Questions about Quick Battle

From the creators of Crown of Glory come an epic tale of North Vs. South. By combining area movement on the grand scale with optional hex based tactical battles when they occur, Forge of Freedom provides something for every strategy gamer. Control economic development, political development with governers and foreign nations, and use your military to win the bloodiest war in US history.

Moderator: Gil R.

Post Reply
User avatar
pjwheeling
Posts: 176
Joined: Mon Sep 08, 2008 4:04 pm

Questions about Quick Battle

Post by pjwheeling »

I have been away for a long time, but getting back into playing FOF.
My question is this:
When fighting battles using Quick Battle, are any of the Attributes used to determine the outcome of the battle?

Patrick
I cannot help but think that great results would have been obtained had my views been thought better of; yet I am much inclined to accept the present condition as for the best.

General James Longstreet
User avatar
Gil R.
Posts: 10820
Joined: Fri Apr 01, 2005 4:22 am

RE: Questions about Quick Battle

Post by Gil R. »

Yes, they're factored into the calculations.
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
User avatar
pjwheeling
Posts: 176
Joined: Mon Sep 08, 2008 4:04 pm

RE: Questions about Quick Battle

Post by pjwheeling »

All of them or just some of them?
Also, is there a formula or something available that shows these things?
thanks for the quick response! [:)]

Patrick
I cannot help but think that great results would have been obtained had my views been thought better of; yet I am much inclined to accept the present condition as for the best.

General James Longstreet
User avatar
Gil R.
Posts: 10820
Joined: Fri Apr 01, 2005 4:22 am

RE: Questions about Quick Battle

Post by Gil R. »

All of them. No formula's available, since it's pretty complex and embedded in many lines of code. Just take it on faith that brigade attributes are good to have for quick combat! (And here's a tip: the AI loves to purchase them.)
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
User avatar
pjwheeling
Posts: 176
Joined: Mon Sep 08, 2008 4:04 pm

RE: Questions about Quick Battle

Post by pjwheeling »

Great! Thanks for the info. Are there any that stand out ahead of the others?
For instance, I'm assuming that the type of weapons that a brigade is using makes a big difference in Quick Combat.

Patrick
I cannot help but think that great results would have been obtained had my views been thought better of; yet I am much inclined to accept the present condition as for the best.

General James Longstreet
User avatar
terje439
Posts: 6603
Joined: Sun Mar 28, 2004 12:01 pm

RE: Questions about Quick Battle

Post by terje439 »

If you look at the weapons you purchase there is a coloumn that gives their quick combat rating, I do not recall from the top of my head what the coloumn is called, it might be as easy as QC or something similar.
I believe muskets as an example has a rating of 1 while Spencers have a rating of 5.

Terje
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
User avatar
pjwheeling
Posts: 176
Joined: Mon Sep 08, 2008 4:04 pm

RE: Questions about Quick Battle

Post by pjwheeling »

Ok, I do remember that now. Thanks, Terje [:)]

I am assuming that if a person uses only Quick Battle, the results will be far more accurate. Is this a correct assumption?

Patrick
I cannot help but think that great results would have been obtained had my views been thought better of; yet I am much inclined to accept the present condition as for the best.

General James Longstreet
User avatar
terje439
Posts: 6603
Joined: Sun Mar 28, 2004 12:01 pm

RE: Questions about Quick Battle

Post by terje439 »

I think that if you play quick battles, the CSA will win quite a few battles at the start due to superior generals and better quality troops but that the lack of manpower in the South (depending on settings ofc) will eventually wear out the CSA.
And you are less likely to be able to wipe out the Union Army be making them surrender, so yes it gives a more accurate result imo.

Terje

(BTW take a look at the "Updated Appendix Tables" thread as the files mentioned there will give information about the bonuses the different attributes gives in quick combat)
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
User avatar
Gil R.
Posts: 10820
Joined: Fri Apr 01, 2005 4:22 am

RE: Questions about Quick Battle

Post by Gil R. »

ORIGINAL: pjwheeling

I am assuming that if a person uses only Quick Battle, the results will be far more accurate. Is this a correct assumption?

Patrick


If by "accurate" you mean reflecting the overall quality and size of the two forces, I'd say yes, since obviously a person with an inferior force who knows the game quite well might whip the AI, or a newbie who doesn't know what he's doing might get trounced despite having the superior force. (I guess a way to think of it is that Quick Combat lets you be Lincoln or Davis, raising armies and appointing generals and sending them into the field without being able to impact the outcome of a battle, while Detailed Combat is for being a Lee or Grant.)
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
User avatar
pjwheeling
Posts: 176
Joined: Mon Sep 08, 2008 4:04 pm

RE: Questions about Quick Battle

Post by pjwheeling »

Has anyone ever done an AAR using exclusively Quick Combat?

Patrick
I cannot help but think that great results would have been obtained had my views been thought better of; yet I am much inclined to accept the present condition as for the best.

General James Longstreet
User avatar
Rekm41
Posts: 564
Joined: Sun Aug 08, 2004 11:38 am
Location: Canada EH!

RE: Questions about Quick Battle

Post by Rekm41 »

I believe that PBEM games would fall into that category. But I have never seen one for a solo game. I will read yours.
Keep Moving and Keep your Head DOWN!!
User avatar
Gil R.
Posts: 10820
Joined: Fri Apr 01, 2005 4:22 am

RE: Questions about Quick Battle

Post by Gil R. »

ORIGINAL: pjwheeling

Has anyone ever done an AAR using exclusively Quick Combat?

Patrick


I don't remember. But do you mean one that included screenshots of QC, or just a strategic-only AAR?
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
User avatar
pjwheeling
Posts: 176
Joined: Mon Sep 08, 2008 4:04 pm

RE: Questions about Quick Battle

Post by pjwheeling »

Yes, screenshots.
By the way, can you pause Quick Battle in order to take screenshots?
That would greatly inhance my AAR.

I plan to do it like I did with my last AAR, The Richmond Confederate Newspaper.
I have to bow to Grey Hunter on this. His "News from the Front" AAR gave me the idea for this back when I did my 1st one.[&o]

I have my ideas worked out how I am going to change the political, economical, and population landscape for my AAR, which will be battled using exculsively Quick Combat vs. the AI. I hope to get my 1st one out in the next day or so. [:)]

Patrick
I cannot help but think that great results would have been obtained had my views been thought better of; yet I am much inclined to accept the present condition as for the best.

General James Longstreet
User avatar
pjwheeling
Posts: 176
Joined: Mon Sep 08, 2008 4:04 pm

RE: Questions about Quick Battle

Post by pjwheeling »

Any answer regarding whether or not Quick Battle can be paused?

Thanks, Patrick
I cannot help but think that great results would have been obtained had my views been thought better of; yet I am much inclined to accept the present condition as for the best.

General James Longstreet
User avatar
Mike Solli
Posts: 15884
Joined: Wed Oct 18, 2000 8:00 am
Location: the flight deck of the Zuikaku

RE: Questions about Quick Battle

Post by Mike Solli »

Not sure about that, but if you hit the print screen button, you'll save whatever is on your screen at the time.  You can then paste it into paint at your leisure.  Of course, you most likely will only be able to get one shot in a quick battle.
Image
Created by the amazing Dixie
User avatar
Mike Solli
Posts: 15884
Joined: Wed Oct 18, 2000 8:00 am
Location: the flight deck of the Zuikaku

RE: Questions about Quick Battle

Post by Mike Solli »

Duplicate.
Image
Created by the amazing Dixie
User avatar
hgilmer3
Posts: 530
Joined: Sun Dec 28, 2008 7:15 pm

RE: Questions about Quick Battle

Post by hgilmer3 »

I have a question that is somewhat on topic.  Does double-Zouaves help your troops or is it overkill.  I like the QC too.
KurtC in the WITE PBEM module.
User avatar
Gil R.
Posts: 10820
Joined: Fri Apr 01, 2005 4:22 am

RE: Questions about Quick Battle

Post by Gil R. »

I *believe* it stacks. It certainly can't hurt to have two, especially in QC.
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
Post Reply

Return to “Forge of Freedom: The American Civil War 1861-1865”