AI Oversight

From the creators of Crown of Glory come an epic tale of North Vs. South. By combining area movement on the grand scale with optional hex based tactical battles when they occur, Forge of Freedom provides something for every strategy gamer. Control economic development, political development with governers and foreign nations, and use your military to win the bloodiest war in US history.

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BentonGrey
Posts: 7
Joined: Wed Apr 29, 2009 4:24 pm

AI Oversight

Post by BentonGrey »

Hello gentlemen, I am thoroughly enjoying fighting the War of Northern Agression as the CSA, but after my first full run through the campaign, I'm finding my second too easy. After looking into the difficulty settings, it seems that they don't improve the enemy AI any, but instead simply provide them with more resources, while penalizing the player. What I'm finding is mostly a problem with the AI simply not being very challenging. They may manuver around a little in the West, making things somewhat interesting, but their fleet just sits next to Washington, doing absolutely nothing. I'd love to play a game that saw them pay a lot more attention to trying to flank me, maybe menacing New Orleans or Florida, or at least putting together a reasonable blockade. Does anyone have any suggestions for beefing up the AI a bit? Does pumping up their resources have any other effect besides giving them more troops, guns, and what have you?
God Bless
Larry Reese
Posts: 20
Joined: Thu Oct 22, 2009 1:59 pm

RE: AI Oversight

Post by Larry Reese »

Do you have the latest version?  It's my understanding that the AI as Union should go for the Anaconda plan pretty regularly.
 
LR
Larry Reese
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SlickWilhelm
Posts: 1854
Joined: Sun Jul 22, 2007 1:52 pm
Location: Rochester, MN

RE: AI Oversight

Post by SlickWilhelm »

Hi Benton, welcome aboard! [:)]

From page 19 in the e-book.pdf:

Difficulty Level – You may change the difficulty level by clicking on the Difficulty button and choosing a level from the pop-up screen (otherwise it will default to the displayed level). Each level of difficulty adds 20% to every category of income each turn for computer-controlled players, gives computer opponents increasing bonuses in combat, and subtracts from every category of net income each turn for human-controlled players. The three easiest difficulty levels – Tutorial, Corporal, and Sergeant – provide bonuses for the human player. First Sergeant provides no bonuses either to the player or to the computer opponent.

You could also bump up the "Power Adjustments":

Power Adjustments – You may adjust the power of each nation. Every level of increase in a nation’s power increases the resource production of its cities by 25%.

Failing this, you could always try a PBEM game. I'm sure there are more than a few players around here to give you a headache or two. [:'(]
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