Question re: changing Terrain defensive values

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wwhitman
Posts: 8
Joined: Thu Mar 06, 2008 5:56 pm

Question re: changing Terrain defensive values

Post by wwhitman »

Hey All -
Just got FoF a few weeks ago and have been glued to it ever since. What an excellent game. Really a "best of both worlds" for people who like the strategic and the tactical.

My question is in regards to modding the defensive values for various types of terrain. Just poking around, I found that the 'hextiles.txt' file appears to contain values that act as damage multipliers for units located in a particular type of terrain. I went ahead and modded these values to see if that would change the game slightly to suit my taste. (I wanted terrain considerations to play a larger part in detailed battles.) For instance, I changed the defense value for 'heights' hexes from 1.0 to 0.7, which shaves off 30% of the losses from fire combat, if I understand this right. Some play-testing confirmed that change had exactly the effect I intended, so I went through and made changes to many of the other hex types in the 'hextiles.txt' file.

This worked fine for all hex types, with one exception: forests. It doesn't appear that the changes I made to the defensive values of forest hexes--light or heavy--have impacted the calculations for casualties. All the other tweaks I made are appearing in the battle reports in the terrain modifiers line, but not forests. I'm stumped. I went through and changed that number in each line with forests mentioned, just as I had for all the other hexes, but there's been no effect in the game. Units in forest hexes take damage unmodified by terrain, per the battle reports, even though the hextiles.txt file should have them taking damage at a reduced value.

If any of the devs know what might be happening here, I'd appreciate hearing about it. I can post my modded 'hextiles.txt' file here if that would be helpful.

Thanks!
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