"Invasion of Prussia" scenarios updated

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simovitch
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"Invasion of Prussia" scenarios updated

Post by simovitch »

In response to some posts here and my own observations I made some adjustments to some scenarios that should improve play balance. Also a fix that was causing Schleiz to crash occasionally. These updates should be added to the ftp site soon, but are included here for a quick fix.

The attachment below is a zip file that has a "txt" file extension. Simply download it and rename it to a "zip" extension, then unzip it. Overwrite the old scenarios files in their respective folders. There will be no effect on existing games in play.

REVISION HISTORY
4/30/09 Jena Historical and Early Reserves:
increased VP of some Objectives to favor Prussians
moved up possible release date of some Prussian reinforcements in "Early Reserves".
decreased likelyhood of French Guards commitment

4/29/09 Auerstaedt Historical and Early Reserves:
added Courier (Army) to French Side
fixed setup location for Allied Courier
increased VP requirement for French
moved up possible release date of Prussian reserves in "Early Reserves".

4/29/09 Schleiz Historical
moved start time back 1 hour (Game now ends befor nightfall)
fixed bug that caused crash when leader was replaced
Attachments
Prussia18061.1.txt
(13.92 KiB) Downloaded 66 times
simovitch

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simovitch
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RE: "Invasion of Prussia" scenarios updated

Post by simovitch »

FYI - "Courier" units represent the link in the chain of command up to higher (Corps, Wing, or Army) headquarters without the actual Leader being present on the battlefield. They allow the Command bonus to pass down to the lower HQ's, but at a reduced likelyhood.

These units are fixed behind the lines so that the player can't use them as leaders.
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cillmhor
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RE: "Invasion of Prussia" scenarios updated

Post by cillmhor »

Great stuff[&o]. I'll download the new versions and start my AI Jena game as the Prussians again, and report back. It still may not be able to get a victory against a human player given the historic weight of French forces, especially if they use the full extent of the map to manouevre. But you never know.
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simovitch
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RE: "Invasion of Prussia" scenarios updated

Post by simovitch »

The French will now have a hard time getting the Guards released in time to influence the battle at Jena so that should make some difference. Historically they were held back and never fully committed to battle.

I appreciate all feedback, good and bad.
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Andy Moss
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RE: "Invasion of Prussia" scenarios updated

Post by Andy Moss »

I've just completed an AI game as Prussians at Jena. It was a Prussian major victory. French AI was agressive but continued to do some strange things - devoting a division to shoot at a skirmisher in a village for several turns; mixing formations; going into woods in line; and mainly sending artillery unsupported forward and deploying skirmishers under the nose of my cavalry, unsupported.
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simovitch
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RE: "Invasion of Prussia" scenarios updated

Post by simovitch »

ORIGINAL: Andy Moss

I've just completed an AI game as Prussians at Jena. It was a Prussian major victory. French AI was agressive but continued to do some strange things - devoting a division to shoot at a skirmisher in a village for several turns; mixing formations; going into woods in line; and mainly sending artillery unsupported forward and deploying skirmishers under the nose of my cavalry, unsupported.
Thanks for the feedback Andy. Yep, those are examples of the tactical AI issues that no amount of clever scripting can overcome.
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1NWCG
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RE: "Invasion of Prussia" scenarios updated

Post by 1NWCG »

Very cool!
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