Fatal Years for 1.03 RUS

Post new mods and scenarios here.
Post Reply
User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

RE: FY compatible with 1.02b

Post by Chilperic »

Czech: The Siberian Kazan stack has only his leader as Czech unit...Siberian have only around 6 Czech units on the Urals and Volga Theaters ( others in Sibéria being permanently fixed, representing Czech employment after November 18 as garrisoning the Transiberian railways in the rear.

French units: working as intended. The Allied Intervention Level has reached 13 [:)]

I will have to do some adjustments to the Southern AI events.

Oh, Miller is now fighting in the Urals. I can't unfortunatly nothing against AI relocation of leaders which defy both logic and history...belongs to the official version and exe processes.
kev_uk
Posts: 287
Joined: Sat Jun 05, 2004 11:36 am
Location: South Wales, UK
Contact:

RE: FY compatible with 1.02b

Post by kev_uk »

Oh well, now I am in difficulty with French Troops. Is there any way for them to leave? If the Allied Intervention level drops, will they stop fighting and go home? lol...probably not, but...
User avatar
JJKettunen
Posts: 2289
Joined: Tue Mar 12, 2002 6:00 pm
Location: Finland

RE: FY compatible with 1.02b

Post by JJKettunen »

FYI, it's early March 1919 in my latest game (as WHI), and for the first time I have a proper plan for the summer instead of going by gut feeling. AI detect bonus is set to "low", which could help a bit, and for the first time in my games the Reds have declared war on the Balts, so there's another theatre to deal with.

I wonder what's the best moment for Yudenich to appear, or should the event be avoided if possible?
Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn
User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

RE: FY compatible with 1.02b

Post by Chilperic »

ORIGINAL: kev_uk

Oh well, now I am in difficulty with French Troops. Is there any way for them to leave? If the Allied Intervention level drops, will they stop fighting and go home? lol...probably not, but...


Yeswhen the AIL will drop. The AIL is destined to lower from Spring 19 by random events. Reds may too use an option, "Concessions to Alled" to lower the AIL. Normally, Allied troops will leave when the AIL will be under 7.
User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

RE: FY compatible with 1.02b

Post by Chilperic »

ORIGINAL: Keke

FYI, it's early March 1919 in my latest game (as WHI), and for the first time I have a proper plan for the summer instead of going by gut feeling. AI detect bonus is set to "low", which could help a bit, and for the first time in my games the Reds have declared war on the Balts, so there's another theatre to deal with.

I wonder what's the best moment for Yudenich to appear, or should the event be avoided if possible?


Yudenich entry is very variable ( hence the troubles with the events dealing with). He may enter as a Southern White option, or randomly ( chance being very low).

So if you haven't the Yudenich option, there's a bug. Send me the savegame I look at.

If you have Yudenich option, I would use it:

- when Reds are menaced by another large offensive from the South.
- in conjonction with the event allowing Whites to try get Finland into war without needing to play the recognize independance option. But this option, even played, may fail to work. Historically, Mannerheim favored ( wisely) to help Whites, but Finnish population wasn't and elected in 1919 a goverment refusing to attacks Reds without proper acceptation of independance.

About randomness for Yudenich entry: may seem curious, mais IMHO less much than allowing a player in charge of the Southern faction to have absolute control of events in the North ;-) Then it adds chaos [8D]

Now, of course, if you're playing against a weakened AI [:D] I'm kidding of course, being rather glad to get the impression even at low bonus level, Red AI remains a valuable opponent. [:)]

This AI bonus for detection may seem an AI cheat, but aprtit's a cheat largely used in other games ( including WiTE maybe, but not sure), the AI must definitly be compared as the situation of a blind human getting information about the map situation by the computation of points for each regions and deciding region by region what to do. Very different of human thinking. So such a bonus is just allowing AI to get better region computations to "decide" what to do next. That isn't hindering the ability to surprise AI. Sending small detachments for depception purpose will be efficient to disturb AI concentration, if well done.
User avatar
JJKettunen
Posts: 2289
Joined: Tue Mar 12, 2002 6:00 pm
Location: Finland

RE: FY compatible with 1.02b

Post by JJKettunen »

Yudenich option has been always there, so no bugs. [:)]

From what I have seen Reds are gathering large forces against Estonia. Perhaps Yudenich could be used as a surprise factor once the Reds are steamrolling there? Anyhow it confirms my idea of going for Tsaritsyn with Cossacks. Volunteer Army will make a "backhand blow" against any forces that invade Donbas (be it Reds, Ukrainians, Anarchist or Greens). It was nice to see Makhno attacking a couple of times before allying with the Reds.
Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn
User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

RE: FY compatible with 1.02b

Post by Chilperic »

ORIGINAL: Keke

Yudenich option has been always there, so no bugs. [:)]

From what I have seen Reds are gathering large forces against Estonia. Perhaps Yudenich could be used as a surprise factor once the Reds are steamrolling there? Anyhow it confirms my idea of going for Tsaritsyn with Cossacks. Volunteer Army will make a "backhand blow" against any forces that invade Donbas (be it Reds, Ukrainians, Anarchist or Greens). It was nice to see Makhno attacking a couple of times before allying with the Reds.


Glad to hear good news about Makhno.

For Yudenich, try it ! I don't have a definitive answer for this. I've tried to design a replayable game, with an AI following several paths, random variations here and there. So I just don't know currently if your idea will work or not. Balts are very weak at first, but get later more and better units, Germans are an help but a menace to for Riga Southern Whites must keep. So introducing Yudenich may turn into good idea, or be harmful...Try it, and say me !
User avatar
JJKettunen
Posts: 2289
Joined: Tue Mar 12, 2002 6:00 pm
Location: Finland

RE: FY compatible with 1.02b

Post by JJKettunen »

Will do! But later when I have more time on my hands.
Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn
User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

RE: FY compatible with 1.02b

Post by Chilperic »

ORIGINAL: Keke

Will do! But later when I have more time on my hands.

Anyway, your input will help too to fix possible unbalanced things. The Baltic theater could need a bit of polish, large or small I don't known.
kev_uk
Posts: 287
Joined: Sat Jun 05, 2004 11:36 am
Location: South Wales, UK
Contact:

RE: FY compatible with 1.02b

Post by kev_uk »

ORIGINAL: Chliperic

ORIGINAL: Keke

Will do! But later when I have more time on my hands.

Anyway, your input will help too to fix possible unbalanced things. The Baltic theater could need a bit of polish, large or small I don't known.

Just taken Riga...Germans all but did not want a pitched battle, so kept retreating from every engagement. Now Kaunus is mine too, and the Germans seem to have literally vanished! Quite a sizable force too...
User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

RE: FY compatible with 1.02b

Post by Chilperic »

ORIGINAL: kev_uk

ORIGINAL: Chliperic

ORIGINAL: Keke

Will do! But later when I have more time on my hands.

Anyway, your input will help too to fix possible unbalanced things. The Baltic theater could need a bit of polish, large or small I don't known.

Just taken Riga...Germans all but did not want a pitched battle, so kept retreating from every engagement. Now Kaunus is mine too, and the Germans seem to have literally vanished! Quite a sizable force too...


Germans will be removed by event, as a consequence of Western Allied pression on Germany, the perspective of a German Baltikum being somehow unpopular In France and Great Britain in 1920 [:D]

If you're suspecting a bug, could you post your save once again? [&o]

Freikorps is indeed powerful, as in the official game. High discipline, motivation and experience in the ranks, seasoned officers, modern and abundant weapons. They ruled much of the time, and their defeats needed some Western Allies help to Balts who had themselves gained in efficiency and experience after the first half of 1919. Balts made military alliance too.
kev_uk
Posts: 287
Joined: Sat Jun 05, 2004 11:36 am
Location: South Wales, UK
Contact:

RE: FY compatible with 1.02b

Post by kev_uk »

Here you go...Interesting big stack of Greens in Yaroslav...need more than two regular divisions to break...also I find Bronch-Beyuevich is not a very good leader...
Attachments
FYRED_Baltics.zip
(1.4 MiB) Downloaded 5 times
User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

RE: FY compatible with 1.02b

Post by Chilperic »

ORIGINAL: kev_uk

Here you go...Interesting big stack of Greens in Yaroslav...need more than two regular divisions to break...also I find Bronch-Beyuevich is not a very good leader...


Work on 3 stars leaders is planned but i'm waiting the final release of 1.03 as it will force to begin anew game. the official game has locked now Bronch-Beyuevich, which is a right decision, considering his record during the RCW.

You're about to win [:)]? That's great, even if Whites aren't dead.

German events working as designed. I've added some messages to alert players of any faction about the withdarwal of Freikorps. By the way, i've added an event to portray Bermont-Avalov role.

I've too lowered a bit WSU gained by the Reds( you have too much of those).

And I've fixed a very large bug preventing Poland to enter the war!! Next time, you will certainly have to deal with them sooner. I've noticed Trotsky is ready though. [:)]
kev_uk
Posts: 287
Joined: Sat Jun 05, 2004 11:36 am
Location: South Wales, UK
Contact:

RE: FY compatible with 1.02b

Post by kev_uk »

What happened to the Southern Whites? Had massive stacks early on....seemed to have evaporated?
User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

RE: FY compatible with 1.02b

Post by Chilperic »

ORIGINAL: kev_uk

What happened to the Southern Whites? Had massive stacks early on....seemed to have evaporated?


they are in the save you have uploaded. I've forgotten to say there was a bug too in one Southern Whites AI-events troubling his thinking about Ekaterinodar when captured back by Reds

Here one Southern White bug stack.

Image
kev_uk
Posts: 287
Joined: Sat Jun 05, 2004 11:36 am
Location: South Wales, UK
Contact:

RE: FY compatible with 1.02b

Post by kev_uk »

Ouch. That is a serious stack. 
User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

RE: FY compatible with 1.02b

Post by Chilperic »

new version uploaded at:

http://moddercorner.com/about/

Sooner than expected, but I couldn't let the Poland War entry bug. [:)]

Compatible with ongoing games [:)]
User avatar
JJKettunen
Posts: 2289
Joined: Tue Mar 12, 2002 6:00 pm
Location: Finland

RE: FY compatible with 1.02b

Post by JJKettunen »

Cheers!
Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn
User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

RE: FY compatible with 1.02b

Post by Chilperic »

I've done many updates to FY lately, but the pace should slow because the remaining improvments are now very limited , a part forcing to start a new game so I prefer to keep them for the "real" 1.03 official version. Thse future changes should be rather limited in scope, as I've got the feeling FY to be in good shape now. Of course, insuspiced big troubles could arise, but probability is now low. [:)]

Thanks to all of you.
kev_uk
Posts: 287
Joined: Sat Jun 05, 2004 11:36 am
Location: South Wales, UK
Contact:

RE: FY compatible with 1.02b

Post by kev_uk »

I had Stalin with his Eastern Front sat in Samara. Not that a powerful a stack, combat power of of 1000, about 26 thousand troops. One of the Siberian White stacks sits outside this city for about three turns, it looked a big stack, so I change the Eastern Front attitude to Defensive, Defend and Retreat (usually by third round). Not worried, because I think this stack is equally worried of me as I am it.

Turn three later, another huge Siberian stack appear, stops Stalin from retreating and they commit. Stalin cannot retreat; come the third round and the Reds fail to pull back...this is a Siberian force all told mustering 70k troops to Stalins puny 25k.

I loose the whole of the Eastern Front. Not happy. But what I am trying to say is the first stack to appear stays OUT of engaging Stalin until his friendly stacks appear, then cut him off from retreating and destroy the whole force. The Siberians will no doubt be recruiting prisoners sometime soon. This was a clever move from the AI...to spot Stalin and call his friends and stop him from retreating.

Now, what the Siberians should do is to roll south and take Tsaritsyn, they could do so easily.
Post Reply

Return to “Mods and Scenarios”