AI Build Modding

From the creators of Crown of Glory come an epic tale of North Vs. South. By combining area movement on the grand scale with optional hex based tactical battles when they occur, Forge of Freedom provides something for every strategy gamer. Control economic development, political development with governers and foreign nations, and use your military to win the bloodiest war in US history.

Moderator: Gil R.

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waynev
Posts: 32
Joined: Sun Dec 08, 2002 8:00 am

AI Build Modding

Post by waynev »

Is there a way to mod the priority that the AI pits on building certain units?
I specifically would like to reduce the liklihood of the AI overproducing gunboats and siege weapons.
Also, any way to make the AI more likely to use amphibious actions?

Thanks.
waynev
Posts: 32
Joined: Sun Dec 08, 2002 8:00 am

RE: AI Build Modding

Post by waynev »

I guess I could edit the amount of iron needed to build a gunboat to 600.
Am I correct to assume that with a max storage of 500 Iron, this would stop both players to build gunboats?
Ugly Guy
Posts: 274
Joined: Thu Mar 31, 2011 12:26 am

RE: AI Build Modding

Post by Ugly Guy »

I am not sure Wayne. I haven't tried to do any modding on the game.
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Gil R.
Posts: 10820
Joined: Fri Apr 01, 2005 4:22 am

RE: AI Build Modding

Post by Gil R. »

Sorry, I missed this post for some reason. You cannot modify the priority, but you are absolutely right that changing prices would have an impact. Let us know how that works for you.
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
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