Prokhorovka 52 Turn Large Battle

Battlefront features the power of battalion-level combat in some of this period's most bloody and intense conflicts: Saipan, Market Garden, Novorossisk, and Gazala. Players will have realistic control over their soldiers, with a tactical scale just large enough to make a telling difference in the strategic picture.

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Howard7x
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Prokhorovka 52 Turn Large Battle

Post by Howard7x »

PBEM only Prokhorovka is a 52 turn mega campaign. Take a look at the screenshots below.
The map is huge. If you look at the map window in the upper right you can see how large it is.
This battle was designed by Ian Gelderman [&o]

On the morning of July 12, II SS Panzer Corps advanced on Prokhorovka at the same time that 5th Guards Tank Army launched a series of attacks as part of multi-front counteroffensive scheduled for July 12 and in an attempt to catch the Germans off balance. The SS and Guards units collided west of Prokhorovka in open country punctuated by farms, rolling hills and gullies. What happened next is open to debate with the release of new information from archives.

The battle can best be described as a very costly tactical loss but an operational draw for the Red Army. Neither the 5th Guards Tank Army nor the II SS Panzer Corps accomplished their missions that day. Tank losses have been a contentious subject ever since. Red Army losses have been claimed as low as 200 or as high as 822 tanks, but the loss records now show that they were probably from 150 to 300 complete losses, with a similar number damaged. Likewise, German loss claims have reached as low as 80 or into the hundreds, including "dozens" of Tigers. This number is impossible to establish because of the German philosophy in counting lost tanks. The number of complete losses for the period 10 July-13 July for the LSSAH and Das Reich divisions was three. Additional to that are an unknown number of damaged tanks, many of which would have been lost in repair depots during the subsequent retreat as a consequence of the Red Army post-Kursk counteroffensive Operation Polkovodets Rumyantsev. Nipe puts the number of operational tank reductions in the whole Corps at 70-80, but it is unclear how many of these would have been in short-term or long-term repair.

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Howard7x
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RE: Prokhorovka 52 Turn Large Battle

Post by Howard7x »

German units shown in unit window to the right. Notice the new artwork...

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RE: Prokhorovka 52 Turn Large Battle

Post by Howard7x »

Russian Unit starting positions.

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Howard7x
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RE: Prokhorovka 52 Turn Large Battle

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New Russian Unit artwork...

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RE: Prokhorovka 52 Turn Large Battle

Post by Howard7x »

The 92nd Guards Rifle Division Engineers Battalion with the much needed bridge blowing abilities, Supply situation looks perfectly fine on turn 1...

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Design notes

1. Weather: The Weather has been set to that of the historical conditions at the time the battle. Mud conditions will restrict movement and supply, so it’s advised to check the weather forecast when planning major operations.

2. Major Rivers: Movement and battle are not possible across major rivers unless there is a bridge present. The Russian player should blow bridges between himself and the frontline to prevent the Germans from gaining easy access over rivers. Keep bridges in the rear intact for possible retreat or reinforcements. The German player has ample bridging units equipped with pontoons. They will prove very valuable in order to keep the momentum of your advance.

3. Night Turns: During the night supply levels will drop to 75%. It’s always a good to know what turn (day or night) you are currently playing. The advantage of night turns is no air activity. (no air interdiction, dive bombers or medium bombers)

4. Special Attacks: Both sides have special attacks, “Kamfgruppe” for Germany and “Shock Attack” for the Russians. This special attack will give you a shift bonus when conducting assaults on your enemy. If you don’t use then that turn they will be lost.

5. Strong Points: Strong points that become available during play are all two step units, but they start with one step KIA. All strong points need four turns to repair, so be careful not to place them to close to attacking enemy units unless you have to.
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"In times of peace, a good general is preparing for war" - Gaius Julius Ceasar
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Ola Berli
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RE: Prokhorovka 52 Turn Large Battle

Post by Ola Berli »

Excellent news and fantastic work. The other game sce. Stalingrad is of the same high class. Now the work is to find somebody who can give me a fast game! [;)]
War does not determine who is right - only who is left.
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Erik Rutins
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RE: Prokhorovka 52 Turn Large Battle

Post by Erik Rutins »

Very impressive, I wil have to find the time to play these now!
Erik Rutins
CEO, Matrix Games LLC


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