Matrix Games and Strategic Studies Group Announce Battlefront
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- Alex Fiedler
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Matrix Games and Strategic Studies Group Announce Battlefront
Matrix Games and Strategic Studies Group (www.ssg.com.au) are very pleased to announce their partnership to release Battlefront, an all-new wargame system that simulates battalion-scale combat in the largest cauldron of war humanity has known: World War II.
Battlefront features the power of battalion-level combat in some of this period's most bloody and intense conflicts: Saipan, Market Garden, Novorossisk, and Gazala. Players will have realistic control over their soldiers, with a tactical scale just large enough to make a telling difference in the strategic picture.
David Heath, Operations Manager of Matrix Games, said "We are truly pleased to work with a talented and established developer like SSG in bringing this product to the market. Our philosophies share much the same beliefs, in that wargames are meant to be fun, approachable, and challenging."
Gregor Whiley, Vice President of Strategic Studies, said “We are delighted to be working with Matrix Games again. This year will be the twentieth anniversary of the publication of the original Battlefront game. We believe that the new Battlefront system will set new standards for wargaming, just as the first Battlefront did.”
While the Battlefront system shares a design philosophy with SSG's award-winning Decisive Battles series, it is actually an entirely new system specifically designed for battalion-level combat. This level of play gives the player a chance to experience true issues of command, control, sighting, and supply at a level that emphasizes plenty of tough but enjoyable decisions to make. The combat system provides new and varied ways to damage your opponent, with provisions for direct and indirect fire, air strikes, and special, historically-accurate combat modes (such as Japanese Banzai attacks).
Players will have full control over the off-map movement of their units; players can move units in special off-map areas, getting realistic control over where and when to employ their reinforcements. Opponents will never be entirely sure where and when these units will arrive, increasing the tension and fun.
Battlefront is due for release by August, 2006.
Features of the new Battlefront system include:
● Improved Strategic AI enables a more flexible response to fast changing battlefields
● Improved user interface simplifies unit information
● Command and control system that rewards correct employment of military assets
● Close combat routines have special attack modes such as Banzai, Surprise and Infiltration
● Indirect Fire from artillery and air assets can directly attack enemy units
● Direct fire from AFVs can attack enemy units at range
● Counter-battery fire can eliminate enemy artillery
● Eliminated units can be rebuilt as cadres and returned to battle
● Sighting, command, supply and danger zone rules encourage sensible use of artillery
● Complete Unit, Map and AI editor allows users to create scenarios from scratch
● Improved Play By Email security
Battlefront features the power of battalion-level combat in some of this period's most bloody and intense conflicts: Saipan, Market Garden, Novorossisk, and Gazala. Players will have realistic control over their soldiers, with a tactical scale just large enough to make a telling difference in the strategic picture.
David Heath, Operations Manager of Matrix Games, said "We are truly pleased to work with a talented and established developer like SSG in bringing this product to the market. Our philosophies share much the same beliefs, in that wargames are meant to be fun, approachable, and challenging."
Gregor Whiley, Vice President of Strategic Studies, said “We are delighted to be working with Matrix Games again. This year will be the twentieth anniversary of the publication of the original Battlefront game. We believe that the new Battlefront system will set new standards for wargaming, just as the first Battlefront did.”
While the Battlefront system shares a design philosophy with SSG's award-winning Decisive Battles series, it is actually an entirely new system specifically designed for battalion-level combat. This level of play gives the player a chance to experience true issues of command, control, sighting, and supply at a level that emphasizes plenty of tough but enjoyable decisions to make. The combat system provides new and varied ways to damage your opponent, with provisions for direct and indirect fire, air strikes, and special, historically-accurate combat modes (such as Japanese Banzai attacks).
Players will have full control over the off-map movement of their units; players can move units in special off-map areas, getting realistic control over where and when to employ their reinforcements. Opponents will never be entirely sure where and when these units will arrive, increasing the tension and fun.
Battlefront is due for release by August, 2006.
Features of the new Battlefront system include:
● Improved Strategic AI enables a more flexible response to fast changing battlefields
● Improved user interface simplifies unit information
● Command and control system that rewards correct employment of military assets
● Close combat routines have special attack modes such as Banzai, Surprise and Infiltration
● Indirect Fire from artillery and air assets can directly attack enemy units
● Direct fire from AFVs can attack enemy units at range
● Counter-battery fire can eliminate enemy artillery
● Eliminated units can be rebuilt as cadres and returned to battle
● Sighting, command, supply and danger zone rules encourage sensible use of artillery
● Complete Unit, Map and AI editor allows users to create scenarios from scratch
● Improved Play By Email security
RE: Matrix Games and Strategic Studies Group Announce Battlefront
ORIGINAL: Alex Fiedler
Battlefront is due for release by August, 2006.
Let me be the first to ask : When will it be out ? [:D]
Seriously : any chances for getting some screenshots ?
<edit>
ok, the links from the press release point to some
http://www.matrixgames.com/files/games/ ... front1.jpg
http://www.matrixgames.com/files/games/ ... front2.jpg
http://www.matrixgames.com/files/games/ ... front3.jpg
http://www.matrixgames.com/files/games/ ... front4.jpg
http://www.matrixgames.com/files/games/ ... front5.jpg
</edit>
Greetz,
Eddy Sterckx
RE: Matrix Games and Strategic Studies Group Announce Battlefront
Nice!
Novorossisk-that should be very interesting. Soviet amphibious landing against Rumanians and a grab bag of German units.
Will the scenario editor be the same as the DB games?
Eddy-it says August...not too far away.
Novorossisk-that should be very interesting. Soviet amphibious landing against Rumanians and a grab bag of German units.
Will the scenario editor be the same as the DB games?
Eddy-it says August...not too far away.
"Fear is a darkroom where the devil develops his negatives" Gary Busey
- Rob Gjessing
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RE: Matrix Games and Strategic Studies Group Announce Battlefront
There will be a scenario editor with Battlefront.. so all of you scenario designers (including me) will be able to continue to make custom scenarios in support of this product line.
Isn't that bizarre?
RE: Matrix Games and Strategic Studies Group Announce Battlefront
This looks veeeeery interesting. [8D]
Cheers, Neilster
Cheers, Neilster
Cheers, Neilster
RE: Matrix Games and Strategic Studies Group Announce Battlefront
Those screen shots got me sold. Look very DB like but a but more advanced. And from reading the info it sound like it will include some of the stuff i missed in the DB engine like direct control over arty and aircrafts.
And it even look like it is in a somewhat finished state [;)] so what are we looking at 2-3 months?
And it even look like it is in a somewhat finished state [;)] so what are we looking at 2-3 months?
- Rob Gjessing
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RE: Matrix Games and Strategic Studies Group Announce Battlefront
Its quite advanced in terms of development.. currently at the testing and play balance stage..
Isn't that bizarre?
RE: Matrix Games and Strategic Studies Group Announce Battlefront
Well, the blurb at the top says it will be available "by august 2006" - only 3-4wks to go [;)][:D]
Noakesy
RE: Matrix Games and Strategic Studies Group Announce Battlefront
This looks fantastic and from the screen shots, like it is finished. Any chance on a few more details, i.e. scenarios, etc?
- Erik Rutins
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RE: Matrix Games and Strategic Studies Group Announce Battlefront
Have a look at http://www.ssg.com.au for a new article from SSG on Battlefront as well.
Regards,
- Erik
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
- Rob Gjessing
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RE: Matrix Games and Strategic Studies Group Announce Battlefront
As the news item states there are 4 scenarios - each from different theatres in WWII and I can confirm that some of the SSG testers and Scenario Designers from Run5 are already hard at work on creating new scenarios.. so it wont be long after release that you will start seeing some additional scenarios for this beastie (for free as always!)...
Isn't that bizarre?
RE: Matrix Games and Strategic Studies Group Announce Battlefront
What is the chance of seeing an Okinawa scenario? I've never seen a game that had one.
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.


RE: Matrix Games and Strategic Studies Group Announce Battlefront
Good luck with the project.
- Rob Gjessing
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RE: Matrix Games and Strategic Studies Group Announce Battlefront
I do know from speaking to one of the Run5 scenario designers that Okinawa is on his 'to do' list for Battlefront. So I wouldnt be too surprised if that scenario did end up getting released as a custom user scenario sometime down the path..
Isn't that bizarre?
RE: Matrix Games and Strategic Studies Group Announce Battlefront
ORIGINAL: Rob Gjessing
As the news item states there are 4 scenarios - each from different theatres in WWII and I can confirm that some of the SSG testers and Scenario Designers from Run5 are already hard at work on creating new scenarios.. so it wont be long after release that you will start seeing some additional scenarios for this beastie (for free as always!)...
I saw those four listed and I meant to make a more specific inquiry as to how they would play out. I'll do some more reading.
Free scenarios work. [:)]
- mariovalleemtl
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RE: Matrix Games and Strategic Studies Group Announce Battlefront
A few questions to my friends of SSG ;
Because of this new scale, do you plane to do smaller battles Scenarios to avoid to many units at the same time on the map ?
Compare to BiN and BiI, will you said that Battlefrond's battles will have more, less or about the same number of units (counter) in the order of battle of both side ? (I don't like to play monster games)
And what will be the new maximum stacking in Battlefront ? (how many units in one hex)
mario
Because of this new scale, do you plane to do smaller battles Scenarios to avoid to many units at the same time on the map ?
Compare to BiN and BiI, will you said that Battlefrond's battles will have more, less or about the same number of units (counter) in the order of battle of both side ? (I don't like to play monster games)
And what will be the new maximum stacking in Battlefront ? (how many units in one hex)
mario



RE: Matrix Games and Strategic Studies Group Announce Battlefront
Very interesting. [8D] Looking forward to this and eagerly waiting for more details.
11 is louder than 10.
- Gregor_SSG
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RE: Matrix Games and Strategic Studies Group Announce Battlefront
ORIGINAL: Mario Vallée
A few questions to my friends of SSG ;
Because of this new scale, do you plane to do smaller battles Scenarios to avoid to many units at the same time on the map ?
Compare to BiN and BiI, will you said that Battlefrond's battles will have more, less or about the same number of units (counter) in the order of battle of both side ? (I don't like to play monster games)
And what will be the new maximum stacking in Battlefront ? (how many units in one hex)
mario
Mario
The new Battlefront engine allows us to easily simulate both large and small battles. In the game, Market Garden and Gazala are big scenarios and Saipan and Novorossisk are smaller battles.
Stacking remains at four units per hex as it was in the Decisive Battles engine.
Gregor
Vice President, Strategic Studies Group
See http://www.ssg.com.au and http://www.ssg.com.au/forums/
for info and free scenarios.
See http://www.ssg.com.au and http://www.ssg.com.au/forums/
for info and free scenarios.
- mariovalleemtl
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RE: Matrix Games and Strategic Studies Group Announce Battlefront
The new Battlefront engine allows us to easily simulate both large and small battles.
I am very please to read that Gergor. I really don't wont to more then 250 units ever turns.
So far, all I read is very interesting. Again, you could count on me to buy this new title.

mario



RE: Matrix Games and Strategic Studies Group Announce Battlefront
The screenshots are almost identical to the Decisive Battles series (Battles in Italy, etc.). Is this an original / new system or a refinement of this series?