Fatal Years for 1.03

Post new mods and scenarios here.
Post Reply
User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

RE: Fatal Years for 1.03

Post by Chilperic »

Options in FY resort to 2 main categories:

- the strategical ones, very costly, representing fundamental choices like recognizing independence for minorities in exchange of their military support;

- the tactical ones, cheaper, giving slight bonus against side effects.

As examples of the latter, here 2 of the Southern Whites options:

Image

Image

I'm going to clean the text BTW [:D]


Thse 2 options aren't powerful tools but they may help for example to regain some loyalty to lower risk of Green insurrections. Of course, they are easier to use when your NM is high nad when you have EPs, ie when you're victorious on the field.

Losing NM could seem curious, but NM is representing more the morale of the members of your faction rather than the morale of the population living under your authority. As your mmembers are politically ostile to concessions, or prone to corruption, the NM losses figure their disapproval of your politics, contrary to the satisfaction among people.
User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

RE: Fatal Years for 1.03

Post by Chilperic »

ORIGINAL: Keke

One thing I noticed with the restarted campaign but didn't have time to report yet: it's April 1919 and the Polish morale is 45. Doesn't sound like WAD to me. Save attached.

Is Poland at war? If yes it's a bug. If not it's wad. When Poland is activated, NM will raise due the AGE engine...
User avatar
JJKettunen
Posts: 2289
Joined: Tue Mar 12, 2002 6:00 pm
Location: Finland

RE: Fatal Years for 1.03

Post by JJKettunen »

ORIGINAL: Chliperic

ORIGINAL: Keke

One thing I noticed with the restarted campaign but didn't have time to report yet: it's April 1919 and the Polish morale is 45. Doesn't sound like WAD to me. Save attached.

Is Poland at war? If yes it's a bug. If not it's wad. When Poland is activated, NM will raise due the AGE engine...

Ok, I figured that could be the case. No bug then. [:)]
Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn
User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

RE: Fatal Years for 1.03

Post by Chilperic »

ORIGINAL: Keke

ORIGINAL: Chliperic

ORIGINAL: Keke

One thing I noticed with the restarted campaign but didn't have time to report yet: it's April 1919 and the Polish morale is 45. Doesn't sound like WAD to me. Save attached.

Is Poland at war? If yes it's a bug. If not it's wad. When Poland is activated, NM will raise due the AGE engine...

Ok, I figured that could be the case. No bug then. [:)]


If Poland enters war, let me know its NM. Like anything adressing a shortcoming of the game engine, the fix can reveal itself as a problem ( not a critic of the game engine [8D] as this is unavaoidable and AGE offers tools to fix that).
User avatar
JJKettunen
Posts: 2289
Joined: Tue Mar 12, 2002 6:00 pm
Location: Finland

RE: Fatal Years for 1.03

Post by JJKettunen »

I'll let you know if it doesn't jump to the usual war-time levels.
Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn
User avatar
JJKettunen
Posts: 2289
Joined: Tue Mar 12, 2002 6:00 pm
Location: Finland

RE: Fatal Years for 1.03

Post by JJKettunen »

Now I can't build a depot at Ekaterinoslav. I hate this "official" bug! [:@]

edit: actually in this case the supply wagons were not strong enough for a depot, so not a bug. [:o]
Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn
User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

RE: Fatal Years for 1.03

Post by Chilperic »

ORIGINAL: Keke

Now I can't build a depot at Ekaterinoslav. I hate this "official" bug! [:@]

edit: actually in this case the supply wagons were not strong enough for a depot, so not a bug. [:o]

The hotfix to the hotfix of the official 1.03 RUS patch ( [:D]) is in very good shape, the residual bugs being seempingly few and minor from my own tests.
User avatar
JJKettunen
Posts: 2289
Joined: Tue Mar 12, 2002 6:00 pm
Location: Finland

RE: Fatal Years for 1.03

Post by JJKettunen »

Now I can report that activating Judenits has been unsuccesful for 2 turns. My guess is that because Reds haven't declared war on Balts, there's a problem.
Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn
User avatar
JJKettunen
Posts: 2289
Joined: Tue Mar 12, 2002 6:00 pm
Location: Finland

RE: Fatal Years for 1.03

Post by JJKettunen »

Save attached. I'll be away from the comp for a while.
Attachments
uusin.zip
(2.91 MiB) Downloaded 77 times
Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn
User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

RE: Fatal Years for 1.03

Post by Chilperic »

ORIGINAL: Keke

Now I can report that activating Judenits has been unsuccesful for 2 turns. My guess is that because Reds haven't declared war on Balts, there's a problem.


The bug is Yudenich option to be available. Indeed Yudenich option is available when:

- Reds have declared war on Balts
-Whites have recognized independance for minorities and got the Balts as allies in the war.

Yudenich couldn't have operated from Estonia at peace with the Bolsheviks. The Estonian officials were very reluctant to help Whites and they furnished a somehow minimal support only when Reds attacked them and yet under British pressure and with real reticence. BTW they did the same with Lithuanina, conditioning their help to territorial concessions [:D]

I will fix that: Yudenich option will appear only when the conditions will be met.

Last, it will remain a small chance to get Yudenich army even if conditions aren't fulfilled, by event. An event to figure all the possibilties, even the tiniest, like Estonia supporting Yudenich even without being involved in RCW.
User avatar
JJKettunen
Posts: 2289
Joined: Tue Mar 12, 2002 6:00 pm
Location: Finland

RE: Fatal Years for 1.03

Post by JJKettunen »

Makes sense, thanks.
Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn
User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

RE: Fatal Years for 1.03

Post by Chilperic »

New version tomorrow, compatible with ongoing games.

What's new?

- a few minor bugs fixed
- some possible AI improvements for using options and affecting more units to theaters where an offensive is planned
- a new option for Southern Whites: request German help between June to November 1918. The option will bring you large resources, men and even artillery units, but the Allied intervention Level will drop from 2 to 4...
User avatar
JJKettunen
Posts: 2289
Joined: Tue Mar 12, 2002 6:00 pm
Location: Finland

RE: Fatal Years for 1.03

Post by JJKettunen »

ORIGINAL: Chliperic
- a new option for Southern Whites: request German help between June to November 1918. The option will bring you large resources, men and even artillery units, but the Allied intervention Level will drop from 2 to 4...

Interesting. Shouldn't it affect national morale though? As I understand most of the officers were very anti-German, and considered Bolsheviks to be merely German agents at first.
Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn
User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

RE: Fatal Years for 1.03

Post by Chilperic »

ORIGINAL: Keke

ORIGINAL: Chliperic
- a new option for Southern Whites: request German help between June to November 1918. The option will bring you large resources, men and even artillery units, but the Allied intervention Level will drop from 2 to 4...

Interesting. Shouldn't it affect national morale though? As I understand most of the officers were very anti-German, and considered Bolsheviks to be merely German agents at first.


Krasnov Don Cossacks received an German help whose a part was destined ultimately for the Volunteer army. You're right about an-German posture of most Volunteer officers, the first being Denikin, but until his death, Alexiev, not represented in the game, and who was very influential, advocated for a DON first strategy rather than Kuban, with acceptance of German help, not by German inclination, but necessity, as until November 18 Allied help couldn't be really delivered, with the closure of Turkish straits and the Turkish presence in Transcaucasia.

Adding such a penalty isn't wrong in historical sense, but I prefer the option to be the choice of an immediate bonus to the cost of a more cautious Allied Intervention later. As AIL begins to 8, a drop to 4 to 6 makes reaching level 13 very difficult, and even 4 is close to the end of any material help. Of course, the AIl should climb a bit from June 18 to mid-19, but it's not sure, and slow most of the time. [:)]
User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

RE: Fatal Years for 1.03

Post by Chilperic »

ORIGINAL: Chliperic

New version tomorrow, compatible with ongoing games.

What's new?

- a few minor bugs fixed
- some possible AI improvements for using options and affecting more units to theaters where an offensive is planned
- a new option for Southern Whites: request German help between June to November 1918. The option will bring you large resources, men and even artillery units, but the Allied intervention Level will drop from 2 to 4...


new patch released on my blog ( see my sig). Patch 1.111
User avatar
JJKettunen
Posts: 2289
Joined: Tue Mar 12, 2002 6:00 pm
Location: Finland

RE: Fatal Years for 1.03

Post by JJKettunen »

Cheers!
Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn
Nikel
Posts: 1859
Joined: Tue Mar 24, 2009 10:51 am

RE: Fatal Years for 1.03

Post by Nikel »

ORIGINAL: Chliperic

New version tomorrow, compatible with ongoing games.

What's new?

- a few minor bugs fixed
- some possible AI improvements for using options and affecting more units to theaters where an offensive is planned
- a new option for Southern Whites: request German help between June to November 1918. The option will bring you large resources, men and even artillery units, but the Allied intervention Level will drop from 2 to 4...


What have you changed in the Baltic setup?


Posted White Admiral Kanin portrait in AGEod forum. Saw him seated in Sevastopol in one of Keke's saves, without armies&fleet portrait, so created also one. Naval commanders can be on shore [:'(]

http://www.ageod-forum.com/showthread.php?t=22243
User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

RE: Fatal Years for 1.03

Post by Chilperic »

ORIGINAL: Nikel

ORIGINAL: Chliperic

New version tomorrow, compatible with ongoing games.

What's new?

- a few minor bugs fixed
- some possible AI improvements for using options and affecting more units to theaters where an offensive is planned
- a new option for Southern Whites: request German help between June to November 1918. The option will bring you large resources, men and even artillery units, but the Allied intervention Level will drop from 2 to 4...


What have you changed in the Baltic setup?


Posted White Admiral Kanin portrait in AGEod forum. Saw him seated in Sevastopol in one of Keke's saves, without armies&fleet portrait, so created also one. Naval commanders can be on shore [:'(]

http://www.ageod-forum.com/showthread.php?t=22243

just modified the Yudenich option to become active only when conditions are met.

I've not yet integrated your portraits and new leaders because of a lack of time. It will come soon, with a new version of FY, this one necessitating maybe to start a new game.

Thanks [:)]
User avatar
JJKettunen
Posts: 2289
Joined: Tue Mar 12, 2002 6:00 pm
Location: Finland

RE: Fatal Years for 1.03

Post by JJKettunen »

ORIGINAL: Nikel

Posted White Admiral Kanin portrait in AGEod forum. Saw him seated in Sevastopol in one of Keke's saves, without armies&fleet portrait, so created also one. Naval commanders can be on shore [:'(]

In the game he sucks as a commander, so it's better to leave him unemployed, I think.
Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn
Nikel
Posts: 1859
Joined: Tue Mar 24, 2009 10:51 am

RE: Fatal Years for 1.03

Post by Nikel »

OK, thanks. I thought that perhaps you had changed the order of battle [;)]


Regarding the portraits, there is no hurry. And just in case, do not feel obliged to use them [:)]. Use them only if you want, whenever you want,... [;)]

I think that there is an error in the modded portraits you use

White De Bode is using this portrait, a teacher of literature

http://ru.wikipedia.org/wiki/Б&#1 ... 080;ч

But this is not our man, is this one. The problem is that this portrait is awful

http://www.chestimeu.ru/temy/sudby/148- ... evich.html

In the database in russian is right, Де Боде, Н.


Probably not needed to post them here as you visit AGEod forum. LOL, for one moment thought that it had been Pocus, not you who posted the Notepad joke, because he was using his other nick as Athena in that very moment [:D]
Post Reply

Return to “Mods and Scenarios”