German 88 flak guns anti-tank role

Germany At War: Operation Barbarossa 1941 is an elegant turn-based design, inspired by classics such as Panzer General, but with more of a historical focus. You command the German forces through a branching historical campaign covering the entire 1941 campaign as well as part of the 1942 campaign. Dozens of scenarios stretch from the Soviet border all the way to Archangel and towards Astrakhan, the original military goals of Operation Barbarossa. Step into a wargame where your performance will rewrite history, through an addictive combination of compelling gameplay, realistic events and challenging battles.

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terminator
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RE: German 88 flak guns anti-tank role

Post by terminator »

The 88mm Flak(Anti-Air):

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AngrySwan
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RE: German 88 flak guns anti-tank role

Post by AngrySwan »

Panzer General 3D Assault also has ''antitank flak'' and ''air defense flak''.

Panzer II has modified versions of exe files and a unit editor so you can do almost everything with the 88 mm flak. There is a possibility to make a ''flak in two roles'' that would be both anitank and air defense. The WW2 mod of People's General (a game focusing on modern warfare and featuring People' s Republic of China and North Korea as the ''bad guys'' but also having mods from other eras) also has an ''artillery 88 mm flak''. There is a possibility to enable ''artillery support feature'' for any unit in Panzer General II but it would not make sense in Germany at War because 88 mm flak has range of 1 and cannot be a support unit, it must be on the front line.

As far as I know the off-road performance of the 88 mm flak is absolute failure, it cannot move towards an enemy tank tank even if I want to (I did another test in Lwow scenario, if the flak is off road it just cannot move towards the enemy even if it wants to.) So maybe it is enough to enable the existing 88 mm to fire in the player' s move(unless there is something in the program that allows no exceptions.)

So maybe there is no need to make another 88 mm unit, just to enable fire on the ground units in the player' s move.

... unless there are some test results from earlier versions of Germany at War and problems I have missed. I could test the new flak if there is time and resources to make it.

Two alternatives:
- a new 88 mm antitank flak (same features, 1 action point)
- or enabling the feature ''fire in your turn'' for the existing flaks.
In reality flaks did not chase tanks but as far as I know this cannot happen anyway, if the tank is not on a road (very unlikely in combat sitution) you just cannot move your flak to the tank.

In yesterday' s test (Lwow scenario) I had a flak 2 hexes away from a T-26 and the flak just could not move towards the tank.
Also, you cannot move the light 20 mm flak to the bunkers near the two bridges to Kovel.
The art of war is simple and esay to understand but fighting a war is hard.
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