Unrealistic Colonies

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The Almighty Turtle
Posts: 67
Joined: Wed Nov 15, 2006 12:38 am

Unrealistic Colonies

Post by The Almighty Turtle »

Hello, I am the Almighty Turtle, and I am a longtime wargamer, short-time poster. And I was just wondering if anybody else noticed how unrealistically the game handled colonies. I mean, the colony is a number that gives you a certain amount of resources each turn, and other than that they are bleh. You know what I mean. The only times it even mentions them is on the Colonial War Upgrades, and on the treaties. The only time you notice them is when you are gaining or loosing them in war or in peace. In reality the colonies were MAJOR considerations. The British were stuggeling with Mysore and the Mahrattas in India and with the Portugese and Spanish in the Phillipines and Indonesia, and the Spanish-Portugese found themselves on the the buisness end of a motley but determined crew of Revolutionaries and freedom fighters in Latin America, amoung them Simon Bolivar and Miguel Hidalgo. And plus there was the War of 1812, were half the time it looked like the British would loose Canada and the other half it looked like the British would gain the US back. And there was the Louisiana Purchase and the possibility of the British attempting to seize Louisiana from the Franco-Spanish, and there was the Russo-Persian War in which the Russians expanded their hold onto the Oil-Rich Northern Regions of Persia (and the closest I have known this to be emulated in a Napoleonic game is that on Imperial Glory Persia is a fog-shrouded Non-Province on the edge of the board.) My point is that the Colonial aspect is VERY underplayed and I believe that someone needs to fix this.
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1LTRambo
Posts: 313
Joined: Mon Aug 30, 2004 10:45 pm

RE: Unrealistic Colonies

Post by 1LTRambo »

I agree whole heartedly. I think the problem is that the developers wanted to have this and other Napoleonic games solely focus on Europe and in doing so ended up disregarding the fact that Globalization was a major factor of the time. This also made, as you said, colonies become critical to the strength of the major powers.
So yes it needs work but will probable require a different game to accomplish this.[:(]
Matthew T. Rambo
AvalonHillfan
Posts: 31
Joined: Sun Aug 20, 2006 11:35 pm

RE: Unrealistic Colonies

Post by AvalonHillfan »

I disagree. The game can move slowly enough as it is.

Of course, it would be nice to have a map of the world, like Europa Universalis (and like World in Flames will have), but that could really slow the game down.

Naval combat worldwide was very important in this era, but I'm not criticizing the game for failing to simulate the war in the West Indies.
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jimwinsor
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Joined: Mon Nov 21, 2005 6:53 pm
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RE: Unrealistic Colonies

Post by jimwinsor »

An expanded colony game (perhaps with off map boxes or such) would be a great idea for a potential CoG2, IMO!
Streaming as "Grognerd" at https://www.twitch.tv/grognerd
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