Reinforcement Schedule

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

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New York Jets
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Reinforcement Schedule

Post by New York Jets »

Are there units scheduled for reinforcements aside from those units one creates in the production panel?
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Owllord
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RE: Reinforcement Schedule

Post by Owllord »

There might be some events that spawn unit (I forgot, but if there are, none triggered during my last game. I think the Arab Revolt spawns stuff), but otherwise you are responsible for your side's recruitment.
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operating
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RE: Reinforcement Schedule

Post by operating »

ORIGINAL: Chris Trog

Are there units scheduled for reinforcements aside from those units one creates in the production panel?
January 1917 the Arab Revolt arrives at Medina (?sp), repatriating any CP units there back to the production queue. At the same time 4 Arab units appear on the map at that city location with their flag at/in Medina. Other than that, no side get's free bee units, except of course when other countries enter the war. What a player selects for units in the queue, are the only units you will get for reinforcements as dated for release.

<edit>

Sorry, one free Canadian infantry arrives at Plymouth approximately 7th or 8th turn 1914.
and one flew over the Cuckoos nest
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