Open Beta has begun

Germany At War: Operation Barbarossa 1941 is an elegant turn-based design, inspired by classics such as Panzer General, but with more of a historical focus. You command the German forces through a branching historical campaign covering the entire 1941 campaign as well as part of the 1942 campaign. Dozens of scenarios stretch from the Soviet border all the way to Archangel and towards Astrakhan, the original military goals of Operation Barbarossa. Step into a wargame where your performance will rewrite history, through an addictive combination of compelling gameplay, realistic events and challenging battles.

Moderator: Ronald Wendt

User avatar
terminator
Posts: 1142
Joined: Thu Dec 10, 2009 11:47 am
Location: France

RE: Open Beta has begun

Post by terminator »

Polish Nato Bugs :

Bunker :
- not the good color
- typo error : Garrisson -> Garrison

75mm wz.1897 -> on two lines

Image
Attachments
PolishNato.jpg
PolishNato.jpg (128.73 KiB) Viewed 138 times
User avatar
terminator
Posts: 1142
Joined: Thu Dec 10, 2009 11:47 am
Location: France

RE: Open Beta has begun

Post by terminator »

For the Bunker Garrison, there are typo errors in the name :

Image
Attachments
Captured..an128.jpg
Captured..an128.jpg (506.77 KiB) Viewed 138 times
User avatar
terminator
Posts: 1142
Joined: Thu Dec 10, 2009 11:47 am
Location: France

RE: Open Beta has begun

Post by terminator »

The problem with the color of the water is particularly visible on the map "Sea of Azov" :

Image
Attachments
Capturedcran74.jpg
Capturedcran74.jpg (217.35 KiB) Viewed 138 times
User avatar
terminator
Posts: 1142
Joined: Thu Dec 10, 2009 11:47 am
Location: France

RE: Open Beta has begun

Post by terminator »

In the "Sea of Azov" scenario(26 Sept 1943), is it normal to still be able to buy Regular Infantry'41 when Regular Infantry'42 is available?

Image
Attachments
Capturedcran73.jpg
Capturedcran73.jpg (299.91 KiB) Viewed 138 times
User avatar
terminator
Posts: 1142
Joined: Thu Dec 10, 2009 11:47 am
Location: France

RE: Open Beta has begun

Post by terminator »

Why the Support Unit "Rifle Company" does not appear ?

Rifle Company: attack/defence value +5 in cities, Tank = 2, Available at Level = 4, Formation = all, Nations = all

Image
Attachments
Capturedcran76.jpg
Capturedcran76.jpg (211.05 KiB) Viewed 138 times
User avatar
Ronald Wendt
Posts: 1880
Joined: Mon Jun 08, 2009 6:09 am
Contact:

RE: Open Beta has begun

Post by Ronald Wendt »

ORIGINAL: AngrySwan

Hi Ronald,

Still no luck with towed artillery and mechanized units on campaign maps. A unit can move if deployed on turn 1 but the units on maps still cannot move.

The standalone scenarios work, however.


There is no new version with the fix out, yet. You will get it this week though.



User avatar
Ronald Wendt
Posts: 1880
Joined: Mon Jun 08, 2009 6:09 am
Contact:

RE: Open Beta has begun

Post by Ronald Wendt »

Hi terminator,

the Bunker counters have a unified designation and the right colours within each block. Also the Polish Schneider has a line break on the counter.
In the image there is also an area with sea hexes. But there is no difference in the colours of the sea ground on the beach and the ones with water only.


Image
Attachments
BetafixesBunkerSea.jpg
BetafixesBunkerSea.jpg (245.35 KiB) Viewed 138 times
User avatar
Ronald Wendt
Posts: 1880
Joined: Mon Jun 08, 2009 6:09 am
Contact:

RE: Open Beta has begun

Post by Ronald Wendt »

...and here is a screenshot from Kalinin which also lacks the colour difference you see on your machine.

The problem is, that i can only fix it, if it occurs on my machine. I don't know if a hardware difference could cause this.

Image
Attachments
FixesSea.jpg
FixesSea.jpg (296.96 KiB) Viewed 138 times
User avatar
Ronald Wendt
Posts: 1880
Joined: Mon Jun 08, 2009 6:09 am
Contact:

RE: Open Beta has begun

Post by Ronald Wendt »

Hi terminator,

having the '41 available all time is normal.

The missing rifle companies as support units for tank corps is a bug. Thanks for reporting.
User avatar
Ronald Wendt
Posts: 1880
Joined: Mon Jun 08, 2009 6:09 am
Contact:

RE: Open Beta has begun

Post by Ronald Wendt »

Hi folks,

there now is a new Beta version on our server "GaW 1.09 Beta Ausf.A" which contains all fixes mentioned above and discussed here Soviet Dawn Beta Test.

The link is in the first post of this thread.

Please make sure to use the latest version and new savegames if you report errors to avoid confusion.

Known issues:

- The rifle companies are on our list but not fixed yet

- The sea coloring is not occurring here, so we need more data to address it . If it happens on your system, please let us know.


Thanks to all who helped to improve this version so far !
AngrySwan
Posts: 435
Joined: Thu Oct 03, 2013 4:21 pm

RE: Open Beta has begun

Post by AngrySwan »

Hi Ronald,

The alcoholic drivers have been disciplined and are ready for the campaign. By the way, 213th Artillery Regiment in Lwow scenario always had this bug, from the very early versions. (It even earned a nickname ''Alcoholic Regiment''.) In the battle of Lwow this regiment (with sober drivers) provided fire support in its sector and helped AGS to hold the line west of Lwow, even against tank divisions.

There is a question about Belgrade scenario. Two artillery units (Artillery Regiments 268 and 511) have no ammo and no fuel and need to be resupplied. The third unit (Artillery Regiment 643) only has ammo for 1 turn and cannot move although it has maximum fuel.
In Operation Barbarossa it is possible to move this unit closer to the enemy on turn 1 and fire while other artillery units reload. Then this unit reloads on turn 2.

What is the idea in Belgrade scenario? If all three regiments must resupply on turn 1 then this unit also needs to have 0 fuel. Maybe I can just do this in the editor?
The art of war is simple and esay to understand but fighting a war is hard.
User avatar
Ronald Wendt
Posts: 1880
Joined: Mon Jun 08, 2009 6:09 am
Contact:

RE: Open Beta has begun

Post by Ronald Wendt »

Hi AngrySwan,

the idea is from Operation Barbaross which we released in 2009 and is about learning to resupply as a principle and how it functions.

It shows how different situations handle. It might not be interesting for a veteran player, but might provide insight to a newcomer.
AngrySwan
Posts: 435
Joined: Thu Oct 03, 2013 4:21 pm

RE: Open Beta has begun

Post by AngrySwan »

Hi Ronald,

I like this resupply scenario. It is useful even for veterans to come back to small scenarios and play them, they are just as enjoyable as the big ones.

So in the Art of War scenario all three artillery regiments will be out of ammo and fuel and there will be another ''needs to resupply'' notice for the third artillery regiment. The need to resupply all three artillery regiments also mdemands more creative tactics because the player's his choices are limited for the first turn. «In der Beschrankung zeigt sich erst der Meister» (An expert is sonmeone who can work within limits.)

The art of war is simple and esay to understand but fighting a war is hard.
User avatar
Ronald Wendt
Posts: 1880
Joined: Mon Jun 08, 2009 6:09 am
Contact:

RE: Open Beta has begun

Post by Ronald Wendt »

ORIGINAL: AngrySwan


The alcoholic drivers have been disciplined and are ready for the campaign. By the way, 213th Artillery Regiment in Lwow scenario always had this bug, from the very early versions. (It even earned a nickname ''Alcoholic Regiment''.) In the battle of Lwow this regiment (with sober drivers) provided fire support in its sector and helped AGS to hold the line west of Lwow, even against tank divisions.

You mean the bug with the units that could not move on turn 1 is gone and all works as expected in the new Beta ?
AngrySwan
Posts: 435
Joined: Thu Oct 03, 2013 4:21 pm

RE: Open Beta has begun

Post by AngrySwan »

The bug is gone in Ausf.A.

Even before Ausf. A some scenarios did not have this bug.
The art of war is simple and esay to understand but fighting a war is hard.
User avatar
terminator
Posts: 1142
Joined: Thu Dec 10, 2009 11:47 am
Location: France

RE: Open Beta has begun

Post by terminator »

Improvement

Uranus scenario, I wanted to improve Cavalry Brigade -> Cavalry Corps'42 (Division)
I indicated cost +60 but when I improved finally it costs 187 (?)
Maybe it is a formation (Brigade/Division) bug ?
Image
Attachments
Captured..an113.jpg
Captured..an113.jpg (588.27 KiB) Viewed 138 times
User avatar
Ronald Wendt
Posts: 1880
Joined: Mon Jun 08, 2009 6:09 am
Contact:

RE: Open Beta has begun

Post by Ronald Wendt »

Hi terminator,

the game does not add in the brigade-division jump it seems (+5 strength), only the upgrade costs from a 41 cavalry division to a Cavalry Corps.

This is, because normally you would have selected this in a different step. This special case was not covered by the price preview as of yet. We will look into it. Thanks for reporting.
User avatar
terminator
Posts: 1142
Joined: Thu Dec 10, 2009 11:47 am
Location: France

RE: Open Beta has begun

Post by terminator »

I always play in English. I wanted to change transport for my artillery unit in HQ.
Description of available transport is in German instead of English :

Image
Attachments
Captured..an218.jpg
Captured..an218.jpg (290.96 KiB) Viewed 138 times
User avatar
Ronald Wendt
Posts: 1880
Joined: Mon Jun 08, 2009 6:09 am
Contact:

RE: Open Beta has begun

Post by Ronald Wendt »

Hi terminator,

indeed the tool tips lacked an English translation. Is fixed now. Thanks for the report.
User avatar
terminator
Posts: 1142
Joined: Thu Dec 10, 2009 11:47 am
Location: France

RE: Open Beta has begun

Post by terminator »

Sometimes I have positive +1 combat predictions for both the player and the enemy?

Image
Attachments
Capturedcran70.jpg
Capturedcran70.jpg (424.41 KiB) Viewed 138 times
Post Reply

Return to “Germany at War: Barbarossa 1941”