Wish List thread

This sequel to the award-winning Crown of Glory takes Napoleonic Grand Strategy to a whole new level. This represents a complete overhaul of the original release, including countless improvements and innovations ranging from detailed Naval combat and brigade-level Land combat to an improved AI, unit upgrades, a more detailed Strategic Map and a new simplified Economy option. More historical AND more fun than the original!

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ptan54
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RE: Wish List thread

Post by ptan54 »

I should add that the deathdate command should only be implemented for those who died or retired of "natural causes", i.e. Dumouriez and Bernadotte defecting, Suvorov and Kutuzov dying of old age/illness. Lannes should NOT die in 1809 because that was a battle death and the game already has a mechanism to model battle deaths.
Mus
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RE: Wish List thread

Post by Mus »

I dont believe Lannes dies in 1809 hes still in my Path of Napoleon game well after 1809.
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ptan54
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RE: Wish List thread

Post by ptan54 »

I know, because the deathdate command hasn't been implemented by WCS. I'm saying if they do decide to implement it, don't do it for those who died in battle.
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terje439
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RE: Wish List thread

Post by terje439 »

Diplomacy should have two more options (others might want even more [:)]). Espesially in pbem.

-Guarantee independence, both major and minor nations. If I guarantee the independence of anyone and someone DoWs them, I should be allowed to DoW the agressor without any glory penalty. If I chose not to DoW the agressor, then I should get a glory penalty.
-The ability to type a text into a treaty. If I sent someone a deal, I might want to add a text telling why I want this deal, or what I will do if this does not go through etc.

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jscott991
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RE: Wish List thread

Post by jscott991 »

Two minor things:

1. Windowed mode

2. Ability to cancel or undo orders after entering them, but before ending the turn.
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morganbj
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RE: Wish List thread

Post by morganbj »

ORIGINAL: Mus

I would like to see the timelines extended in the scenarios to include later officers.  It seems only officers appearing within the default timeline of the scenario make appearances, for example, no Wellington in 1796 scenario, even if you play no time limit.
So, mod the scanario you wish and make it so. I'd like to see what you come up with.
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Mus
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RE: Wish List thread

Post by Mus »

ORIGINAL: bjmorgan

So, mod the scanario you wish and make it so. I'd like to see what you come up with.

I dont want a mod, I want the official scenarios to be more open ended.

If it was just a matter of editing the generals.txt files for any given scenario and then that becoming the official version I would be all for it.
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ptan54
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RE: Wish List thread

Post by ptan54 »

It's such a simple thing to do and it makes most gamers happy, so WCS should make it "official". We all know it can be modded but this warrants being an official change.
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Gil R.
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RE: Wish List thread

Post by Gil R. »

ORIGINAL: Mus

I would like to see the timelines extended in the scenarios to include later officers.  It seems only officers appearing within the default timeline of the scenario make appearances, for example, no Wellington in 1796 scenario, even if you play no time limit.


It's a good idea to add some big-name generals to the scenarios that are missing them. We can't do all of the missing ones because if there are too many generals in the game it throws off the balance in battles. But you (plural) are right that Wellington should be in 1796, etc. If you guys could put together a list of who should be added where we can do our own "mod," and eventually put it into a patch.

As for the deathdate business, that's also a good idea, but would require some coding and therefore will have to wait. (The FOF generals file actually has a column for this already, but the code hasn't been added there, either, mainly because hardly any generals died before the Nov. 1861 scenario.)
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ptan54
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RE: Wish List thread

Post by ptan54 »

Super! This is certainly good news.
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yoshino
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RE: Wish List thread

Post by yoshino »

Increase Event Modification flexibility(now version is hard coded).
I think It would make more variety MODs(such as,The seven years mod,and so on).
ptan54
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RE: Wish List thread

Post by ptan54 »

Ability for troops to board ships when the ships are at sea, not just when the ships in a harbour. Troops will lose some men considering the adhoc nature of the boarding operation and be fatigued for a turn.
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RE: Wish List thread

Post by Mus »

This wish list item is for the next game that WCS develops:  When designing the next game make it so that all decision making is outside any "movement phase" so that fewer facets of PBEM games have to be entrusted to AI.
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Kingmaker
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RE: Wish List thread

Post by Kingmaker »

HiHi

Having at one time or another read through most of the Threads on the MB's to my mind it seems that far too many players regard Surrendering fast to gain those 300 military upgrade points as an integral part of the game.

While I can certainly see the logic and understand the historical precedence in defeated nations getting Military reforms after defeat, might it be better for Nations to have to wait for say 6 months before they kick in?

Another thing that strikes me as too easy are the penalties for breaking Treaties and just declaring War without just cause, eg -20 GP for an unprovoked attack can easily be recouped in the next turn by just capturing a City, all a powerful nation need do is simply deploy an army or 2 on the borders march in DoW and that’s it.

So could the Developers possibly look at those issues and maybe have a re-think?

All the Best
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ShaiHulud
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RE: Wish List thread

Post by ShaiHulud »

Good point. Perhaps, in addition to getting those 300 points, their entire country should go into unrest for a year and their protectorates should return to neutral. That'd make the onus of national defeat and humiliation more realistic.
Dab
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RE: Wish List thread

Post by Dab »

I would like the ability to turn off the extra cannon fire graphics in detailed naval combat just like turning off the water graphics. Not the graphics when a ship fires, but the ones that are constantly going on all the ships.
 
Also, in the province screen I would like the game to 'save' the sort I apply instead of having to re-sort the list every time you open the screen.
Bobbyjack60
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RE: Wish List thread

Post by Bobbyjack60 »

1. I would like an easier and more flexible way to set up protectorates. I want to be able to pick any number of my non core provinces and designate them as the "Confederation of Whatever."
 
2. More historical unit sizes. I don't like building my infantry, cavalry, and guard in 10,000 unit blocks. Especially my guard units. It lessons the Nappy "feel." Maybe 5,000 for infantry and guard, 2,500 for Cavalry, and 1500 for artillery. (Unit cost/damage/casulties adjusted for size decrease)
 
3. Make winning a crushing victory over the enemy mean something. If I defeat Austria's 200,000 man army killing/capturing half while losing only 20,000, they should fold.
 
4. Give generals traits which you could choose like the units do. I would like to develop my generals and have them get more capable with experience. On the flip side, if he gets humiliated in battle (like that Austrian commander in the above example), give him a malus trait that I can't choose.
Bobbyjack60
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RE: Wish List thread

Post by Bobbyjack60 »

A "return province to rightful owner" in peace negotiations. I don't like forcing Austia to cede Silesia to me (france) then turn around and give the province back to Prussia. It would also be nice if this option wasn't limited by the current cede provinces rules. (France shouldn't need an adjacent province to force Austria to give Prussia back one of her provinces) 
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terje439
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RE: Wish List thread

Post by terje439 »

This has been mentioned before, but it should absolutely be looked into. When you violate a treaty we need to know which treaty and what part of it we are violating. Not just be told "violation of treaty: -10 glory".

Terje
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Mus
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RE: Wish List thread

Post by Mus »

ORIGINAL: terje439

This has been mentioned before, but it should absolutely be looked into. When you violate a treaty we need to know which treaty and what part of it we are violating. Not just be told "violation of treaty: -10 glory".

Terje

I believe the patch will tell which treaty/clause is being violated.
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