CoG EE, the Path Of Nappy, early AAR
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RE: CoG EE, the Path Of Nappy, early AAR
But I usually play in Brigade level ...
Excuse my English ... I hope is better then Your Czech ...
My MatrixGames: WitP, WitP AE, WPO, JTCS, P&S, CoGEE, ATG, GoA, B.Academy, C-GW, OoB all DLCs, all SC, FoG2/E, most AGEOD games ...


My MatrixGames: WitP, WitP AE, WPO, JTCS, P&S, CoGEE, ATG, GoA, B.Academy, C-GW, OoB all DLCs, all SC, FoG2/E, most AGEOD games ...

- Hard Sarge
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RE: CoG EE, the Path Of Nappy, early AAR
Guns are a pain, Guns vs Guns do little, Inf vs Guns, do some, but take more in return, and Cav and charges don't work too often, if you get a Gun unsupported, try a charge, you make kill some troops, or disorder it, or push it back disordered, or capture it, but the odds are really with the Guns now (a Gun set up and supported correctly, is near impossable to take out, other then tradeing shots with it, and you normally are going to lose that trade)
if and when, you want to get flankers on them, 3 Inf point blank, the flanker bonus with start to wear them out, (get them in smoke, out of ammo, tired, and it gets easier)
I had one battle recently, the same gun was taken 3 times, there were bodies flying all over
that is the A key
if and when, you want to get flankers on them, 3 Inf point blank, the flanker bonus with start to wear them out, (get them in smoke, out of ammo, tired, and it gets easier)
I had one battle recently, the same gun was taken 3 times, there were bodies flying all over
that is the A key

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RE: CoG EE, the Path Of Nappy, early AAR
the A key works in both battle levels and works in NHW also

RE: CoG EE, the Path Of Nappy, early AAR
So it looks made all guns fighting good ... it is really hard. Thanks
A ... so easy, thanks again [8D]
A ... so easy, thanks again [8D]
Excuse my English ... I hope is better then Your Czech ...
My MatrixGames: WitP, WitP AE, WPO, JTCS, P&S, CoGEE, ATG, GoA, B.Academy, C-GW, OoB all DLCs, all SC, FoG2/E, most AGEOD games ...


My MatrixGames: WitP, WitP AE, WPO, JTCS, P&S, CoGEE, ATG, GoA, B.Academy, C-GW, OoB all DLCs, all SC, FoG2/E, most AGEOD games ...

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RE: CoG EE, the Path Of Nappy, early AAR
I keep forgetting to post this screen shot, this is what you get when a war ends, you get to pick where your troops will end up, plus they get a free turn of supply, so you don't lose troops due to winning


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RE: CoG EE, the Path Of Nappy, early AAR
20 months to go and Total War has been declared on Spain, 6 armee's have been given the orders to begin there march early, England has Dow upon us, but what can they do ? they need a fleet to do anything, and that is at the bottom of the Channel or in my ports, the only two major fleets besides my own, are Spains and Turkeys, and the Spainish fleet in the Channel should be defeated soon (of course, I only got one ship of the line in that Fleet, but..., why let details get in the way)
Food and supplies have been stockpiled, and Garrison troops are waiting to move forward to protect the dumps once the Armees are finished in that area
let slip the Dogs of War, the end is near
Food and supplies have been stockpiled, and Garrison troops are waiting to move forward to protect the dumps once the Armees are finished in that area
let slip the Dogs of War, the end is near

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RE: CoG EE, the Path Of Nappy, early AAR
18 months to go, the Spainish fleet is shattered, 5 Provinces have fallen, the Rock still holds out, the Major battle of the Campaign comes up next, Nappy is in charge of this one


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RE: CoG EE, the Path Of Nappy, early AAR
3 more Provinces fall and the battle for Madrid begins


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RE: CoG EE, the Path Of Nappy, early AAR
won't say much here, that for debate in beta, but here is the line up for the battle


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RE: CoG EE, the Path Of Nappy, early AAR
Odd, i don't know you guys are, but something made me mad, and I had to catch myself, instead of taking my time, letting my reinforcements get here and setting up for a simple battle, I started chargeing right in, since I am mad, I want to hurt them now, not later, funny, how things can change your play style
but, here is a shot of supply, got a couple things to show here, you see troops with a 10, that is normal supply, one of the upgrades you can get, lets you resupply up to 13, that guy with a 20, he has a Baggage train skill/upgrade (good for supply, poor for speed, but it is a Heavy gun and slow anyway)
the last is, you can see that I got my wagons a little farther away then normal, since they are on a road, they can supply a greater distance away, as long as it is close to the road
I called another of my Armees in for help, more to see them in action then I need them, it is my newest one
uploaded the wrong Snap

but, here is a shot of supply, got a couple things to show here, you see troops with a 10, that is normal supply, one of the upgrades you can get, lets you resupply up to 13, that guy with a 20, he has a Baggage train skill/upgrade (good for supply, poor for speed, but it is a Heavy gun and slow anyway)
the last is, you can see that I got my wagons a little farther away then normal, since they are on a road, they can supply a greater distance away, as long as it is close to the road
I called another of my Armees in for help, more to see them in action then I need them, it is my newest one
uploaded the wrong Snap


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RE: CoG EE, the Path Of Nappy, early AAR
Guess we shall call this the Battle of the Guns
Guns to the left of me, Guns to the Right of me, half a leauge and all that good stuff
I have already routed one Spainish Gun, and damaged another, and I still see more
I guess these buggers have been getting ready for this battle

Guns to the left of me, Guns to the Right of me, half a leauge and all that good stuff
I have already routed one Spainish Gun, and damaged another, and I still see more
I guess these buggers have been getting ready for this battle

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RE: CoG EE, the Path Of Nappy, early AAR
that battle was a win for the good guy, some of that was a beta set up, so didn't want to get too detailed about what I had going on for a test (one hassle with a Beta AAR, some things are not for the people)
next month I fought a quick battle and drove the Madrid army away from the Cap, and then a detail battle to try and finish them off
now this is something you will grow to hate, RAIN
it just ruins all of your plans )

next month I fought a quick battle and drove the Madrid army away from the Cap, and then a detail battle to try and finish them off
now this is something you will grow to hate, RAIN
it just ruins all of your plans )

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RE: CoG EE, the Path Of Nappy, early AAR
too bad his army is so poor, this could of been a good fight, during the night, half of his army broke and ran away


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RE: CoG EE, the Path Of Nappy, early AAR
if you have played CoG, you know what a pain in the butt Spain can be, even worse, when you have to go to Total War with them, with a good part of there Nation still intact
but
Nappy Wins
for those who have not seen the Victory screen yet, I will leave something for you gain yourselfs

but
Nappy Wins
for those who have not seen the Victory screen yet, I will leave something for you gain yourselfs

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RE: CoG EE, the Path Of Nappy, early AAR
You have mentioned earlier that the 3-turned pursuit phase is gone, and from your screenies we can see that you inflict losses on the fleeing enemy, however; do you still capture enemy units ater a battle?
"Hun skal torpederes!" - Birger Eriksen
("She is to be torpedoed!")
("She is to be torpedoed!")
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RE: CoG EE, the Path Of Nappy, early AAR
yes, you can, depends on alot of stuff that is really out of your control, but over all, I think a Strong fast Cav section with your forces help
you also can captured the enemy during battle, but after the battle you still have a random chance
you also can captured the enemy during battle, but after the battle you still have a random chance

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RE: CoG EE, the Path Of Nappy, early AAR
okay, so no questions ?
ask away, it is easier to come up with things to say when asked about stuff then to say things from out of our mind, that we think somebody would like to know about
ask away, it is easier to come up with things to say when asked about stuff then to say things from out of our mind, that we think somebody would like to know about

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RE: CoG EE, the Path Of Nappy, early AAR
Had one of the best trap battles I have seen a while, the Enemy was lucky they broke when they did, it would of been a total Slaughter
of course, the next battle was very fustrating
but, since the AAR was over with, didn't take any snaps
but did get a treaty done, that I was sort of proud of, so will post that instead

of course, the next battle was very fustrating
but, since the AAR was over with, didn't take any snaps

but did get a treaty done, that I was sort of proud of, so will post that instead

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RE: CoG EE, the Path Of Nappy, early AAR
LOL HardSarge. Nice treaty and nice AAR. One of these days you're going to have to teach us how you defeat the English Navy. Because it is certainly not as easy as you make it seem, for most of us at least!
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RE: CoG EE, the Path Of Nappy, early AAR
if I can fight it, I can find a way to beat it (of course, don't ask what happened to my Dutch fleet or my Dane fleet !)
LOL, worked so HARD to get that Dutch fleet out into the open waters, and then forgot about it for one month !!!!
I like that treaty, it offers all kinds of neat things, changes the balance of the whole battle front, causes troubles were there were none before, and even worse, if it works out, it hurts me in the bargin
LOL, worked so HARD to get that Dutch fleet out into the open waters, and then forgot about it for one month !!!!
I like that treaty, it offers all kinds of neat things, changes the balance of the whole battle front, causes troubles were there were none before, and even worse, if it works out, it hurts me in the bargin
