March to the Sound of the Guns

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loki100
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March to the Sound of the Guns

Post by loki100 »

March to the Sound of the Guns

Introduction

Since the AGEOD system is different to many other approaches, I thought it would be useful to do a short series of how to guides on key game mechanics.

I'll start with 'march to the sound of the guns' (mtsg) as that is a key concept and one that those new to the system can be caught out by.

The basics

One of the good things about the AGE model is you can play very well by not delving in too deep into the game mechanics. The games put you firmly in charge of the operational side of the war and removes the tactical element.

So here's the very basic rules for mtsg.

1) An 'army' in Wars on Napoleon has at least one stack. This has the commander in chief and is marked by a little star. Here's Ney's army at the start of the waterloo campaign. It has two stacks (ignore the Lille garrison), his own 'army' (which in this case is just him) and a corps. The corps will flash red on the map when you select the commander.

Image

2) An 'army' can consist of only the commanders stack. This is common early game for the Austrians etc as they lack the corps structure. You'll also see this on quieter theatres. In this case there is no scope for mutual support.
3) Only units in the same army can support each other. This is important. A corps from another 'army' will not support a corps from a different 'army'. So if we look at the full French set up we find they have 3 'armies'. So a corps from Grouchy's force won't support Napoleon.

Image

4) What I would do is remove Grouchy's army and make him into a corps of Napoleon's.
5) Once you have the command structure working, mtsg might happen;
6) It can't happen in the first hour of combat (so your lead corps may have to fight alone for this period);
7) Each battle round (1 hour) the chance is tested again (so units can contribute in one hour and not in the next – you'll see this on the battle gauge as numbers fighting rise and fall)
8) its more likely to happen if:
The supporting stack is 'active' (ie its commander has no yellow envelope);
The quicker the distance between the two provinces, the more likely it is to happen (so a major road in flat terrain is ideal);
if the army HQ is either making the reaction (so its often an idea to keep this back) or is adjacent to the unit making the reaction;
better led forces (both immediate commander and commander in chief) are more likely to react.

Since an early game Austrian or Prussian army has no corps, it must move as a single block (or risk being defeated in detail). This is bad for various reasons including command, supply, attrition and movement speed. Operationally, in the early game the French have a huge advantage.


The details

You can find all the rules for this (and other parts of the combat engine) in the file 'GameLogic' in .../Wars of Napoleon/NGC/Setttings

if you don't like how any part works ... you can mod it (use notepad or similar).

So what are the detailed rules:

resBaseChanceOff = 100 // Base chance if in Offensive posture
resBaseChanceDef = 90 // Base chance if in Defensive posture
resCostPerDay = 10 // -10% for each day of marching
resCohCostPerDay = -1 // -1 cohesion for each day of marching
resModAdjGHQ = 10 // +10% if adjacent to army HQ
resModIsGHQ = 25 // +25% if the army HQ itself
resModLeaderStrat = 5 // +5% for each pt of strat factor of the leader
resControlChunkMod = 5 // Every 5% of MC lacking gives -1% chance (both for start and end region)

First rule is important. A force in an offensive posture has no malus, on one of the defensive has a 10% malus. So it maybe an idea to place reserve forces into attack mode, even if you are actually defending.

Second rule you lose 10% per day it would take to march to the battle province. Things that matter are the traffic penalty, weather, leader traits (some are slow or fast movers) as well as terrain. But if it would take 20 days to march to the battle province – it is really not going to happen.

Note you pay a cohesion cost for joining the battle, so your reacting forces are less fresh than those who start the day on the battlefield.

Third rules shows the importance of the army HQ. Corps in an army will support even out of HQ range, but if they are adjacent to the HQ then their chance to react improves by 10%. The HQ itself has a 25% bonus, so this may affect how you organise your armies.

Fourth rule is a bonus for the strategic factor. Remember this is the base competence of the commander plus that of the CinC (if in the same theatre). So Napoleon leading say Davout will give you near certainty of a response, some early game Prussian numpty may well decide not to bother. As you can see in the Waterloo campaign, both Ney and Grouchy are less than wonderful (3 for strategic rating). Another reason for an early re-organisation in my opinion as bringing them under Napoleon's direct command means they benefit from his ratings.

Final rule relates to the amount of military control you have. In effect if in hostile terrain, messengers etc may go astray or be killed.

Add up the various positive and negative measures, if it reaches 100, then the force will march off to the battle. If its below 100% then that indicates the chance of a reaction.

If you want even more details, can only suggest reading the AGEWiki. An invaluable resource, especially if you want to mod AGEOD games.
michaelspotts
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RE: March to the Sound of the Guns

Post by michaelspotts »

Thanks much, Loki. I have almost all the AGEOD titles, and am really digging in and working at getting a good understanding of the AGEOD system with CWII and this latest gem. Your postings and the sacrifice of your time they take to write are greatly appreciated and help a lot.

Michael
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loki100
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RE: March to the Sound of the Guns

Post by loki100 »

thank you. Don't pretend these are the last word on any of the subjects (or that there are no errors), but its all stuff that confused me when learning the system. So if it helps others to move on more quickly to enjoying the operational challenge that is the core of the AGE model that is one way of repaying all the enjoyment I've got out of their games
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FroBodine
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RE: March to the Sound of the Guns

Post by FroBodine »

This is excellent stuff, loki! I am going to study all your postings here. They are very informative and useful.
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loki100
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RE: March to the Sound of the Guns

Post by loki100 »

thank you.

I'm trying to keep them at the level of things a player can directly influence - usually by either force tailoring or choosing stances etc. Rather than worrying too much about the mathematics of what actually happens when a battalion engages in direct combat - there's plenty of that in the AGE Wiki but I tend to ignore it for all practical purposes
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FroBodine
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RE: March to the Sound of the Guns

Post by FroBodine »

Three questions if you don't mind. I don't have the game yet, but am going to get it very soon.

1. Per your #1 explanation, so, Corps can be in a different location than the commander, but still be under their command? They don't have to be in the same exact location?

2. Per your #3 explanation, I don't understand how you can tell there are three separate French armies by looking at your screenshots. Could you please elaborate on this?

3. Your #4 explanation, how do you go about removing Grouchy and making him a corps of Napoleon?

Thanks!
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loki100
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RE: March to the Sound of the Guns

Post by loki100 »

ORIGINAL: jglazier

Three questions if you don't mind. I don't have the game yet, but am going to get it very soon.

1. Per your #1 explanation, so, Corps can be in a different location than the commander, but still be under their command? They don't have to be in the same exact location?

2. Per your #3 explanation, I don't understand how you can tell there are three separate French armies by looking at your screenshots. Could you please elaborate on this?

3. Your #4 explanation, how do you go about removing Grouchy and making him a corps of Napoleon?

Thanks!

1 - There are two different 'in command' bonuses and they operate at slightly different ranges. First if a corps is part of an army the commander gains extra command points (ie can command more men in the corps). The second bonus only applies if the corps are close (1-2 provinces away) from the Army commander. Here their own stats improve by a portion of the commanders, so Napoleon leading a good corps commanders becomes rather awesome.

2 - if you click on a corps its controlling army flashes red.

3 - one is to sack Grouchy - but you lose national morale and victory points. The other is to move his corps closer to Napoleon (or send Grouchy away). You can then detach the corps from Grouchy and assign it to Napoleon.
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loki100
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RE: March to the Sound of the Guns

Post by loki100 »

just to bump back into view
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OldSarge
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RE: March to the Sound of the Guns

Post by OldSarge »

Bump.
You and the rest, you forgot the first rule of the fanatic: When you become obsessed with the enemy, you become the enemy.
Jeffrey Sinclair, "Infection", Babylon 5
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