Finally, a nation that Surrenders must do so to a nation and all it's allies. With a Limited Surrender, it can peel off certain nations and unravel a coalition and be left only fighting the ones it chooses, potentially. I don't see any severe repercussions for the relations between a nation that abandons it's coalition and leaves its allies holding the bag. There should be some very bad blood generated. Also, it seems that in Raleigh's AAR for Spain that Austria made a separate peace with France and left Spain still at war with Austria. I thought that France got a Surrender but this should have meant that Spain would have been at peace as well as France and any other allies of France in that war.

Granted, I have only read the manual thoroughly once and haven't played the game more than a few minutes, but from a rules/system perspective, this is all I can find to even question. Also, after I actually play a bit some of my slight objections might go away. I would appreciate and comments from the testers on these topics. Overall, this game seems like a dream come true.




"The fruit of too much liberty is slavery", Cicero
bluemonday
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RE: Wish List: Suggestions for a future patch

Post by bluemonday »

ORIGINAL: Arinvald

I have finished studying the manual and will start my first game tonight. The rules that jumped out at me as maybe needing a second look are:

1. On page 24 it states that Depots are free to build but have an upkeep cost. On page 28 on the build chart it lists Depots as costing 50 money.
Per turn, in upkeep.
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sol_invictus
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RE: Wish List: Suggestions for a future patch

Post by sol_invictus »

Depots are listed as costing 50 to create and 15 per turn upkeep on the chart on page 28. On page 24 it says that they are free to create with only the 15 upkeep I assume. Which is it?
"The fruit of too much liberty is slavery", Cicero
bluemonday
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RE: Wish List: Suggestions for a future patch

Post by bluemonday »

I believe it is free placement, 50 gold per turn.
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sol_invictus
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RE: Wish List: Suggestions for a future patch

Post by sol_invictus »

Yeah, I just placed one and my money didn't decrease. Thanks.
"The fruit of too much liberty is slavery", Cicero
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Uncle_Joe
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RE: Wish List: Suggestions for a future patch

Post by Uncle_Joe »

6. Finally, a nation that Surrenders must do so to a nation and all it's allies. With a Limited Surrender, it can peel off certain nations and unravel a coalition and be left only fighting the ones it chooses, potentially. I don't see any severe repercussions for the relations between a nation that abandons it's coalition and leaves its allies holding the bag. There should be some very bad blood generated. Also, it seems that in Raleigh's AAR for Spain that Austria made a separate peace with France and left Spain still at war with Austria. I thought that France got a Surrender but this should have meant that Spain would have been at peace as well as France and any other allies of France in that war.

Absolutely. I clamoured about this a number of times during the beta. If you think its bad with the AI, I hate to see how human players would abuse this ability. [;)]

The biggest things I'd like to see are:

1) More econ data displayed in-game rather than on paper. Also, agree on a consistant number to be displayed. For the econ generation, its shown in multiple places as different numbers with some being net, others gross, and others I dont know. Consolidating the info and displaying it consistantly would dramatically help people understand the econ.

2) The Surrender system could use some looking at. As above, I think a surrender to one should be a surrender to all. Note that 'full' surrenders DO work that way now. But currently the points given to each nation that you surrender to will often devastate your nation so its rarely (if ever) worth it to even consider a surrender. Historically, Austria surrendered a number of times to preserve the army. I cant imagine wanting to do that here.

Also on the surrender front, you should be able to create the 'terms' and send them to a party you are at war with for acceptance or refusal. For example, France can say to Prussia, "We can have Enforced Peace for 12 months and in return, you give me the province of 'x'....yes or no?". On the flip side, it would be nice to be able to offer something for peace rather than having to fight it out to the bitter end or else be forced to drop 'em, bend over, and wait.

On the bright side, I believe that many things (including the above) are being looked at for the future. Hopefully the first patch will address these types of issues and others that will undoubtedly be uncovered now that its being played by 100's or people instead of 10s.
[:)]

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Rowly
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RE: Wish List: Suggestions for a future patch

Post by Rowly »

Folks,
I'm new to Matrix games but would like to see the following: (I've only just started on the game so be gentle)
How about in detailed combat mode) the ability to orientate the map to yourself. i.e. view it from your perspective (chess, tabletop battles some other computer wargames)

The Appendices on which buttons to use were a bit lacking. I jumped straight into the game and couldn't work out how to skip a unit. (pressing the space bar)

Lack of options when in a detailed combat. Couldn't work out how to end the game when dinner was called!

I'm sure I'll come up with some better suggestions the more I play it....
Cheers
Naomi
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RE: Wish List: Suggestions for a future patch

Post by Naomi »

After absorbing the manuel and returning here to read all post-release threads, I am too exhausted to propose any tweaks or enhancements. Just one sentence: make the patch(es) available asap. ^(~,~)^
Zan
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RE: Wish List: Suggestions for a future patch

Post by Zan »

Appears like cancellations in COG was not an issue for the devs.Like none of us make errors.Movement and unit production cancellations is my request.

Also an option to speed up or slow down battles.I like to look at the casualty numbers, but find they disappear too quickly.

Having to slide the production bars in the production screens is a bit of a pain.Why not have a + or - at either end of bar?Would make fine adjustments easier.

An explanation of each upgrade on the upgrade popup would be nice.
El Vis
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RE: Wish List: Suggestions for a future patch

Post by El Vis »

ORIGINAL: Uncle_Joe

1) More econ data displayed in-game rather than on paper. Also, agree on a consistant number to be displayed. For the econ generation, its shown in multiple places as different numbers with some being net, others gross, and others I dont know. Consolidating the info and displaying it consistantly would dramatically help people understand the econ.

I fully agree.

Additional I wanna say, that the percentage slider in the province management is imho not a good idea. I would prefer to distribute real manpower than their percentage.
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