Question on posture

AGEOD’S American Civil War - The Blue and the Gray is a historical operational strategy game with a simultaneous turn-based engine (WEGO system) that places players at the head of the USA or CSA during the American Civil War (1861-1865).

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general billy
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Location: London UK

Question on posture

Post by general billy »

Sometimes a stack of units can assualt other times they only can defend. What actually determines this?
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WITP Games
Scen 16 as Allied = Lost
Scen 13 as Jap = Won
Scen 15 as Allied = Won
Scen 16 as Jap = NA
WPO Games
Scen 6 as Allied = Won
Scen 6 as Japs = NA
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Crimguy
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RE: Question on posture

Post by Crimguy »

It has to do with whether their leader is active, as indicated by the envelope icon on the unit info panel and the counter.  According to the tooltip, leaderless units are always active.
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general billy
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Location: London UK

RE: Question on posture

Post by general billy »

This is basically about the activation rule. was wondering if people play with it on or off? Its default is on. I played a whole campaign with it on and found it hard to have full co-ordinated attacks, using all leaders at once. What do you gents prefer?
Image
WITP Games
Scen 16 as Allied = Lost
Scen 13 as Jap = Won
Scen 15 as Allied = Won
Scen 16 as Jap = NA
WPO Games
Scen 6 as Allied = Won
Scen 6 as Japs = NA
Joram
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Joined: Fri Jul 15, 2005 5:40 am

RE: Question on posture

Post by Joram »

I play with it on.&nbsp; Being hard to coordinate assaults is one of the issues that it is supposed to represent!&nbsp; Besides, there's a button to help coordinate attacks with generals that are activated.
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Gem35
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Location: Dallas, Texas

RE: Question on posture

Post by Gem35 »

I play with it on and get frustrated alot by it, but that's the way the game is meant to be if playing the good guys.[:)]
It doesn't make any sense, Admiral. Were we better than the Japanese or just luckier?

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spence
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Location: Vancouver, Washington

RE: Question on posture

Post by spence »

I play with it on and get frustrated alot by it, but that's the way the game is meant to be if playing the good guys.

Not sure who the "good guys" are but for the benefit of all the unreconstructed rebellious folk out there R.E.Lee would have probably agreed that there are times when trying to coordinate attacks by multiple commanders was quite frustrating as well. Even in the age of radio communications and
E-oversight nothing is guaranteed to turn out the way it's supposed to just because the commander wills it.
Brooksie
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RE: Question on posture

Post by Brooksie »

Yes being able to use aggressive stance on assault stance is dependent on whether your commanding general is activated. All generals have three stats Strategic, Offensive, Defensive. The high the strategic stat the better your chances are for activation.

I always play with it enabled. The Union in the first few years of the war has to endure with many political generals, with low activation. If you ever are able to go aggressive with McClellan do so you likely wont see it again for 6 turns. It also makes you as the union player appreciate ur fighting generals like Sherman, Grant, Hooker, Lyon.

One of the biggest advantages of the Southern player is that his generals by and large have a high strategic ratting in comparison, and are able to go on the attack much better.

Coordinating attacks is very difficult even with the move button that is supposed to arrange it for multiple corps to reach the same region on the same day. Just like in the CW though things go wrong, and I've had times of one unsupported corps going against the entire confederate army, and hey after that your rebuilding for the next couple months :( but that is life.
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Gem35
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RE: Question on posture

Post by Gem35 »

spence, the "good guys" are the Union forces of course.[;)]
It doesn't make any sense, Admiral. Were we better than the Japanese or just luckier?

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[center]Banner By Feurer Krieg[/center]
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