No widescreen resolution support?

This sequel to the award-winning Crown of Glory takes Napoleonic Grand Strategy to a whole new level. This represents a complete overhaul of the original release, including countless improvements and innovations ranging from detailed Naval combat and brigade-level Land combat to an improved AI, unit upgrades, a more detailed Strategic Map and a new simplified Economy option. More historical AND more fun than the original!

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Matto
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RE: No widescreen resolution support?

Post by Matto »

ORIGINAL: PDiFolco

Matto
I was not clear, I already have D3DWindower and tried, but the game keeps changing res to 1024*768 and display full screen, whatever options I put..[&:]

Hmm, nothing special ... just added to D3DWindower and running it from it ...
Excuse my English ... I hope is better then Your Czech ... 8-)
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Joram
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RE: No widescreen resolution support?

Post by Joram »

ORIGINAL: Slick Wilhelm

I went ahead and purchased CoGEE and I have to admit that while it's not as crystal clear as it could be, it looks much better than CoG and is definitely good enough to pass muster. I'll keep tweaking, too. But it does look very good as is.

Good to hear. Glad you made the dive.
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Canuck_jp
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RE: No widescreen resolution support?

Post by Canuck_jp »

If anybody has a netbook, especially an Eee PC 1000, could you please try this and let me know how it runs?  My resolution is only 1024x600 but the Eee PC can run at 1024x768 emulated (some games work well some not so well)
I don't want to drop $50 on a game that won't work on my PC and I'm sure the standard "no demo" Matrix position applies here.
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henri51
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RE: No widescreen resolution support?

Post by henri51 »

I just got the game and am running it at 1900x1400 resolution on a 24 inch monitor (Imac), and it looks just fine. At the max zoom, the map is clear and crisp, and the icons are not quite crisp, but quite tolerable. I would not avoid getting the game because of the resolution from what I have seen so far.

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SpaceBum
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RE: No widescreen resolution support?

Post by SpaceBum »

To Canuck35:

I installed CoGEE on my EEE PC 900 (also 1024x600), and it runs fine in emulated 1024x768 mode.  Moving the mouse cursor between the top and bottom of the screen, however, does sometimes cause the map to scroll. Otherwise, even on a slow SSD model like my EEE PC 900, CoGEE is definitely playable.

sabre100
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RE: No widescreen resolution support?

Post by sabre100 »

I run it on a 1080p monitor (1920x1080 resolution) and have no issues at all with the game running at fixed resolution of 1024x768 looks and works fine... Kudos to the team on this game, had the old version and this new one is much better.
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SlickWilhelm
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RE: No widescreen resolution support?

Post by SlickWilhelm »

For those folks running ATI video cards, if the graphics are not crystal clear enough for you, I found the solution. Go into the Catalyst Control Center, under the "Digital Panel Attributes"..."Image Scaling". Select the radio button for "Use Centered Timings". This will place black borders around the game, but the graphics will be very sharp and much improved from using any of the other choices.

Hope this helps any other OCD graphics snobs like me. [;)]
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ASHBERY76
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RE: No widescreen resolution support?

Post by ASHBERY76 »

The game looks really poor at high res,but still playable.I hope windows mode is supported in a future patch.
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Canuck_jp
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RE: No widescreen resolution support?

Post by Canuck_jp »

Hi Spacebum-thanks for the reply. What do you mean by scroll exactly? Shouldn't the screen scroll when you move the mouse to any side of the screen? When you move around the map does it scroll smoothly? I've found in some games in emulation mode that it can be quite choppy when scrolling around the screen. HTTR on the other hand worked beautifully.
SpaceBum
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RE: No widescreen resolution support?

Post by SpaceBum »

Canuck35:

Given that scrolling for both the emulated 1024x768 resolution and the map within the game are accomplished by moving the mouse cursor to the top and bottom of the screen, the action occasionally accomplishes both.  It's not a big deal, though.  Map scrolling is smooth, even on my 900MHz Eee PC 900, although it does have 2GB of RAM installed.
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Canuck_jp
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RE: No widescreen resolution support?

Post by Canuck_jp »

Oh I understand what you're saying.  You're playing in the 1072x768 scrolling mode.  Can you play in 1072x768  compress mode (it shoves everything onto the screen at once) on your Eee 900?
SpaceBum
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RE: No widescreen resolution support?

Post by SpaceBum »

Canuck35:

Yes, I'm playing in 1024x768 scrolling mode.  Sorry I didn't make that clear earlier.  I haven't tried it in compressed mode.  I like to maintain the correct aspect ratio; stretched video really bothers me.  However, I don't see why it wouldn't work in compressed mode.  I'll give it a try and let you know.
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Canuck_jp
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RE: No widescreen resolution support?

Post by Canuck_jp »

Thanks Spacebum.  I hate having to scroll around a screen.  I'm concerned about two things: is scrolling choppy in compressed mode and is all the text still legible?  For example, Armageddon Empires plays great in compressed mode, but Advanced Tactics is choppy as hell and internet explorer is really annoying to read in compressed mode.
SpaceBum
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RE: No widescreen resolution support?

Post by SpaceBum »

Canuck35:

Sorry it took so long to get back to you on this Eee PC video issue...  Anyway, I noticed no issues with map scrolling or mouse lag on my Eee PC in compressed video mode.  Then again, I have the model with the Celeron 900MHz processor and the memory is max'ed out at 2GB.  With some applications the Celeron is reportedly more efficient than the faster Atom processor.  This could be one of those cases.  I'm actually surprised at how well CoG:EE runs on such a low end system.
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henri51
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RE: No widescreen resolution support?

Post by henri51 »

ORIGINAL: SpaceBum

Canuck35:

Sorry it took so long to get back to you on this Eee PC video issue...  Anyway, I noticed no issues with map scrolling or mouse lag on my Eee PC in compressed video mode.  Then again, I have the model with the Celeron 900MHz processor and the memory is max'ed out at 2GB.  With some applications the Celeron is reportedly more efficient than the faster Atom processor.  This could be one of those cases.  I'm actually surprised at how well CoG:EE runs on such a low end system.
900 MHz!??? You gotta be kidding!...[X(]

Henri
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