Achtung Panzer:Operation Star is an Eastern Front wargame with solid graphics and sprawling battlefields that really emphasize the scope of WWII tank combat. The gameplay is a remarkably realistic turn-based and real-time operational/tactical hybrid wargame that continues the series begun by the acclaimed Achtung Panzer: Kharkov 1943.
NOTE: to change facing during combat you can either use this right mouse drag mechanism OR you can press 'V' on your keyboard and then right click in the desired direction.
Conduct your artillery/air plotting if you have any available artillery assets. To find these assets, select each Infantry command unit or any spotter units in play. Only units that can issue artillery and air strikes will have the appropriate command buttons displayed.
Pre-planned fires will arrive more quickly when ordered. You can fire on any point in range, but if you select a pre-plotted location for the strike, the effects will be better.
Blue-on-Blue artillery fire is a possibility in this game, so don't setup strikes too close to your units and avoid moving units into targeted terrain.
When you are ready for battle, press the ENTER key again.
Issue commands to units.
Hold down the mouse wheel to rotate the view when no unit is locked in view and also spin it up or down to raise/lower the view.
Use the arrow keys to rotate the view when your view is locked on a unit and the mouse wheel to zoom in and out and raise or lower the view at the same time.
There are several other view options, but you can learn those as you go along.
REMEMBER: You can pause the game at any time to look around and issue new commands to units.
I thought I would add for the benefit of new players that under item #12 of the "Quick Battle Settings" you can choose which map to use for the quick battle.
Also, the WASD keys can also be used to navigate around the map, you can pivot/rotate the view with the middle mouse button or by holding "C", and you can jump to anywhere on the map with a right click if no unit is selected.
Thanks - I didn't know about the 'C' key option. There are several view control options. END, HOME and PAGE DOWN also control the view... It's rather a mess, but it's worth experimenting with.
A tip for practicing the view controls and unit commands is to setup a quick battle with just two units at distant ends of the map and to make the enemy unit one that can't move far or fast, as shown. Now you can drive around for an hour and as long as you don't stray too far you'll have no contacts and the count down to victory won't kick in.
Softening up the objective with an artillery barrage before moving infantry up on the left through the woods. A Platoon of Marders covers the objective across the open ground.
Binocular view reveals what appears to be a single captured German half track. Is it alone or does it constitute the Recce element of a much larger force? Is it followed by armour?
My mech recon platoon halts and dismounts. Air support is summoned to overfly the area and spot for additional enemy units.
The recon armoured car moves forward to investigate the contact. Meanwhile, a lucky shot from the 2cm gun on one of my APCs knocks out the enemy vehicle (without intervention from me) and its crew flees.