6. Finally, a nation that Surrenders must do so to a nation and all it's allies. With a Limited Surrender, it can peel off certain nations and unravel a coalition and be left only fighting the ones it chooses, potentially. I don't see any severe repercussions for the relations between a nation that abandons it's coalition and leaves its allies holding the bag. There should be some very bad blood generated. Also, it seems that in Raleigh's AAR for Spain that Austria made a separate peace with France and left Spain still at war with Austria. I thought that France got a Surrender but this should have meant that Spain would have been at peace as well as France and any other allies of France in that war.
Absolutely. I clamoured about this a number of times during the beta. If you think its bad with the AI, I hate to see how human players would abuse this ability. [;)]
The biggest things I'd like to see are:
1) More econ data displayed in-game rather than on paper. Also, agree on a consistant number to be displayed. For the econ generation, its shown in multiple places as different numbers with some being net, others gross, and others I dont know. Consolidating the info and displaying it consistantly would dramatically help people understand the econ.
2) The Surrender system could use some looking at. As above, I think a surrender to one should be a surrender to all. Note that 'full' surrenders DO work that way now. But currently the points given to each nation that you surrender to will often devastate your nation so its rarely (if ever) worth it to even consider a surrender. Historically, Austria surrendered a number of times to preserve the army. I cant imagine wanting to do that here.
Also on the surrender front, you should be able to create the 'terms' and send them to a party you are at war with for acceptance or refusal. For example, France can say to Prussia, "We can have Enforced Peace for 12 months and in return, you give me the province of 'x'....yes or no?". On the flip side, it would be nice to be able to offer something for peace rather than having to fight it out to the bitter end or else be forced to drop 'em, bend over, and wait.
On the bright side, I believe that many things (including the above) are being looked at for the future. Hopefully the first patch will address these types of issues and others that will undoubtedly be uncovered now that its being played by 100's or people instead of 10s.
[:)]