
Now, actually I have seen that the problem with protectorate levies has already been reported, another problem I haven't seen reported is that when you conquer a region, you can see there's always unallocated work factors so probably these minors are not producing the way they should.
Unfortunately, and ultimately, I guess the real problem lies in the economic simulation assigned to the AI. I am in the 1792 Campaign as Spain, maximum time limit, 3000 glory limit. While I do own all of Africa (except the parts owned by Turkey), Portugal and the entire Italy, I see France has more or less the land it owns nowadays. The overview screen shows France has a NM of 1000, 10.000+ money and all kinds of economic resources in vast abundance. My 3 diplomats working on propaganda can never beat the constant NM bonuses such simulated economy generates. It is therefore impossible for me to attack France because my 4 corps and 2 armies have only 1 three star general and if we exceed 300.000 men (and barely escaping with an even monthly balance) France surely has 3.000.000 men and vast abundance of resources.
I could say the same about Britain which, while only having conquered Denmark, has a super fleet where 28 ships have just beaten 84 of mine. Considering it takes a few turns and heavy investments to build a single ship of the line, I'd say there's something wrong here too.
I think these issues all pertain to bonuses given to the AI which are perhaps too abundant when compared to the player's real economy based on upkeep, taxes, feudal levy etc. Can anyone confirm? What is a difficulty level that gives no advantage to the AI when compared to the player's economy?