Dreadnoughts at war scenario.

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kirk23_MatrixForum
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RE: Dreadnoughts at war scenario.

Post by kirk23_MatrixForum »

Ok folks update number 4 for Dreadnoughts at war scenario is now available,I have still to complete the art work for some French and Russian ships,they will be available with a future update,this update has a great many changes from the previous update number 3 enjoy![8D]

UPDATE 4

http://www.filefront.com/17130251/Dread ... te%204.zip
Regards,
Graham.

I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller
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Rysyonok
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RE: Dreadnoughts at war scenario.

Post by Rysyonok »

Thanks :)
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kirk23_MatrixForum
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RE: Dreadnoughts at war scenario.

Post by kirk23_MatrixForum »


Ok folks this art file updates all the French Pre-dreadnoughts & Dreadnoughts.![:)]

http://www.filefront.com/17144866/War Plan Orange New allied ship art.zip
Regards,
Graham.

I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller
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kirk23_MatrixForum
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RE: Dreadnoughts at war scenario.

Post by kirk23_MatrixForum »

Ok folks I have corrected a slight booboo on previous update,althought I had done the French Dreadnought Bretagne class in the editor,I had forgot to add the 3 individual ships that make up the Bretagne class to the game,,this only came to light when I completed the art for the Bretagne class today,this update has them included now sorry about that,this will be the last update for quite some time.


UPDATE 5

http://www.filefront.com/17145244/Dreadnoughts at War scenario update 5.zip
Regards,
Graham.

I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller
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Rysyonok
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RE: Dreadnoughts at war scenario.

Post by Rysyonok »

Thank you for your dedication!
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kirk23_MatrixForum
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RE: Dreadnoughts at war scenario.

Post by kirk23_MatrixForum »

Here is a little teaser of what I'm working on at present,both sides are getting new Task forces added using the AI, there are far more submarine task forces setup from the start to harrass the enemy bases,plus various other task forces on bombardment missions and anti-submarine patrols.[8D]
Regards,
Graham.

I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller
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Connfire
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RE: Dreadnoughts at war scenario.

Post by Connfire »

This just keeps on getting better and better. Thank you. [8D]
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kirk23_MatrixForum
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RE: Dreadnoughts at war scenario.

Post by kirk23_MatrixForum »

Hey guys are you all happy enough for me to include these new task forces by tweaking the AI for the Dreadnoughts at War scenarios next update, or would you prefer me to do another scenario with the enhanced task force setups?[&:]
Regards,
Graham.

I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller
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Connfire
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RE: Dreadnoughts at war scenario.

Post by Connfire »

I've been wondering that myself. I'm not a programmer like you are of course, and don't completely comprehend all of the intricacies that go into DAW. But I have wondered if the AI can handle all of the new ships that are being added. Its possible that tweaking the TFs will at least give it a fighting chance at the beginning.
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kirk23_MatrixForum
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RE: Dreadnoughts at war scenario.

Post by kirk23_MatrixForum »

Hey Connfire I ain't a programmer by any stretch of the immagination,I just like to experiment here and there with the editor,and creating new task forces is pretty easy once you get the hang of it,by the way I have decided that I'm making a new scenario,it's called TORA TORA TORA[:)]
Regards,
Graham.

I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller
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Rysyonok
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RE: Dreadnoughts at war scenario.

Post by Rysyonok »

How are you planning to address AI's inability to reassign forces to different HQs or to change commanders?
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kirk23_MatrixForum
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RE: Dreadnoughts at war scenario.

Post by kirk23_MatrixForum »

I'm assigning the task forces to there respective bases of operation,the player can change them if they want in game as they please,same also applys to commanders,the player can reassign them also,as at the moment the scenario selects random commanders.At time of writing I have come across no problems during testing regarding the AI ability to use the new forces,they just play like all the other forces in game,I'm delighted with the trial runs of the scenario,it is a vast improvement to whats available using the stock scenarios.[:)]

PS: This does not mean I have stopped updating Dreadnoughts at War scenario,I'm also play testing it as well and correcting any obvious errors that show themselves.
Regards,
Graham.

I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller
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RE: Dreadnoughts at war scenario.

Post by Coulsdon Eagle »

I would love to try this exciting new (well, 90 years old!) development, but when I access the links, and click on the nice big box stating "Download Now" all that happens is that I am diverted to the FileFront News page. From there I cannot trace any Dreadnoughts at Sea files and the only reference to WPO appears to be the opportunity to download the original.

Now, my computer skills are about as good as Perceval's defence of Singapore, so can any of you kindly advise what I am doing wrong?

Looking forward to the Grand Fleet properly sinking the High Seas Fleet this time...
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tex
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RE: Dreadnoughts at war scenario.

Post by tex »

I think the problem may be with the filefront website. A few days ago I wasn´t able to login to my account there, it did the same thing to me as it did to you. As of now I can access everything and download, so try it again and see if that solves things. Good luck! 
Coulsdon Eagle
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RE: Dreadnoughts at war scenario.

Post by Coulsdon Eagle »

Ah Ha! That worked perfectly! [:D]

Many thanks. I will take a good look through this bunch of goodies, then may post a virgin's AAR.
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tex
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RE: Dreadnoughts at war scenario.

Post by tex »

Great, looking forward to those aar´s!
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kirk23_MatrixForum
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RE: Dreadnoughts at war scenario.

Post by kirk23_MatrixForum »

Hey guys life has been getting in the way regarding War Plan Orange,I have not been able to put much time on it at present,but rest assured updates and upgrades will be coming shortly,by the way the new scenario TORA TORA TORA is fab with well over 100 new submarine taskforces operating from day one,plus quite a bit of aircombat plus surface combat more than enough action to keep the gamers happy.[8D]
Regards,
Graham.

I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller
Coulsdon Eagle
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RE: Dreadnoughts at war scenario.

Post by Coulsdon Eagle »

Just some early feedback (as requested).

The game freezes whenever I "click" onto a Russian, French or Italian ship and then crashes. I downloaded the final version (#5). Did this include all of the ship art, etc., for these nationalities?

OOB. Given that the Japanese, US & British fleets are at full strength (no war losses as presumably the Great War has not been fought) and enhanced by some post-war additions, I was surprised that the German High Seas Fleet is only at its approximate strength circa 1919. Certainly I would expect to see the Wurttemberg & Sachsen (last two units of the Bayern-class BB) at Truk, along with BC Mackensen & perhaps her planned sisters. Even the Ersatz Yorck BCs might be feasible, although offset perhaps by the Hood's planned three sisters (Anson, Howe & another Rodney, just to confuse matters [:D])

If future enhancements are planned, real life & other interests allowing, here are some more paper dreadnoughts: -
France: Normandie & Lyon class BBs, along with the BC equivalent of the Bretagne-class BBs;
Russia: Borodino-class BBs
Italy: Francesco Carraciolo BBs

Now a couple of idle thoughts. If the Great War has not been fought, some of these new ships will appear named after existing serving officers (e.g. Hindenburg, Mackensen, Graf Spee) who have not yet found fame! And judging by the Russian fleet containing all those aristocrats & members of the Romanov dynasty, presumably the Russian Revolution hasn't happened either; better not call them the Soviets by mistake.

One subject that is missing from WPO in general is the use of "fuel" when what the asset really is is fuel oil. For this scenario, bear in mind that of the capital ships, most of the Royal Navy, and (IIRC) all of the High Seas Fleet's dreadnoughts are coal-burning. This may well be brought into the game already through differing endurance levels, and AOs could just as well be colliers as well as oilers. However, it would be an interesting logistical twist to have to provide two different fuel supplies for your fleet.
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kirk23_MatrixForum
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RE: Dreadnoughts at war scenario.

Post by kirk23_MatrixForum »

I to got a couple of game freezes early on,these were associated with the ship art for French etc, since I finnished the art work for the French and Italian ships for update 5 I have not seen any other freezes.I have still to complete some of the Russian ship art,one point about using the Russian ships in game,they can sail from Vlad but can't return they must go to other allied ports untill the Soviets are active.

In regard to never were Dreadnoughts and Battlecruisers etc,it is not difficult to add them to the game,it's just that personally I prefered a ship to have been actually built,and not just planned before I include them!

I will have to check but I'm sure I have done the art work for the German Mackensen and Ersatz Yorck,If gamers want never were ships included I will include them?
Regards,
Graham.

I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller
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RE: Dreadnoughts at war scenario.

Post by Coulsdon Eagle »

ORIGINAL: hellfirejet

I to got a couple of game freezes early on,these were associated with the ship art for French etc, since I finnished the art work for the French and Italian ships for update 5 I have not seen any other freezes.I have still to complete some of the Russian ship art,one point about using the Russian ships in game,they can sail from Vlad but can't return they must go to other allied ports untill the Soviets are active.

In regard to never were Dreadnoughts and Battlecruisers etc,it is not difficult to add them to the game,it's just that personally I prefered a ship to have been actually built,and not just planned before I include them!

I will have to check but I'm sure I have done the art work for the German Mackensen and Ersatz Yorck,If gamers want never were ships included I will include them?


Game still crashing - on German ships now (the Blucher).

The only files to be downloaded as part of #5 were the following - cannot locate any ship art files: -

Text files:
ADetail030
JDetail030
NDetail030
AHistory030
JHistory030
NHistory030
Scen030

DAT Files
wps030
cam030
wpc030
wpg030
wpl030
wpn030
wpd030
wph030
wpp030

Anything obvious I'm missing? I thought each successive update was comprehensive. Or is update #3 the base version (#1 & #2 no longer available) and the later downloads have to be added to it?
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