1922 Aces8 (J) vs. Rysyonok (A): Statistics and analysis

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Rysyonok
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Allied Aircraft Experience (1/26/23)

Post by Rysyonok »

Allied Aircraft Experience (1/26/23)

Overall, Allies are off to a slow start:
- With most of action taking place way out far east, most squadrons still have not had a chance to see enemy ships. Typically in an aggressive anti-submarine campaign I'd be expecting values in high 70s by now
- I have been very conservative with aircraft placement, having lost quite a few to shore bombardments in other game (personal record: 421 in a single turn... don't ask)

I am expecting more aircraft involvement in the war by spring. Over half of USA/USN airforce is either already in the Philippines or almost there. Once my engineers establish a foothold on Chinese soil (which is what IJA is trying to prevent with its recent fervor in Southern China), I may stand a good chance of controlling sky over South China and Yellow Seas.

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Sunk Ship Geodata Review (1/26/23)

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Sunk Ship Geodata Review (1/26/23)

It is very interesting to note that the seas east of Wake / Marshalls line (X=84+ , Y=any) have been very safe for both fleets. Only 7 of 226 ships lost so far perished in that area. All 7 are from the early months of the war as well.

It may be time to stop safeguarding my convoys...



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Rysyonok
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US divisions supply status (2/1/23)

Post by Rysyonok »

Here's a two-month follow-up on shortages in US Army divisions' orders of battle:

US division: shortage of infantry squads / shortage of 37mm guns / shortage of light tanks

1st Division: 0 / 19 / 11
*A few replacements have arrived
2nd Division: 0 / 24 / 15
*No changes
3rd Division: 0 / 13 / 0
*No changes
4th Division: Currently in heavy combat, data classified for time being
1st Cavalry Division: Unit is at full strength
Hawaiian Division : No data due to being split in three regiments
2nd Marine Brigade: N/A / 6 / N/A
15th Regiment: Unit is at full strength
31st Regiment: Unit is at full strength
35th Regiment: 0 / 12 / N/A
*No changes
159th Regiment: 35 / 0 / N/A
*Unit in transit, no new data
184th Regiment: 39 / 2 / N/A
*Unit in transit, no new data
298th Regiment: Unit is at full strength
299th Regiment: Unit is at full strength

Looks like ranks are slowly filling up - I may be allowing 2nd and 3rd divisions to take replacements soon. Of course, 4th division is in heavy combat, and I need to decide my course of action there.

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Rysyonok
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Minelaying warfare (2/1/23)

Post by Rysyonok »

The war has been quite brutal on minelayers and minesweepers. IJN lost 5 of 9 MLs it starts out with; it is safe to assume that both IJN Aso and IJN Tsugaru have been converted to MLs to fill the gap. Allies have been aggressively using MSWs in anti-submarine warfare, resulting in 10 losses.

Here are the questions at hand:

- is IJN going to proceed as planned with converting Asakaze-class DDs to MSWs? If so, Allied minelaying task forces should be increased in size.
- is IJN waiting for conversion auxiliary cruisers to resume its mining operations? If so, Allies need to pull MSWs back from frontlines.
- how many AMCs are coming up?

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Rysyonok
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Repair status (2/7/23)

Post by Rysyonok »

Repair status (2/7/23)

Despite major backlogs at USN repair bays, it is quite amazing how quickly American battleships are getting fixed up. Seven weeks ago an average battleship had 9.9 points of damage; now it's 6.9 - that's despite non-stop activity by the Asiatic Fleet.

Submarines, on the other hand, are continuing to take operational damage. Seven weeks ago 17 of them had damage of at least 10 points; now it's 20. Average damage for USN submarines is 9.9 points.

On top of it, destroyer upgrades are still in progress as well; currently, there are 63 DDs currently lined up in drydocks.

To aid the repairs, 9 AR vessels are currently in service, with the 10th one due in 6 days.

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Rysyonok
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Northern China (2/7/23)

Post by Rysyonok »

Northern China (2/7/23)

There is no way to describe the nonstop tiptoe dance of IJN and Allied units in China around each other, it will take a picture.

I know that 19th and 20th IJN divisions are east of Peking, suffering from disruption. I know that 7th division is in Korea, heavily disrupted. I suspect that 2nd and 3rd divisions are in the area as well, one rampaging southwest of Peking, one in Tientsin. But what are the units in Pyongyang? And where's Tsingtao brigade?

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Allied pilot fatigue (2/13/23)

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Allied pilot fatigue (2/13/23)

Allied pilots were given a day to let them rest for battles to come.

Most squadrons used that time to rest.

One, to party like it's 1929.



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Case Study: Temperate and Malaria zones (2/13/23)

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Case Study: Temperate and Malaria zones (2/13/23)

What's the impact on a unit left in Malaria zone? Let's compare two bases: Batavia (Malaria zone) and Soerabaja (Temperate zone). Both have been neutral and both have sufficient supply and support.

Batavia units: Experience / Morale / Disruption / Fatigue

HQ Dutch East Indies: 60 / 42 / 10 / 35
INF 1st Dutch Regiment: 50 / 36 / 10 / 36
INF 2nd Dutch Regiment: 50 / 35 / 10 / 37
CD Batavia Coast Guard Batallion: 47 / 34 / 11 / 36
AA A-I-LD Batallion: 55 / 37 / 10 / 37
AA A-III-LD Batallion: 55 / 39 / 11 / 35
ENG 1st DAF Aviation: 48 / 31 / 11 / 36
ENG 2nd Dutch Naval Base Force: 49 / 33 / 10 / 36

Soerabaja:

CD 6th Coast Guard Batallion: 49 / 96 / 0 / 5 No squads are disrupted, versus 13 in Batavia CG Batallion
INF 6th Dutch Regiment: 50 / 92 / 0 / 5 AV = 97, versus only 77 in 1st and 2nd regiments
ENG 2nd DAF Aviation: 49 / 95 / 0 / 5 Only 1 squad is disrupted, versus 25 in 1st DAF
ENG 1st Dutch Naval Base Force: 49 / 86 / 0 / 5 No squads are disrupted, versus 23 in 2nd Naval Base Force

The choice is clear - stay away from Malaria zones...
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tex
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RE: Case Study: Temperate and Malaria zones (2/13/23)

Post by tex »

Wow, that is really interesting, thanks for posting it! I have never included the effects of malaria zones when thinking about strategy, but now I see it is necessary. Good stuff this! 
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Rysyonok
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RE: Case Study: Temperate and Malaria zones (2/13/23)

Post by Rysyonok »

ORIGINAL: tex
Wow, that is really interesting, thanks for posting it! I have never included the effects of malaria zones when thinking about strategy, but now I see it is necessary. Good stuff this! 

Thanks.

It seems that each Malaria area has a couple of Temperate strongholds, and those are the truly desired cities as enemy will have a lot of difficulty taking them. In Philippines, it's Clark - Manila corridor (but not Bataan), in Dutch East Indies it's Soerabaja and one other port close to Singapore.

I am seriously considering withdrawing to those locations and digging in.

Next time I am thinking about looking at Cold zones as well - my Soviet troops never seem to get below 37% disruption in every game...
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Rysyonok
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Allied CA/CL experience growth (5/31/22 - 2/16/23)

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Allied CA/CL experience growth (5/31/22 - 2/16/23)

No starting data this time - but it's safe to assume that all ships started with ~55 daytime and ~25 nighttime experience

Name: current daytime / current nighttime.

10":

USN CA Charlotte: 65 / 59
USN CA Missoula: 75 / 60
USN CA Seattle: 77 / 61

8":

USN CA Huron: 77 / 62

6":

USN CA Charleston: 78 / 59
NCN CL Chao Ho: 79 / 58
NCN CL Hai Yung: 79 / 57

5":

USN CL Albany: 68 / 59
USN CL Clicago: 72 / 58
USN CL Olympia: 68 / 55

It is very interesting that those Chinese ships that did survive encounters with IJN are slowly learning the tricks and ropes of high sea warfare. Maybe one day...

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RE: Case Study: Temperate and Malaria zones (2/13/23)

Post by Connfire »

It seems that each Malaria area has a couple of Temperate strongholds, and those are the truly desired cities as enemy will have a lot of difficulty taking them. In Philippines, it's Clark - Manila corridor (but not Bataan), in Dutch East Indies it's Soerabaja and one other port close to Singapore.

The rulebook states "Units will take extra fatigue in Malaria Zone hexes, although being in a friendly base can minimize the impact of the Malaria Zone". I guess that leads to the question, are these friendly bases hard-coded into the game, or are they relative to the base's size?
Next time I am thinking about looking at Cold zones as well - my Soviet troops never seem to get below 37% disruption in every game...

Same section of the rulebook - "The negative effects of these (cold) zones only function 4 months of the year (winter) depending on the area; in the North they function November through February, while in the South they function from May through August. Cold Zones during the winter impact ground units the same way as Malaria Zones (above), with the following added penalties:
o Ships moving in Cold Zones during the winter will suffer operational system damage at double the normal rate.
o All base construction in Cold Zones during winter takes twice as long
o Air units will fly 25% less aircraft on strike-type Missions.
o Ground units unloading at an enemy base/beach or into a non-base hex with an enemy unit will suffer roughly three times the losses they would normally suffer.
It is very interesting that those Chinese ships that did survive encounters with IJN are slowly learning the tricks and ropes of high sea warfare. Maybe one day...

In my game vs. the AI, I had some Chinese LCUs reach very high experience levels due to constant contact with the Japanese.
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RE: Case Study: Temperate and Malaria zones (2/13/23)

Post by Rysyonok »

The rulebook states "Units will take extra fatigue in Malaria Zone hexes, although being in a friendly base can minimize the impact of the Malaria Zone". I guess that leads to the question, are these friendly bases hard-coded into the game, or are they relative to the base's size?

I daresay, hard-coded. Although I am trying to challenge that by nonstop construction.
Same section of the rulebook - "The negative effects of these (cold) zones only function 4 months of the year (winter) depending on the area; in the North they function November through February, while in the South they function from May through August. Cold Zones during the winter impact ground units the same way as Malaria Zones (above), with the following added penalties:<snip>

Yes, but this is different. In Malaria Zone, a unit can sit still and still hurt. I am researching whether that's the case in Cold Zone as well.
In my game vs. the AI, I had some Chinese LCUs reach very high experience levels due to constant contact with the Japanese.

What about ships?
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Rysyonok
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Sunk auxiliary ships (2/22/23)

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Sunk auxiliary ships (2/22/23)

When a battleship goes down, everyone notices. When a simple transport does, it is ignored.

Until there are so many lost that it becomes a serious issue.

Let's see how are both sides doing on their auxiliary ships:

Ship type: IJN losses / USN losses

Tankers: 1 / None

Large APs: 3 / None
Medium APs: 11 / None
Small APs: 9 / None

Large AKs: 11 / 17
Small AKs: 3 / 2

Minelayers: 5 / None
Minesweepers: None / 10

Gunboats: None / 15
Irony is... one survived. But I can't group it with anything...

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VP Status (2/25/23)

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VP Status (2/25/23)

Here's the current victory point breakdown. Note how Allied base construction is helping the point growth - but mounting casualties in British and Dutch garrisons stuck in Malarialand are hurting it

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USN BB experience growth (12/30/22 - 2/25/23)

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USN BB experience growth (12/30/22 - 2/25/23)

Name: current daytime / increase since 12/30 / current nighttime / increase since 12/30.

USS Arizona: 78 / - / 56 / +1
USS Connecticut: 88 / - / 54 / +7
USS Georgia: 66 / - / 56 / -
USS Idaho: 67 / - / 29 / -
*I really need to remember to let this ship train for a month before sailing to battle... Of course, first I gotta finish fixing it.
USS Illinois: 72 / - / 58 / -
USS Maryland: 67 / New / 51 / New
USS Minnesota: 70 / New / 55 / New
USS Mississippi: 75 / - / 55 / -2
**This is very interesting: the ship lost nighttime experience for 2nd review period in a row.
USS Monandock: 68 / - / 55 / +1
USS Nebraska: 76 / - / 59 / +3
USS Nevada: 62 / - / 42 / +3
USS New Mexico: 71 / - / 56 / -
USS New York: 80 / +2 / 58 / +2
***Nice, consecutive increases month to month... Great job!
USS Oregon: 66 / - / 57 / -
USS Pennsylvania: 78 / +1 / 59 / +1
USS Rhode Island: 68 / - / 55 / -
USS Tennesee: 70 / - / 55 / -
USS Texas: 99 / - / 57 / +2
****I bet this one could have hit 102-103 daytime by now, if not the hard-coded cap.
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RE: Case Study: Temperate and Malaria zones (2/13/23)

Post by Connfire »

In my game vs. the AI, I had some Chinese LCUs reach very high experience levels due to constant contact with the Japanese.

quote:
What about ships?

Can't really say - they didn't really have much contact with the enemy, so I wasn't paying much attention. I wish I still had the game saved, so I could provide more ship data for you.
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Rysyonok
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Allied Aircraft Experience (3/6/23)

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Allied Aircraft Experience (3/6/23)

Allied squadrons are raking up experience by the day now that they are closer to front lines.

So are Japanese.



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Rysyonok
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USN SS XP (through 3/15/23)

Post by Rysyonok »

USN submarines have not done too well this game so far. Daytime growth was minimal past the starting level of 60. Nighttime growth was noticeable, but did not the class training maximum of 55 too often, indicating that there was little actual combat experience acquired.

Here's the review of S-class submarines, which is very similar to other classes.

Name: current daytime / current nighttime:

S-2: 61 / 56
S-3: 66 / 57
S-4: 62 / 57
S-6: 64 / 56
S-7: 61 / 55
S-8: 61 / 56
S-9: 60 / 58
S-14: 64 / 56
S-15: 64 / 55
S-17: 62 / 56
S-32: 60 / 59
S-33: 60 / 51
S-34: 60 / 55
S-35: 60 / 55
*Note that later reinforcements got the least, if any action, noted by no daytime experience gain.

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Case Study: Phil Res Div (3/15/23)

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Case Study: Philippine Reserve Division (3/15/23)

WPO makes you think twice before charging your troops headfirst into battle; once disrupted, units take a long time to recover.

Philippine Reserve Division has been beaten quite badly by IJA; with casualties as high as 50%, it was evacuated from Mindanao by USN transports. Half a year later, it is still a shattered unit, one not quite ready for combat - despite a command HQ nearby.

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