Trying to get a grasp....

The newest game by Ageod, set during The Great War.

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GBS
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Trying to get a grasp....

Post by GBS »

On how the command chain works between GHQ, Armee and Korp.

If and Armee is in a region along with two separate Korp, are the Korp attached to the Armee automaticly?

If I combine two large Korp they just become one larger Korp. I still have the CWII mindset of combining as much as possible in order to spread CPs better.

Can I place two Armee in the same stack with a GHQ? Is the any advantage there? Or are they automatically attached to the GHQ without being directly in the stack.

I have noticed when I chose a GHQ there are other stacks, Armees I think, flashing so they got attached some how. Why cant Korps be attached directly to a GHQ?

I think once I understand what is going on here, I will be able to play.
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Ostwindflak
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RE: Trying to get a grasp....

Post by Ostwindflak »

Corps are independent formations and can not be attached to GHQ or Armies. Only an Army can be attached to GHQ.

The Armies are flashing because you start the game with them automatically attached to GHQ.

There would really be no benefit to stacking your Armies with GHQ since your Armies within the command radius of GHQ will get the GHQ leader's bonuses if he has any.

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Jim D Burns
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RE: Trying to get a grasp....

Post by Jim D Burns »

The way I understand it, the only attachment in this game for command structure that has an effect other than being part of the same stack is GHQ to Army, there are no other links in this game that I can see. When the army is created it is automatically attached to the GHQ whose command range it is in (hold down shift key when GHQ selected to see it), thus it will flash when you select the GHQ in the future. As long as the army stays within the command range of the GHQ it will get benefits from the GHQ base on its leaders stats and traits.

Corps stacks are always independent I think, but if in a separate stack in the same region as an Army or GHQ, it will fight under that command in the sense that the higher command is in command of the battle. I also assume (but do not know for sure) command point penalties for that battle apply as if everyone involved in the fight were in one giant stack. So having a bunch of independent corps in a region with a full army (i.e. it has max command points used already) does not mean you will fight as if the army and all the extra corps stacks were all within command limits. I could be wrong but I doubt it, so assume you will have CP penalties for any extra forces over and above what an army can normally handle whether stacked with the GHQ/Army or not.

Hope this helps.

Jim
tgb
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RE: Trying to get a grasp....

Post by tgb »

I thought for a Corps to be in command it actually has to be in the same stack as an Army. My understanding is that Corps are treated the same way Division are in the ACW games, and Armies are treated the same way Corps are.
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Ostwindflak
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RE: Trying to get a grasp....

Post by Ostwindflak »

I have not encountered any penalties in this game for a corps not being within the command radius of GHQ. The commander with the most seniority within the corps gives his trait and skill bonuses or penalties as the case may be to the entire stack. They operate almost autonomously from the GHQ.

I would say the corps downfall is they do not receive the bonuses of being within the command radius of GHQ due to not being able to be attached like and Army can be. Also I don't believe you can get a corps CP's as high as an Army's CP's. I have not tried uber-stacking a corps, but I have noticed their CP's are significantly lower than an Army.

I treat the corps in my campaign as support units to my Armies. The Armies punch the hole and the corps pour through to secure ground/recon while the slower Army catches up.

-Jason
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FroBodine
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RE: Trying to get a grasp....

Post by FroBodine »

So, I have not really started playing the game yet, but I will tonight and over the weekend.

How do you attach an Army to GHQ, please? Say, I form a new army that is not yet attached. How do I do this?

If this is easily explained in the tutorial, that is fine. But, if not, I know I will be wondering so I am asking now, before I get into the game.

Thanks!
elmo3
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RE: Trying to get a grasp....

Post by elmo3 »

ORIGINAL: jglazier

...How do you attach an Army to GHQ, please? ...Thanks!

According to the manual, when you form an army it automatically attaches to the nearest GHQ.
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mariandavid
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RE: Trying to get a grasp....

Post by mariandavid »

elmo: In fact you can only form an army if it is in range of THE GHQ. Note that only Germany has two GHQ - all the rest have only one. So if you want to create a new French HQ - select a 3 star general and move him close to the French GHQ.
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Jim D Burns
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RE: Trying to get a grasp....

Post by Jim D Burns »

ORIGINAL: elmo3

ORIGINAL: jglazier

...How do you attach an Army to GHQ, please? ...Thanks!

According to the manual, when you form an army it automatically attaches to the nearest GHQ.

But you have to be within command range of the GHQ to form it, so select the GHQ and hold down the shift key. The colored zone is the command range, only 3 star generals within that zone can be formed into armies.

Jim
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Queeg
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RE: Trying to get a grasp....

Post by Queeg »

ORIGINAL: mariandavid

elmo: In fact you can only form an army if it is in range of THE GHQ. Note that only Germany has two GHQ - all the rest have only one. So if you want to create a new French HQ - select a 3 star general and move him close to the French GHQ.

Which is a ridiculous gameplay mechanic, by the way.

For example, GHQ covers Provinces 1-10. But I need to form an army in Province 15. It will operate under a penalty there because it will be outside the command radius of the GHQ. Fine. Makes perfect sense.

Why should I have to engage in the busywork of moving a general to Province 10 just to build the army to send back to Province 15? It adds nothing of substance to the game - the substance is the command penalty. Just let me build the effing army in Province 15 in the first place.

(I've heard the rationalizations - the Russians were backward and this ritual somehow simulates that. It doesn't simulate anything - it's just sloppy game design.)
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