Preserve the Union! (PyleDriver not allowed)

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JAMiAM
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RE: Preserve the Union! (PyleDriver not allowed)

Post by JAMiAM »

Turn Ten, April 1862 continued. After last turn's spanking of Grant and Lyon by the Confederates, I switched the axis of approach with Lyon, while Grant drowned his sorrows with whiskey at Paducah. McClellan also had initiative, but true to form swore up and down that the Confederates outnumbered him. He promised Lincoln that after he gets more troops, they are better trained, and he has more supplies, he'll surely drive to Richmond before the next rainy season. Meanwhile, Abe looks out over the Capitol and seeing nothing but clouds, prays for a victory...

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JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: Preserve the Union! (PyleDriver not allowed)

Post by JAMiAM »

I see that I'm going to have to put a few turn delay in posting, so that Jon isn't getting a primer on my strategy and force distributions...[;)]

I should have put a bigger "KEEP OUT!" sign on the door, eh?[:D]
JanSorensen
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Location: Aalborg, Denmark

RE: Preserve the Union! (PyleDriver not allowed)

Post by JanSorensen »

You should note that in v1.00 there was a bug with the Scouted Level Percentage not working at all except against the AI. This means that the forces that attack unspotted from a rear area remain unspotted despite moving through a scouted area AND that reacting unspotted units fight unspotted even if the area under attack was scouted.
 
I only noticed this recently when looking through the code - but expect things to play quite differently now the fix is out in v1.01.
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: Preserve the Union! (PyleDriver not allowed)

Post by JAMiAM »

ORIGINAL: JanSorensen

You should note that in v1.00 there was a bug with the Scouted Level Percentage not working at all except against the AI. This means that the forces that attack unspotted from a rear area remain unspotted despite moving through a scouted area AND that reacting unspotted units fight unspotted even if the area under attack was scouted.

I only noticed this recently when looking through the code - but expect things to play quite differently now the fix is out in v1.01.
Thanks for confirming that, Jan! That's what I was reading into the change list for the patch. I've already updated all of my machines with the patch. Hopefully, Jon has done so, too.
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Treefrog
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RE: Preserve the Union! (PyleDriver not allowed)

Post by Treefrog »

"Turn Five, November 1861. The first turn of Winter. I realize that I've made a stupid mistake by only building one depot in each Paducah, Bowling Green and Harpers Ferry, as the raiding by Jon's cavalry last turn reduced the supply level below the 20 necessary for granting the home/depot bonus."

JAM, I thought you had made WVa a Union border state, in which case it was part of your supply grid and you didn't have to build a depot (as for example you must do at Norfok which is clearly hostile).

[&:]Did I get this wrong (I get so much wrong it is hard to keep track)?
"L'audace, l'audace, toujours l'audace."
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: Preserve the Union! (PyleDriver not allowed)

Post by JAMiAM »

ORIGINAL: Treefrog

"Turn Five, November 1861. The first turn of Winter. I realize that I've made a stupid mistake by only building one depot in each Paducah, Bowling Green and Harpers Ferry, as the raiding by Jon's cavalry last turn reduced the supply level below the 20 necessary for granting the home/depot bonus."

JAM, I thought you had made WVa a Union border state, in which case it was part of your supply grid and you didn't have to build a depot (as for example you must do at Norfok which is clearly hostile).

[&:]Did I get this wrong (I get so much wrong it is hard to keep track)?
In border states, as well as permanent enemy states, you need at least 20 supplies to count for Depot/Home help. I believe that the only exception to this is if Kentucky becomes a permanently friendly state, as then it is no longer counted as a "border" state. I used to think that you could get by with just a depot, but have had it impressed upon me by cavalry raiding, both mine and of my opponents, that just one is usually not enough.
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Treefrog
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RE: Preserve the Union! (PyleDriver not allowed)

Post by Treefrog »

Okay, good to know. Nobody tell Warhunter this as I am just starting my first ever pbem with him, and I'm Union.
"L'audace, l'audace, toujours l'audace."
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