POW's

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

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benpark
Posts: 3069
Joined: Mon Aug 12, 2002 1:48 pm

POW's

Post by benpark »

Curious about these units popping up after battle. They appear to be units from the enemy that are now mine. The artillery units I can see, but other units turncoating? What's the best use for these POW's?
"Fear is a darkroom where the devil develops his negatives" Gary Busey
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Baron Hendrik
Posts: 51
Joined: Thu May 26, 2005 7:32 am

RE: POW's

Post by Baron Hendrik »

7.3 POW Labor
If a nation captures cavalry as POW’s, the horses will be stripped from the POW’s, who then become infantry units. 50 Horses will be added to the nation’s stockpile for every cavalry unit captured. A nation can use POW’s to increase the labor output in provinces
they control. A POW division located in a province owned by the controller of the POW division generates some labor that is divided by the province’s labor allocation.

Artillery gets under your command as a normal artellery unit.
[:)]
Alle Fehler in diesem Text sind beabsichtigt und dienen der allgemeinen Belustigung.
benpark
Posts: 3069
Joined: Mon Aug 12, 2002 1:48 pm

RE: POW's

Post by benpark »

Thanks. So placing the POW units in home provinces is beneficial. Pretty cool. This game is really well thought out. Nice to see how much thought and work went into it.
"Fear is a darkroom where the devil develops his negatives" Gary Busey
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