Turn 9 Early August
An “unknown event type 27” occurred this turn, it’s the first event in my event list. Clicking the tiny icon next to the message text doesn’t jump to any location, so I have no clue what it could be.
Congress enacts the first income tax law and passes the confiscation act. Between the two events I gain $400. Flush with cash and volunteers, I build 38 Militia and 6 cavalry regiments this turn. With the earlier build of 24 militia regiments a few turns ago, I should have enough troops to flesh out my divisions now, so next I’ll be building some artillery and river combat ships as future resources allow.
I increase rail and river pools again this turn. With $1000 already sitting in the pool, I forgo taxes and bonds even though the events are in the ledger again. Manpower is my current choke-point so I’ll let that determine if I need to draw on those money events again this year.
Fremont arrives in Saint Louis this turn and I decide to post him in Madison WI in charge of a militia garrison. He’s a really bad leader and I don’t want to give him any more seniority than he already has by getting him into early combats. After some better leaders arrive on map and earn seniority over him, I’ll bring him back down south and give him command of some strategic backwater.
I’ve had shields sitting in New York in charge of a small division waiting on some fleet units to repair. This turn he has boarded transports and will head to Fort Pickens in Florida to take command of the forts defense. I’m sending two transport ships so they can build a depot at the fort when they arrive. The blockade fleet unit shall join the units in the Gulf blockade box after it finishes this escort mission. With his fort defender trait and the added strength of his division, Fort Pickens should prove very difficult to take with anything less than a full division or two.
Philadelphia remains under siege by Johnston who made no attack. The militia units inside completed training so now I have a combat power of 359 in the city behind the level 6 forts. Johnston has a combat power of 694, but his supplies are now below 50%. If he doesn’t leave this turn or take the city his supplies are going to dry up. I decided to leave him alone for one more turn to see if the AI moves back to his own lines.
Near Manassas the large confederate force under Beauregard left Falmouth and moved north to Leesburg. This has me nervous that this army too will soon go raiding to the north, so I order McDowell’s force under full assault orders to move to Manassas and then back to Alexandria. If Beauregard heads north I’ll want to give chase right away next turn by rail, so I need to grab Manassas now as this is probably my last chance to get it before mid September if I end up chasing around raiding armies in the north.
It would be nice if Beauregard moves to Manassas instead and a fight ensues, though that is probably hoping for too much.
A battle occurred at Morgantown when Confederate general Zollicoffer attacked my two division force of 13,600 men with his single division force of 4500 men. The union easily won this fight though no NM was gained for it.
At Cairo some Confederate units tried to sail past my guns and were bombarded. A cavalry unit suffered 54 hits and a militia unit was also hit and suffered 15 hits. Oddly there are some Confederate fortress batteries aboard ship in Cape Girardeau, I have no idea where these are coming from nor where the AI is trying to send them.
I would be very impressed if they landed across the river from Cairo at Charleston to set up an interdiction battery, but given where the cavalry unit ended its move along the river to the north, I suspect the AI is sending it that way as well.
I already have Foote’s fleet sitting in the river in defensive stance blockading to help prevent Confederate land moves into Cairo. I decide not to switch him to attack mode to not take advantage of the AI. Also I’d love to see those guns land in Charleston, so I don’t want to mess with their move so I can see just what the AI is up to.
In Texas Confederate general Price arrived with his small division and a battle was fought at Fort Worth which ended in stalemate. With all my ammo expended again and far too many confederate forces in the region, I order my two cavalry regiments northwest with evasion orders to Belknap via a circuitous route through all the small towns up there. Hopefully I can capture a town or two with some ammo and no defenders in it.
Jim
Edit: After posting this last turns AAR, I’ve been mulling over the decision to go for Manassas. I’m starting to get a creeping feeling that Beauregard may simply make a dash at Washington. While I have some strength there, by far it is the worst stack I have in the area in terms of command issues.
So I’ll put it out there, should I forgo the run on Manassas and move back to Washington to defend against a rush by Beauregard behind me through Montgomery MD?
