Corps attacking

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robot
Posts: 1438
Joined: Tue May 09, 2000 8:00 am
Location: Covington Ky USA

Corps attacking

Post by robot »

Sorry guys but need more help and thanks to any help I get. Had two battles a while ago at Mannassas and Paducah. During the battle i kept seeing where I was always fighting 2 commanders while I never had two at a time fighting. This was in 1862 after the corp thing was in effect. I did not have corp set up as yet. Was this due to the Rebs having corps and me not. They were always getting the odds each and every time almost while I barely got a 30 or 40 odds maybe once out of 3 times.


What do all you guys do with all the commanders with one and two command points. there seems to be a heck of a lot of them in the game with under 3 or less. I have been using them as garrison duty behind the lines so to speak have not really looked to see if there good or not.


If you set up corp you have to use a lot of the 3 and ones to help fill out the corp dont you. Do you just use the really good corp commanders to make corp or do you use as many as you can. Kind of figured to use my poor corp guys to garrison close zones to the fighting filling them with units.
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Bo Rearguard
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RE: Corps attacking

Post by Bo Rearguard »

I tend to use the commanders with one or two command points for amphibiously grabbing those unguarded islands off the Southern coast. Hilton, Roanoke, Ship, Daulphin, Hilton and Tybee. However, don't be afraid to use them in corps either.

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With corps commanders you'll often see a pop-up box like this. See the negative number? That means General Crittenden doesn't have enough sub-commanders to lead all the brigades in his corps. Even a measly one command point leader will knock this number down by one. It's not always possible to have enough leaders to fill out all your corps so you don't have this shortfall but even mediocre leaders will help until better ones appear.
"They couldn't hit an elephant at this dist ...." Union General John Sedgwick, 1864
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robot
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Location: Covington Ky USA

RE: Corps attacking

Post by robot »

Bo thanks for listing the names of the islands for me. Dont know where you found six at. I only have been able to find three, two off Louisiana and one off South Carolina. There is two there but have been unable to get the name to appear on the second one Thats four where are the other two.
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Bo Rearguard
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RE: Corps attacking

Post by Bo Rearguard »

Here they all are...

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"They couldn't hit an elephant at this dist ...." Union General John Sedgwick, 1864
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robot
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Location: Covington Ky USA

RE: Corps attacking

Post by robot »

Thanks Bo but I found them just couldn't get Hilton Head to show up. I am sorry guys but something has to be wrong with my game. I just tried to do a amphib with Stone out of Philadelphia. He has the red line plus the blue line. He has one infantry unit and one heavy artty attached. He has two movement points and one command point left. He can move to the zone no problem but when I try to land him it says no amphib here. I have ten TS ships in the debarkation zone that's 20 points for them. They all have movement points left no problem there. Just something that came to my mind should I have the ts in the next zone before they reach the debarkation zone or in the zone they are to land in. This is really starting to bug me. I do everything every body has told me to do and still cant get these guys to land in enemy territory at all. Do you all think I should reload this game and redo all the patches. Maybe I messed up in the load I don't know I am at my wits end. Its a great game but my inability to amphib is really messing it up for me.
Robots wear armor for skin.Grunts wear skin for armor.
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Joel Billings
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RE: Corps attacking

Post by Joel Billings »

Did you move Stone already this turn? Is the path that Stone is taking to the destination going fully over water areas (down river and then through sea areas?). Stone must not have moved yet and his path must be fully over water until he gets to the last water area (containing extra transports with amphib points) where he then can move onto the land area being invaded.

I think it is also possible that this move must be made entirely at one time and may not be made in partial moves (i.e. you can't move out to sea, stop moving, then pick up the unit again and move further (although I'm not sure about this part). Do you have sufficient transports in the river next to Philadelphia, or is the unit trying to move by rail to the coast (which would make amphib disallowed).
All understanding comes after the fact.
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Doc o War
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RE: Corps attacking

Post by Doc o War »

Robot- when in doubt- uninstall and reinstall the game from your origianl disks- couldnt hurt, only takes a few minutes- also get the latest patch- there were a lot of bugs removed-  patch 1.3o. is the most current- major changes happened.
   I hope you have been going back and reading the manual from time to time - this game has a steep learning curve at first until you get the concepts.- I would also suggest not using limited command point recovery until later.  Go back and read over some of the past threads in this forum, this game has an active support group. - lots of combat recommandations- also supply - initiative - an eye on the political points- and good handling of cavalry are critical.
   Leadership bonuses are the key elements to most everything that happens.
      Good Luck,
Tell me the story of the common foot soldier, and I will tell you the story of all wars.
... Heroditus.
Mike Parker
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RE: Corps attacking

Post by Mike Parker »

I also have the devils own time selecting Hilton Head Island.  I have to position my cursor nearly directly on the center to get it to show the island as the territory rather than the water zone.  I don't have this problem with the other islands.  It made me think for an hour or so that I did not understand how to launch an amphibious operation.
 
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