purchasing units
Moderator: SeanD
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purchasing units
I have noticed that when I purchase future units, it takes away from future manpower. Is there any benefit to not purchasing maximum number of units per turn?
I am starting to catch on pretty quick(with help),but by not having units created it leaves me with available manpower, I don't know if thats good or bad.
I am starting to catch on pretty quick(with help),but by not having units created it leaves me with available manpower, I don't know if thats good or bad.
- JudgeDredd
- Posts: 8362
- Joined: Fri Nov 14, 2003 7:28 pm
- Location: Scotland
RE: purchasing units
I presume if you create units and use your manpower, it means you cannot refit your damaged units...so your front may become weaker whilst waiting on the new units. So it may depend on how soon you need those units. Also, with a seriously damaged unit, you may be as well not refitting it and leaving it on the line to be decimated whilst using the manpower and arms that would refit it to create a new unit.
I'm still learning this wonderful game too, so I may have answered incorrectly. What I've said their was the first thing problem I thought of when using your manpower to create new units.
I'm still learning this wonderful game too, so I may have answered incorrectly. What I've said their was the first thing problem I thought of when using your manpower to create new units.
Alba gu' brath
RE: purchasing units
ORIGINAL: randell765
I have noticed that when I purchase future units, it takes away from future manpower. Is there any benefit to not purchasing maximum number of units per turn?
Big hint here...
I don't purchase new units if possible because they will be of inferior quality. I spend all my manpower points on reinforcing existing ones (especially A class units) and those units in critical areas where offensive and defensive operations are being conducted.
Tanks.. however.. I buy! [:)]
Ray (alias Lava)
RE: purchasing units
I haven't noticed this myself, but I wonder if reinforcing A class units with new recruits lowers the quality of the unit below a certain threshold. For example; you have an A class unit down to 11 strength which was once 24. If you reinforce it back to it's original strength of 24, is it still an A class unit?ORIGINAL: Lava
I spend all my manpower points on reinforcing existing ones (especially A class units)
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- sol_invictus
- Posts: 1959
- Joined: Tue Oct 02, 2001 8:00 am
- Location: Kentucky
RE: purchasing units
I haven't noticed a new influx of raw recruits decreasing a units quality. It would be a nice touch.
"The fruit of too much liberty is slavery", Cicero
RE: purchasing units
Yes and it would make sense too.
RE: purchasing units
ORIGINAL: randell765
I have noticed that when I purchase future units, it takes away from future manpower.
It should take away from available manpower, it does for me anyway. Perhaps I'm misunderstanding you.
Basically you are better of refitting existing understrength units rather than purchasing new ones. 1) They are available immediately 2) They are usually of a higher quality since your initial units are the best.
RE: purchasing units
So what's the downside to refitting existing corps?
RE: purchasing units
I don't see any downside other than the drain on arms and manpower resources.
RE: purchasing units
yeah, I suppose if you needed to cover a large front creating new corps is the way to go but otherwise just keep refitting.
RE: purchasing units
ORIGINAL: Arinvald
I haven't noticed a new influx of raw recruits decreasing a units quality. It would be a nice touch.
If you refit an existing A class corps even from 1 to 24 it stays as an A.
However if for example you lose the British 1st Corps which is an A and rebuild it, it comes back as a B class unit. Same goes for B to C.
If as the Germans you build a new unit without losing any then it comes on as the 58th Corps (roughly) and is a C class unit.
The only reason I can see for building new units is if you do not have enough of that type.
For example the British lack arty and cav.
BTW has anyone built a new dreadnought? I have had 150 naval points but didn't see it listed and there doesn't appear to be a spare line for it in the interface - so no new dreadnoughts? Perhaps they take too long to build and so were left out.
RE: purchasing units
A nice little rule might be to reduce quality by one letter if you put more than (pick a number) 5 points into a corps. The decision would then be to gradually rebuild and keep the same quality or rebuild all at once and lose one level of quality.
If this game is doing one thing, it's got me thinking [:D]
If this game is doing one thing, it's got me thinking [:D]
- 06 Maestro
- Posts: 3997
- Joined: Tue Oct 11, 2005 10:50 pm
- Location: Nevada, USA
RE: purchasing units
I concentrate on keeping existing units up to strength. There are times that a unit needs to be pulled out of the line and allowed to rest before giving it replacements. If the unit is attacked while at 1/4 of its normal rediness (or participating in an attack) much of the replacements are just wasted. The cost of replacements is too high to waste like that.
The A/H Empire needs more corps to cover existing and likely fronts. Although it is difficult, I start building new corps for them right away.
I have plenty of manpower, but the arms refit cost holds back the whole process. In a current game, Germany has over 500 MP points and 0 arms refits+(Jan/Feb'16). I've only built a few units and struggle to keep others up to stength. Perhaps after a land bridge is opened to the Otto's Germany will get the resouses it needs for its economy. I am hoping to be able to fully utilize Germany's MP at that time.
Brfore you ask why I do not have contact with Turky by '16; it's because Paris was just a little too tempting. I have it (most of it), France is wavering, but not done yet.
The A/H Empire needs more corps to cover existing and likely fronts. Although it is difficult, I start building new corps for them right away.
I have plenty of manpower, but the arms refit cost holds back the whole process. In a current game, Germany has over 500 MP points and 0 arms refits+(Jan/Feb'16). I've only built a few units and struggle to keep others up to stength. Perhaps after a land bridge is opened to the Otto's Germany will get the resouses it needs for its economy. I am hoping to be able to fully utilize Germany's MP at that time.
Brfore you ask why I do not have contact with Turky by '16; it's because Paris was just a little too tempting. I have it (most of it), France is wavering, but not done yet.
Banking establishments are more dangerous than standing armies.
Thomas Jefferson
Thomas Jefferson
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RE: purchasing units
Sorry, you can't build dreadnaughts. You repair damaged ones and you do get the ones that were started before the war but it just takes too long otherwise.
RE: purchasing units
READINESS: That is an area I haven't considered yet while learning the game. I'll have to take another look at that.
And 06Maestro, could you explain how the land bridge to the Ottoman Empire would help Germany's resources? Thanks.
And 06Maestro, could you explain how the land bridge to the Ottoman Empire would help Germany's resources? Thanks.
- 06 Maestro
- Posts: 3997
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- Location: Nevada, USA
RE: purchasing units
JW
The OE has a large surplus in resourses(about 25)-apparently not food though. The OE should be able to transfer some surplus resourses. When I attemted to do so, Germany (or anyone) did not show up in the to box of the materials transfer dialog. I tried to set up shipping, but the OE has non. So, currently, I still do not "trade" between Germany and the OE. A/H can send surplus to Germany.
I am assuming that because there is no friendly land contact between the OE and Germany, transfers are not possible. Hopefully, the only obstacle is Serbia. As soon as Serbia "bites the dust", I will be trying to get those resources to Germany. There should be no problem with trade at that time.
The OE has a large surplus in resourses(about 25)-apparently not food though. The OE should be able to transfer some surplus resourses. When I attemted to do so, Germany (or anyone) did not show up in the to box of the materials transfer dialog. I tried to set up shipping, but the OE has non. So, currently, I still do not "trade" between Germany and the OE. A/H can send surplus to Germany.
I am assuming that because there is no friendly land contact between the OE and Germany, transfers are not possible. Hopefully, the only obstacle is Serbia. As soon as Serbia "bites the dust", I will be trying to get those resources to Germany. There should be no problem with trade at that time.
Banking establishments are more dangerous than standing armies.
Thomas Jefferson
Thomas Jefferson
RE: purchasing units
ORIGINAL: JW
READINESS: That is an area I haven't considered yet while learning the game. I'll have to take another look at that.
And 06Maestro, could you explain how the land bridge to the Ottoman Empire would help Germany's resources? Thanks.
The land bridge to Turkey is critical for the German economy. If its late 1916 then turkey should have around 30 spare raw materials to be shipped to Germany. By 1916 Germany is producing around 11-13 economic points but has the capacity to produce over 30 IF it gets the raw materials. With the rail line to Turkey that means you get two full turns of full production. With this you can do all kinds of things. I love it when Bulgaria joins the war and I get those points.
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RE: purchasing units
Right, you need to open the rail route to Istanbul. I like to get Bulgaria on my side as early as possible as it makes Serbia far easier to defeat and the combination of a Bulgarian ally and a conquered Serbia lets those Ottoman resources flow. Of course cutting that line is what makes a "Salonika-ish" landing tempting too.
RE: purchasing units
I notice the Entente AI attempts to woo Bulgaria with diplomatic overtures too. It ain't dumb.
RE: purchasing units
ORIGINAL: JW
READINESS
Yep...
This is a biggy too. If you're folk aren't at readiness 9 any offenses will be severely compromised.
I always take those really hurting divisions and pulling them back. Take a couple turns to reinforce them to a really good strength, allow readiness to build back up and then back into the line.
Perhaps Frank can chime in here for clarification. Does not the entire force structure drop a level when national morale drops?
Ray (alias Lava)