Road question

This sequel to the award-winning Crown of Glory takes Napoleonic Grand Strategy to a whole new level. This represents a complete overhaul of the original release, including countless improvements and innovations ranging from detailed Naval combat and brigade-level Land combat to an improved AI, unit upgrades, a more detailed Strategic Map and a new simplified Economy option. More historical AND more fun than the original!

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madgamer2
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RE: Farm question

Post by madgamer2 »

OK Let us say that the economic model used in the game is a good reflection of the period and adds depth to the overall game. My point is still the same. If the system is difficult to understand and use without a great deal of effort then the game to me becomes more work than play. Even if you have a well functioning working sub game system that does what it is supposed to do if the player can not understand our use it it fails as a game at least for me.
I find this sad because a game like FoF was something I wanted to like but there were just to many different parts of it I just did not understand how they worked so I could not know how to use them correctly.

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madgamer2
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RE: Farm question

Post by madgamer2 »

This is a good thing but something comes to mind from a discussion on the WitP forum from a player who was far smarter than I basically said that with the level of computers to simulate complex systems from real life like war games it be becomes far to easy to to "Over simulate" the game or period or whatever you are trying to simulate and the very complex simulations that are the result can actually ruin the game experience your trying to create. From CoG right on through FoF, to EE this over simulation has ruined these and other games for me and others as well.
Having massive amounts of datamcharts tables, reports, add etc does not help the play of a game. It must be presented in some sort od way so that the player has to only look at a small portion at a time.
Because of the advancement of computer programing it is possible to create large massive games. It kind of reminds me of the production of the large board games of the past. It is how we use the tools that we have that makes the difference.

Madgamer

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morganbj
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RE: Farm question

Post by morganbj »

ORIGINAL: madgamer

OK Let us say that the economic model used in the game is a good reflection of the period and adds depth to the overall game. My point is still the same. If the system is difficult to understand and use without a great deal of effort then the game to me becomes more work than play. Even if you have a well functioning working sub game system that does what it is supposed to do if the player can not understand our use it it fails as a game at least for me.
I find this sad because a game like FoF was something I wanted to like but there were just to many different parts of it I just did not understand how they worked so I could not know how to use them correctly.

Madgamer
That's why you get COGEE: It has the simple economy that let's you concentrate on playing the game.

You have to watch money and labor only, and not all that closely. You must make sure you have enough money to pay your troops, buy new ones, and build developments (defenses, barracks, and ports). Labor is also used for devlopments. Overall, it's very easy to play with the simple economy.

I prefer the advanced economy, myself. In playtesting, I played the simple economy sparingly, except when it was needed to see how well the game was balanced in the simple economy. Since release, I've played only the simple economy. Generally a turn takes me five minutes to plan, and not long to play, depending on how many battles there are.

The simple economy is, well, simple.
Occasionally, and randomly, problems and solutions collide. The probability of these collisions is inversely related to the number of committees working on the solutions. -- Me.
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madgamer2
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RE: Farm question

Post by madgamer2 »

I read your reference simple economy is for simple people. I can see the same thing coming that happened on WitP forum. Those of us who played the AI were looked down on by the PBEM is the only way type players. There was little derogatory posts but the feeling was there. You were not a REAL WitP player unless you were a PBEM player.

It is my own fault of not being able to adapt to the new age of computer games that are complex and require a great deal of work to play. It must be my advancing age that keeps me from putting in the kind of time it requires to play like WitP or CoG or CoG EE. I will tell you one thing I am glad I feel the way I do because even being retired at 68 I don't have the time to devote to such games. I could if I choose to do but I have a real life. I admire people who CAN play these games and do a job, raise a family, cut the grass, take out th garbage and in short live a real life. I admire such folks....really.

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Russian Guard
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RE: Farm question

Post by Russian Guard »

ORIGINAL: madgamer

[snip] I read your reference simple economy is for simple people. [/snip]

Madgamer

"Simple" should have no negative connotations for anyone. I play-tested both versions of the game, and play both versions now ("Simple" and "Advanced" economy). I find both very rewarding to play, and I assure you I'm no simpleton [:'(]. "Simple" is a faster-paced game for those who enjoy the "warfare" aspect of the Napoleonic Wars, with some limited Nation-building, whereas the "Advanced" includes a lot more of the latter as well.











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morganbj
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RE: Farm question

Post by morganbj »

Gee, I didn't think I said the simple economy was for simple people. [:(]
 
And, I'm sitting under a bunch of grey hair, myself.  It's less than I used to have, but it's grey nevertheless.
Occasionally, and randomly, problems and solutions collide. The probability of these collisions is inversely related to the number of committees working on the solutions. -- Me.
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Russian Guard
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RE: Farm question

Post by Russian Guard »

ORIGINAL: bjmorgan

Gee, I didn't think I said the simple economy was for simple people. [:(]

And, I'm sitting under a bunch of grey hair, myself.  It's less than I used to have, but it's grey nevertheless.

I agree; thus my post. I'm sure that's not what you meant, was trying to clarify for madgamer (hopefully).




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