Minor glitches in Waterloo scenario, but the clans demand action

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johnsmith1212
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Joined: Wed Dec 21, 2016 5:45 am

Minor glitches in Waterloo scenario, but the clans demand action

Post by johnsmith1212 »

I was looking at the uniforms of some of the British units in the scenario, when, to the horror and deep offense of my Highlander relatives, I noticed that the Highland regiments are wearing the same shakoes and trousers as the Sassenach English troops.
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The kilts and bonnets that should be there are missing. Truly not a major point, but it is no small matter to offend a highland ghost, and I hope that Ageod will soften their wrath by correcting the situation when time and resources permit.

Similarly, the famous green jackets of the British Rifles are wearing the same uniforms as ordinary British line infantry, and appear to have the same combat stats, with no distinction for their deadly, long range rifles. I hope Ageod does not incur the wrath of the ghost of Richard Sharpe.
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A bigger problem with the scenario, at least to me, is the organization of the British army. Some of the best and most experienced British units, including Picton's division, are placed in a formation entitle reserve, which has no commander, so there is a substantial combat penalty. This penalty gives a bit advantage to the French, unless the AI will correct it. Of course, the player can and should correct it, if playing as the British.

In reality, there was a Reserve corps, with no corp commander. Wellington commanded this corps directly, in addition to commanding the entire army. The best way to fix this issue is to simply place these units in wellingtons army stack. He has more than enough command points to fully command them.
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Being a grognard, I do notice these things, but I also notice how Ageod has gotten the vast majority of this huge game right, Which I very much appreciate.
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