ORIGINAL: HanBarca
Sorry to bash you guys, but calvinus (the programming team leader) said on the AGEOD forum:
"the map tile for Eastern Mediterranean Sea is 1981 x 2849 pixels"
You can easily check this by looking in in the Data\Graph\Map\Regions directory.
Now, the map is made by areas, and to draw each single area the game must load in memory a bitmap that is up to 16Mb in size. Why in the hell you should need a 1981x2849, 16mb bitmap to display a completely blue area of the map is beyond my capabilities.
That's where memory goes: blue pixels. Come on.
It's a bitmap, that's all. You could paint anything you wish into it, the game engine doesn't have specific cases for painting an area without bitmap.
Maybe they could have put a blue background and no bmp for seas, but then the map edges will be blue also ...